Re: RenegadeX [message #485332 is a reply to message #484592] |
Sun, 19 January 2014 09:12 |
iRANian
Messages: 4308 Registered: April 2011
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General (4 Stars) |
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You're not supposed to start hitting buildings immediately after getting your medium tank on the bridge. The most important thing is keeping bridge control, then control over the whole long side of Mesa and then any enemy vehicles and engineers in the cave. Once you're reinforced you can start shooting buildings but you should not allow Nod to push up from the side.
It's pretty much the only thing you need to do to win the map too, which is pretty retarded. Especially considering all tanks blow balls on the long side because it's close corners so the Medium Tank excels more. The only downside is the open space on bridge which makes it easy for snipers on the short side to shoot across it and kill your Hotwires.
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
[Updated on: Sun, 19 January 2014 09:15] Report message to a moderator
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Re: RenegadeX [message #485342 is a reply to message #485332] |
Sun, 19 January 2014 16:57 |
ehhh
Messages: 2098 Registered: December 2010 Location: UK
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General (2 Stars) |
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yeah
short game nod rapes, but as soon as gdi gets tanks out, there should win.
taking side with stank/rave usually works well in publics though.
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Re: RenegadeX [message #485346 is a reply to message #485316] |
Sun, 19 January 2014 20:51 |
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Aircraftkiller wrote on Sat, 18 January 2014 14:07 |
I'm not nagging about the gameplay as much as I am about the graphics, and that's always been a constant thread with me. It doesn't look like C&C. It looks like Unreal mixed with CoD mixed with Battlefield. The visual style is blah. There is *nothing* distinctive about it. If you guys like that, then hey: Have fun playing it.
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Yes, you got us. I admit that a game developed over a span of nearly eight years, with contributions from a few shy of one hundred artists of varying skill may not have a superior visual style to that of a blockbuster game (see Unreal Tournament, Call of Duty, Battlefield), or as coherent an art style of yet more past and present commercially available titles.
While I see you perceive an issue with the quality of the feedback that the c&c community provides to the developers of various projects, in the form of blind fanboyism and compliments, I find you consistently provide an equal counterbalance of uninsightful criticism and judgement. Why then, in your infinite wisdom, do not you provide us with constructive feedback on specific issues that you feel need to be addressed instead of making vague blanketing claims such as "It doesn't look like C&C." and "The visual style is blah.".
I realize you are (or claim to be) a busy man, but your presence on these "dead" forums, and persistent postings bashing our visual style seem to suggest otherwise. If you could take a small amount of time out of your allegedly busy schedule to provide us some insight into what specifically makes our project "a forgettable game with no striking visual style", as well as what you feel we could do to remedy these issues, it would be greatly appreciated.
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
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Re: RenegadeX [message #485350 is a reply to message #485346] |
Sun, 19 January 2014 22:34 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 0
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General (5 Stars) |
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JeepRubi wrote on Sun, 19 January 2014 22:51 | Yes, you got us. I admit that a game developed over a span of nearly eight years, with contributions from a few shy of one hundred artists of varying skill may not have a superior visual style to that of a blockbuster game (see Unreal Tournament, Call of Duty, Battlefield), or as coherent an art style of yet more past and present commercially available titles.
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I don't care if it's a superior visual style. I'm not expecting to be amazed by a fan-created project (though I will admit that Black Mesa > RenX in every way, shape and form), I'm simply hoping that someone realizes that it's okay to stop copying the visual style of other games and come up with something distinctive. At the very least, copy Crysis. That game has environments that look far more realistic than anything you guys have created. Granted, they were paid to do it, but that doesn't change my point. You could've easily taken the gameplay concepts in Renegade and applied them to open-world maps with detailed terrain that didn't bring back dated level design based around Canyon Land maps. You could've pushed the boundaries and made it feel like Europe/Africa instead of Generic FPS Maps. You didn't do it. That's fine. Just don't expect me to appreciate it.
JeepRubi wrote on Sun, 19 January 2014 22:51 | While I see you perceive an issue with the quality of the feedback that the c&c community provides to the developers of various projects, in the form of blind fanboyism and compliments, I find you consistently provide an equal counterbalance of uninsightful criticism and judgement. Why then, in your infinite wisdom, do not you provide us with constructive feedback on specific issues that you feel need to be addressed instead of making vague blanketing claims such as "It doesn't look like C&C." and "The visual style is blah.".
