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Re: Whose excited for renegade x :D ?? [message #486459 is a reply to message #486449] |
Wed, 26 February 2014 17:13 |
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DeathC200
Messages: 220 Registered: June 2008 Location: Hud Base
Karma: 0
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Recruit |
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let the past be past old timer *facepalm*
im gonna be honest that game kicks ass back in the days i had no idea what my ass was saying i jumped into conclusions and insulted the developers of the game and everyone who was working hard at it but a game is a game and ill let the past be past im gonna play it once i get my laptop repaired
[Updated on: Wed, 26 February 2014 17:19] Report message to a moderator
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Re: Whose excited for renegade x :D ?? [message #486517 is a reply to message #486449] |
Sat, 01 March 2014 04:04 |
iRANian
Messages: 4308 Registered: April 2011
Karma: 0
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General (4 Stars) |
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No, you can manipulate the game's packets to increase speed or something. You can do it with Source engine games and other engines too, not just Unreal Engine games.
https://udn.epicgames.com/Three/NetworkingOverview.html
Quote: | We have encountered the following types of network-related cheats in Unreal Tournament:
Speedhack
Takes advantage of the fact we use the client's clock for movement updates.
Built-in detection by verifying client and server clock don't move at excessively different rates.
False positives with substantial packet loss
Aimbots - UnrealScript and external versions
Wall hacks and radars - UnrealScript and external versions
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Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
[Updated on: Sat, 01 March 2014 04:09] Report message to a moderator
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Re: s [message #486562 is a reply to message #486561] |
Sun, 02 March 2014 14:19 |
ehhh
Messages: 2098 Registered: December 2010 Location: UK
Karma: 0
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General (2 Stars) |
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never liked the double floored buildings anyway, thank god it was rushed
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Re: Whose excited for renegade x :D ?? [message #486570 is a reply to message #486449] |
Sun, 02 March 2014 15:57 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 0
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General (5 Stars) |
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I played it, yeah. Gave it about two hours earlier under my other pseudonym. It was either too dark or too light in the maps I played, except that one with the river flowing through it. That actually had a good amount of light without a ridiculous amount of bloom. Some of it looks pretty neat, other parts of it look utterly ridiculous - like the bloom, for instance. It just feels like someone's covering the graphics up.
I don't care much for the airstrike stuff, and I absolutely hate the dumbass C&C3 tiberium that Mesa got covered in. None of it makes any sense in that time period and it's just obnoxious to look at, honestly
I didn't get much lag. FPS stayed pretty smooth. It didn't blue screen Windows 7 this time, so it meets the minimum requirements of not pissing me off. I'd play it again and I'd even consider porting over my old Tiberian Dawn conversion if someone were interested in actually making RenX look like C&C95 - of course, I'd have to redo the textures and add more detail to the buildings, but it'd be nice having a modern platform to work from that I could essentially drag-and-drop my work into
It's got potential, so I humbly take back most of what I said about it - but it still has major problems and I'm hoping that they'll fix them instead of giving up and doing something else. If they're trying to get into the industry as a career, this is a good project to have on their resume.
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