Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Changes made since RC3, also collecting bugs here
Changes made since RC3, also collecting bugs here [message #486153] Sun, 16 February 2014 03:20 Go to next message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma: 0
General (3 Stars)

Firstly, the changes we have made since RC3 are:
Fix so that some fields added to (or mistakes fixed in) "Explosions" and "C&C Mode Settings" actually showed up in LE.
Add a warning to the netcode such that if 2 objects have the same network ID, it will warn you about it.
Fix a typo causing "Insufficient Funds" to play instead of the nuclear strike warning for GDI.
Fix a crash caused if an invalid URL is passed to the SSURL console command.
Anti-cheat improvements (details not included for obvious reasons)
Fix the disappearing cargo plane (and other glitches caused by the same root cause)
Fix a few memory leaks
Fix an issue with pathfinding causing the harvester to get stuck in a few places (that's the test case I have anyway, other things may also have been affected by this glitch)

If there are any bugs not on this list that are affecting gameplay or are otherwise serious (and should be fixed), please post them here so we can look into them.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Changes made since RC3, also collecting bugs here [message #486163 is a reply to message #486153] Sun, 16 February 2014 12:51 Go to previous messageGo to next message
Neijwiert is currently offline  Neijwiert
Messages: 124
Registered: October 2009
Karma: 0
Recruit
Using a fresh server download package from the tt website version 4.0 RC3 and then closing the server when its started makes it crash.

Windows gives me a messagebox saying that the program stoped working. No crashdump was generated.

Also which event is supposed to be catching private messages between players? I don't seem to get any feedback from OnChat nor Host_Hook? If I remember it correctly it used to go trough OnChat.

[Updated on: Sun, 16 February 2014 12:53]

Report message to a moderator

Re: Changes made since RC3, also collecting bugs here [message #486164 is a reply to message #486153] Sun, 16 February 2014 13:04 Go to previous messageGo to next message
Ethenal is currently offline  Ethenal
Messages: 2532
Registered: January 2007
Location: US of A
Karma: 0
General (2 Stars)

You are mistaken, they removed the hook for private chat messages for privacy reasons. At one point an assembly hook was posted in this forum for that purpose, but the change from tt.dll to bandtest.dll has almost certainly rendered it useless.

EDIT: changing characters at the purchase terminal causes the character that just got deleted to drop a weapon and then you immediately pick it up. In this way you can spawn as a minigunner, buy an engineer, and you get an Auto Rifle that was dropped by the minigunner.

Also, does someone know why every single time I start the Renegade executable, whether through Renegade.exe, game.exe, or game2.exe - the Renegade Config window is brought up before I can start the game.


-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

[Updated on: Sun, 16 February 2014 16:21]

Report message to a moderator

Re: Changes made since RC3, also collecting bugs here [message #486181 is a reply to message #486153] Sun, 16 February 2014 17:34 Go to previous messageGo to next message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma: 0
General (3 Stars)

StealthEye fixed a crash that was happening on some co-op maps (or rather, happened for any script that called Commands->Create_Logical_Sound)

Current todo list:
Fix an issue in the damage code that is causing bogus "harvester repaired" messages (and other things for other scripts)
Investigate SAM site issue reported by ExEric3
Investigate/Fix crash when accessing the vehicle dialog
Investigate the purchase terminal character change weapon issue (I assume it only happens if the FDS is running SSGM?)


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies

[Updated on: Sun, 16 February 2014 17:37]

Report message to a moderator

Re: Changes made since RC3, also collecting bugs here [message #486184 is a reply to message #486164] Sun, 16 February 2014 17:40 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma: 0
General (5 Stars)
Ethenal wrote on Sun, 16 February 2014 20:04

Also, does someone know why every single time I start the Renegade executable, whether through Renegade.exe, game.exe, or game2.exe - the Renegade Config window is brought up before I can start the game.



That happens in TS:R too, it's really annoying... I have no idea why it does it, all the relevant things are already present in the registry :/



Ethenal wrote on Sun, 16 February 2014 20:04

EDIT: changing characters at the purchase terminal causes the character that just got deleted to drop a weapon and then you immediately pick it up. In this way you can spawn as a minigunner, buy an engineer, and you get an Auto Rifle that was dropped by the minigunner.


I assume you're using some sort of weapon drop plugin? The scripts system was tweaked at some point such that Destroyed is always called when an object is shut down, whilst previously it wasn't called when you purchased a new infantry. The change helps to make the creation/shutdown sequence more predictable and allows dynamic memory cleanup to occur in Destroyed() without the danger of leaking in the case where it wasn't called properly due to buying a new infantry.

