LSD file suddenly jumped to 22mbs! [message #484628] |
Wed, 27 November 2013 21:14 |
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Kamuix
Messages: 1247 Registered: May 2005 Location: Ontario, Canada
Karma: 0
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General (1 Star) |
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My mix map is coming along so well, here i am all concerned about the file sizes of my little 3d models when suddenly my lsd file jumped from must of been 1mb or so to 18, I just want to check here to see how other LE uses may of did to resolve this issue. Is it the pathfinding?
Thanks for any help!
No acid jokes.. I did not consume the lsd
Ill throw this question in while i'm at it ;p
Take a look at this taken from LE:
Notice i tried to take the texture used on the red power plant and make it yellow, all I did was use programs like Paint.net/painshopro8 used the simple color changes features it has and with them it's easy to change to a solid color like.. blue or green, it doesn't like yellow, it quickly scrolls through from green to orange leaving you with a.. greenish yellow
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Attachment: leadorbe.JPG
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[Updated on: Wed, 27 November 2013 21:32] Report message to a moderator
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Re: LSD file suddenly jumped to 22mbs! [message #484636 is a reply to message #484628] |
Thu, 28 November 2013 02:46 |
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Kamuix
Messages: 1247 Registered: May 2005 Location: Ontario, Canada
Karma: 0
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General (1 Star) |
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Thanks I doubt he would approve but when i fix all the bugs and inprove it i was thinking ill show it to him see if he approves but you can't see anything from what I showed here's the nod base:
I know the map needs work i'm trying to make a classic C&C style level.. as of now there's only 1 Obelisk and 1 AGT, the brokan obelisk is just there for show
Bashing defence system: I just made this in a few days by the way it's no attempt at a professional map i'm just doing it for fun and for my little server ill be running, i use gmax but i don't even know how to blend textures, so you can see my bad attempt at classes c&c style ridges Anyway its a work in progress and any suggestions are greatly appreciated
[Updated on: Thu, 28 November 2013 03:48] Report message to a moderator
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Re: LSD file suddenly jumped to 22mbs! [message #484640 is a reply to message #484628] |
Thu, 28 November 2013 06:38 |
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If you get me your lsd file, I can identify whats making it big.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: LSD file suddenly jumped to 22mbs! [message #484659 is a reply to message #484628] |
Fri, 29 November 2013 02:29 |
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I can confirm that yes, the pathfind data is what makes your level file so big.
No I dont know why its the size it is.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: LSD file suddenly jumped to 22mbs! [message #484661 is a reply to message #484628] |
Fri, 29 November 2013 07:16 |
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Yeah you probably need pathfind blockers around a few places like the gun turrets and anywhere else special (including any areas where units cant get to but where pathfinding might try to go anyway)
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: LSD file suddenly jumped to 22mbs! [message #484682 is a reply to message #484628] |
Sat, 30 November 2013 01:00 |
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FYI, I suggest you download the .lvl files for the stock multiplayer maps (not sure where to get them these days) and see where Westwood map designers placed pathfind blockers.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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