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How to make a proper CTF? [message #48678] Mon, 22 September 2003 20:28 Go to next message
Ferhago is currently offline  Ferhago
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Registered: March 2003
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General (1 Star)
I was wondering the scripting and such for a proper CTF zone and other things a CTF map would need. I ask this on behalf of a friend who is making a ctf map
How to make a proper CTF? [message #48685] Mon, 22 September 2003 22:18 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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Registered: February 2003
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fairly simple and self explanotory. Basically get your two W3D models for the flags then browse to (Objects > Simple > CTF Objects >) and you should see two flag presets. Add temps from these flag presets and just change the model to yours in the settings. (GDI flag should go under the gold/GDI flag preset and opposite for Nod).

Next setup a "Script Zone All" over a pedestal or something (just some object that indicates the flag's home to the player) and attach TDA_CTF_Zone (the other script is not needed - it is used internally by the zone script). Settings for this zone are pretty strightfoward. Building to destroy should be 5 building controllers (clone the same one or enter the same ID for all of the parameters). Any other settings should be easy to understand, flag cap limit - anything, Team - 0=nod 1=gdi, flag preset - the name of the preset with your W3D flag in.

courtesy of : General havoc


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

How to make a proper CTF? [message #48688] Mon, 22 September 2003 23:16 Go to previous messageGo to next message
Ferhago is currently offline  Ferhago
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Dont you need custom scripts for that?
How to make a proper CTF? [message #48707] Tue, 23 September 2003 04:50 Go to previous message
Titan1x77 is currently offline  Titan1x77
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yes

theres 1 in the origianl scripts too....but that one has bugs


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

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