The weapon drop code should only trigger on the "Killed" event, not the more generic "Destroyed" event (which fires in both the "killed" and "bought new infantry" cases)


http://steamsignature.com/card/1/76561197975867233.png

[Updated on: Sun, 16 February 2014 17:43]

Report message to a moderator

Re: Changes made since RC3, also collecting bugs here [message #486186 is a reply to message #486153] Sun, 16 February 2014 17:44 Go to previous messageGo to next message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma: 0
General (3 Stars)

will add the wwconfig thing to the todo list, along with the report from the mod forum that the spawn character changes aren't working.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies

[Updated on: Sun, 16 February 2014 17:45]

Report message to a moderator

Re: Changes made since RC3, also collecting bugs here [message #486190 is a reply to message #486153] Sun, 16 February 2014 17:48 Go to previous messageGo to next message
Ethenal is currently offline  Ethenal
Messages: 2532
Registered: January 2007
Location: US of A
Karma: 0
General (2 Stars)

I have confirmed that stock Ren + 1.037 does not display Renegade Config window every time I open it, but installing scripts 4.1 RC3 does cause that. Additionally, it doesn't retain my control settings. I always set my walk to right shift and free aim to left shift, and every time I start Renegade. However, it does seem to retain "Lock Camera to Vehicle Turret."

Renegade Config does retain its settings, though (even after an Uninstall/Reinstall, which makes me think they must be stored in the Renegade\Client folder now).

Also, maybe make the new "Hint:" text in the loading screen the same color green as the other text?

@danpaul: I'm using stock 4.1 RC3 SSGM for my server, so it's a flaw in the stock weapon drop script. It used to work fine before but it's probably broken because of the reason you mentioned.


-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

[Updated on: Sun, 16 February 2014 18:17]

Report message to a moderator

Re: Changes made since RC3, also collecting bugs here [message #486201 is a reply to message #486190] Mon, 17 February 2014 02:20 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma: 0
General (5 Stars)
Ethenal wrote on Mon, 17 February 2014 00:48

However, it does seem to retain "Lock Camera to Vehicle Turret."



I believe that is actually the default setting in 4.1, so it might not be actually retaining it.


http://steamsignature.com/card/1/76561197975867233.png
Re: Changes made since RC3, also collecting bugs here [message #486202 is a reply to message #486190] Mon, 17 February 2014 02:27 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma: 0
General (5 Stars)
Ethenal wrote on Mon, 17 February 2014 00:48

@danpaul: I'm using stock 4.1 RC3 SSGM for my server, so it's a flaw in the stock weapon drop script. It used to work fine before but it's probably broken because of the reason you mentioned.


Revision: 6435
Author: danpaul88
Date: 17 February 2014 09:27:09
Message:
Moved SSGM weapon drop code from SSGM_Soldier::Destroyed to SSGM_Solder::Killed otherwise soldiers will drop weapons when a player swaps units at a purchase terminal
----
Modified : /trunk/scripts/scripts/gmsoldier.cpp




http://steamsignature.com/card/1/76561197975867233.png
Re: Changes made since RC3, also collecting bugs here [message #486205 is a reply to message #486153] Mon, 17 February 2014 03:14 Go to previous messageGo to next message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma: 0
General (3 Stars)

Regarding wwconfig appearing every time, the only reason that wwconfig should be appearing is after certain sorts of crashes. Any other time it shouldn't be appearing and I have no idea why it would be. Saberhawk doesn't have any ideas either.

As for the control settings not saving, I also have no idea why that would be happening. Best guess is that its not able to write to the input config file (input01.cfg IIRC). This config file should be stored in the My Documents\Renegade\Client folder.
Try searching for any copies of this file you might have and deleting it to see if your problem with saving config files goes away.

As for where wwconfig.exe stores its settings, they are stored in the registry and not in a file.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Changes made since RC3, also collecting bugs here [message #486210 is a reply to message #486153] Mon, 17 February 2014 07:23 Go to previous messageGo to next message
Ethenal is currently offline  Ethenal
Messages: 2532
Registered: January 2007
Location: US of A
Karma: 0
General (2 Stars)

Toggle Spoiler

As you can see from that (input01.cfg from Documents\Renegade\Client), my right shift for walk and left shift for free-aim do save, but they won't load! I'm on Windows 8.1 Pro x64, and I am not running the game as administrator.

The wwconfig thing as I said before I went to the effort of uninstalling Renegade and then starting with 1.037, and I did not have that problem until I installed 4.1 RC3.


-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Re: Changes made since RC3, also collecting bugs here [message #486222 is a reply to message #486153] Mon, 17 February 2014 12:48 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
Messages: 3407
Registered: February 2007
Karma: 0
General (3 Stars)
Quote:

[14:33:46] <@Kesler17> found a glitch
[14:33:55] <@Kesler17> when you zoom with scope, you don't hear your shots
[14:34:37] <@Kesler17> like you know how you zoom and you hear what is going on where you zoom
[14:34:49] <@Kesler17> you get that and can hear the bullet hit
[14:34:53] <@Kesler17> but not the shot being fired


i joined up and heard the sniper sound just fine, so it was only for him (it was only with the 500)
i then asked the server if any of the current players had the same issue


Quote:

[14:36:59] <&JellyMarathon> blurreye: yes 4.1 removed my all visible hud
[14:37:01] <&JellyMarathon> Shepherd: no but sometimes in a tank i cant hear my shots anymore


i asked the blurreye guy if he had a custom HUD before the update, but he was too busy shooting stuff with a Raveshaw for 10 minutes

Quote:

[14:47:07] <&JellyMarathon> blurreye: liq yes, it made around the scope visible thats all
[14:47:15] <&JellyMarathon> blurreye: now it is removed



that's all the feedback i've heard so far


liquidv2
Re: Changes made since RC3, also collecting bugs here [message #486233 is a reply to message #486153] Mon, 17 February 2014 14:58 Go to previous messageGo to next message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma: 0
General (3 Stars)

regarding the sniper sound thing, did it work differently in stock renegade? i.e. is there a legitimate bug here that we need to fix or just an observation?


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Changes made since RC3, also collecting bugs here [message #486235 is a reply to message #486153] Mon, 17 February 2014 15:14 Go to previous messageGo to next message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma: 0
General (3 Stars)

Also, a glitch has been fixed that was causing bogus values in certain parts of the damage code (if you shoot a harvester with an APC on a server running SSGM, it was printing a "harvester repairing" message, it wont do that now)


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Changes made since RC3, also collecting bugs here [message #486239 is a reply to message #486153] Mon, 17 February 2014 15:25 Go to previous messageGo to next message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma: 0
General (3 Stars)

Current to-do list:
Some fixes to INI load code (is causing the bogus and unintended Hint: to appear on the load screen)

Remove the in-game bug tracker and replace with notes telling people to go to the forums (as it was never being checked by anyone and was just filling up with useless reports)

Test a pathfind testcase from Zunnie to make sure the fix we have for the other pathfind testcase fixes Zunnie's issue too

Investigate the problem Zunnie has with the new "GDI Spawn Character and Nod Spawn Character settings on objects of type Global Settings-General in leveledit" feature in leveledit and either fix it (if its a TT bug) or document what Zunnie did wrong (if there is an issue with Zunnie's test case)

Fix the issue with controls not loading/saving properly (if I can get hold of someone with the issue and talk to them about it/do some testing with them/etc)

Fix the issue where wwconfig.exe is starting up all the time for some people (if I can get hold of someone with the issue and talk to them about it/do some testing with them/etc)

Investigate some (possibly old/bogus) reports that using "host game" on the advanced game listings screen crashes and if its crashing with 4.1, fix it

Fix the sniper sound issue reported here (if it is in fact a bug and not just the way its always worked)

Fix the crash in the vehicle dialog (if I can get reproduction steps and/or a crashdump)


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Changes made since RC3, also collecting bugs here [message #486246 is a reply to message #486153] Mon, 17 February 2014 20:30 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
Messages: 3407
Registered: February 2007
Karma: 0
General (3 Stars)
it always worked before, and it still works for me now with 4.1
it's just one of the Jelly mods that had the issue so far (Kesler), and it started with him updating to 4.1

it's not a big deal, really
just don't know if it's connected to something larger


liquidv2
Re: Changes made since RC3, also collecting bugs here [message #486247 is a reply to message #486246] Mon, 17 February 2014 20:39 Go to previous messageGo to next message
ehhh is currently offline  ehhh
Messages: 2098
Registered: December 2010
Location: UK
Karma: 0
General (2 Stars)
the silent shots with the 500 happened with previous builds of 4.0 for me

i might have posted about it last year, unsure though.
Re: Changes made since RC3, also collecting bugs here [message #486250 is a reply to message #486153] Mon, 17 February 2014 20:59 Go to previous messageGo to next message
Ethenal is currently offline  Ethenal
Messages: 2532
Registered: January 2007
Location: US of A
Karma: 0
General (2 Stars)

The Readmexx.txt files and such are still listed in the Visual Studio solution for scripts 4.1 RC3, but the files don't actually exist in the folder.

-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Re: Changes made since RC3, also collecting bugs here [message #486255 is a reply to message #486250] Tue, 18 February 2014 00:33 Go to previous messageGo to next message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma: 0
General (3 Stars)

Ethenal wrote on Tue, 18 February 2014 11:59

The Readmexx.txt files and such are still listed in the Visual Studio solution for scripts 4.1 RC3, but the files don't actually exist in the folder.

fixed.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Changes made since RC3, also collecting bugs here [message #486257 is a reply to message #486239] Tue, 18 February 2014 02:47 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma: 0
General (5 Stars)
jonwil wrote on Mon, 17 February 2014 22:25


Fix the issue where wwconfig.exe is starting up all the time for some people (if I can get hold of someone with the issue and talk to them about it/do some testing with them/etc)




It's fairly easy to repro in TSR... usually happens every time I re-export always.dat from LevelEdit and more intermittently when just launching the game normally.

Give me a shout on Skype sometime, I'll probably be on tonight


http://steamsignature.com/card/1/76561197975867233.png

[Updated on: Tue, 18 February 2014 02:47]

Report message to a moderator

Re: Changes made since RC3, also collecting bugs here [message #486260 is a reply to message #486153] Tue, 18 February 2014 04:09 Go to previous messageGo to next message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma: 0
General (3 Stars)

Some more changes:
Removed references to non-existent readme files
Fixed a crash that was occurring on the vehicle dialog
Fix some issues with INI load code (specifically lines that started with a ; but also had a ; later in the line were being incorrectly parsed compared to how stock renegade would parse them)
Fix so that per-map use of the spawn character settings via temp presets wont get overridden if GDISpawnChar and NodSpawnChar are not present in ssgm.ini (if they are set in ssgm.ini they will obviously override whatever is set in the presets)


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Changes made since RC3, also collecting bugs here [message #486261 is a reply to message #486153] Tue, 18 February 2014 06:56 Go to previous messageGo to next message
Ethenal is currently offline  Ethenal
Messages: 2532
Registered: January 2007
Location: US of A
Karma: 0
General (2 Stars)

You removed references to non-existent readme files? lmao, I thought you meant you put them back in the solution Sad

Either way is fine suppose, I just forgot a bunch of functions and I remember the first readme.txt and console.txt had a good introduction.


-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Re: Changes made since RC3, also collecting bugs here [message #486263 is a reply to message #486153] Tue, 18 February 2014 09:52 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma: 0
General (5 Stars)
The content that used to live in those files should be getting added to the new web based documentation and rewritten based on changes in 4.x as appropriate.

http://steamsignature.com/card/1/76561197975867233.png
Re: Changes made since RC3, also collecting bugs here [message #486268 is a reply to message #486153] Tue, 18 February 2014 13:07 Go to previous messageGo to next message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma: 0
General (3 Stars)

Ok, the wwconfig.exe issue is fixed, it wont keep starting up all the time now.
The in-game bug tracker has been disabled.

The only items left on my todo list at this point are:
1.The sniper sounds issue (assuming I can find the cause, need reproduction steps or other info)
and 2.The "my controls wont save/load" issue (need someone who is actually having this issue to contact me on IRC/IM so I can look into why it might be happening)


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies

[Updated on: Tue, 18 February 2014 13:18]

Report message to a moderator

Re: Changes made since RC3, also collecting bugs here [message #486340 is a reply to message #486153] Thu, 20 February 2014 17:19 Go to previous messageGo to previous message
liquidv2 is currently offline  liquidv2
Messages: 3407
Registered: February 2007
Karma: 0
General (3 Stars)
the ref-side PT in the Hand of Nod on Islands - i still get stuck to it sometimes after making a purchase
i had to kill myself to get free, and lost my repair gun and nifty remote c4

cargo plane isn't there, but that's nothing new

players scoping didn't slide around like alien life forms

all in all, the game seems to work a whole lot better for me with 4.1


liquidv2
Previous Topic: StealthEye and EvilWhiteDragon resign
Next Topic: Tiberian Technologies releases TT scripts 4.1 patch 2
Goto Forum:
  


Current Time: Sun Nov 24 16:57:30 MST 2024

Total time taken to generate the page: 0.01574 seconds