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Since you obviously feel that my criticism is uninsightful, I'm left wondering why you care enough to post on this dead forum about it. I've already made my intentions clear many times. I post here to troll. That's about all I do on these forums. Nothing I say that's severely negative should be taken seriously unless you enjoy being riled up, in which case, hey, go for it. It's more entertaining that way. Regardless, I honestly don't feel any C&C vibes from RenX for the reasons I've already stated.
JeepRubi wrote on Sun, 19 January 2014 22:51 | I realize you are (or claim to be) a busy man, but your presence on these "dead" forums, and persistent postings bashing our visual style seem to suggest otherwise. If you could take a small amount of time out of your allegedly busy schedule to provide us some insight into what specifically makes our project "a forgettable game with no striking visual style", as well as what you feel we could do to remedy these issues, it would be greatly appreciated.
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It's not hard to post. Let's dispense with that idea right now. Posting on this forum takes less than 10 minutes of my time each day, if I post on it at all. If you actually want my opinions, then I could certainly revisit my attitude toward your team and its project. After my talk with Fobby a few years ago, I gave up any interest in it beyond the occasional snarky comment. I don't like design-by-committee nor do I like seeing people "reimagine" something and make it look worse than I feel it could be.
The problem with you asking for my legitimate criticism is that nothing I say is going to be changed. You're not going to scrap your AAA-copying art direction in favor of bucking trends and making open-world environments with a focus on creating European vistas that don't have massive amounts of C&C3-inspired massive Tiberium crystals popping out everywhere. You're not going to change up your buildings and units to remove excessive, unnecessary detail because you've already put the work into it. You're not going to change the direction you've taken for years, so why bother yourself with what I'm saying? If it fails, it fails. It won't be much different than anything else in C&C. If it works out in the end, then be sure to find me and tell me I was wrong. I probably won't care, but it'll make you feel better.
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Re: RenegadeX [message #485354 is a reply to message #484592] |
Mon, 20 January 2014 06:08 |
iRANian
Messages: 4308 Registered: April 2011
Karma: 0
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General (4 Stars) |
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Those C&C3 crystals make me cringe hard whenever I see them. The Tiberium fields on the Walls 'reimagination' have them and I wonder how the fuck a Harvester is supposed to harvest them.
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
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Re: RenegadeX [message #485358 is a reply to message #485356] |
Mon, 20 January 2014 10:59 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
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General (5 Stars) |
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danpaul88 wrote on Mon, 20 January 2014 09:16 |
iRANian wrote on Mon, 20 January 2014 13:08 | Those C&C3 crystals make me cringe hard whenever I see them. The Tiberium fields on the Walls 'reimagination' have them and I wonder how the fuck a Harvester is supposed to harvest them.
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I've not seen the ones in RenX, but as a general point... I don't believe Tiberium is required to grow in Harvester friendly shapes... it's not as if its a manmade resource.
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This:
doesn't turn into this:
For at least 50 years. If you don't like the original Tiberium and the methods by which it grows according to C&C canon, that's fine. If you want to make a C&C game based on C&C95 (if you argue that it's based on Renegade, bear in mind that Renegade was intended to be C&C95 in FP, not what it is now), then it needs to look at least somewhat like those images. There's plenty of room for artistic license with those designs. Scrapping it completely in favor of what we see with RenX just irks me. It reeks of "I don't like the source material I'm building from, so I'm just going to do purple donkeys instead. It's more artistic that way!"
If Black Mesa: Source changed Half Life into some weird-ass Unreal clone with graphics modeled on Doom, there'd be outrage. The amount of people who would want to play it would be completely overshadowed by the people who think it completely shits on a great game's legacy.
[Updated on: Wed, 22 January 2014 03:42] by Moderator Report message to a moderator
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Re: RenegadeX [message #485408 is a reply to message #484592] |
Sat, 25 January 2014 01:03 |
iRANian
Messages: 4308 Registered: April 2011
Karma: 0
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General (4 Stars) |
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ehh doesn't even know when some retard who walks in straight lines and keeps randomly shooting walls is using aimbot against him
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
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Re: RenegadeX [message #485411 is a reply to message #484592] |
Sat, 25 January 2014 08:43 |
iRANian
Messages: 4308 Registered: April 2011
Karma: 0
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General (4 Stars) |
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u said u werent sure
you were lagging that badly he was missing u with his aimbot now and then too LOL
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
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Re: RenegadeX [message #485883 is a reply to message #484621] |
Sun, 09 February 2014 14:21 |
tooncy
Messages: 407 Registered: February 2004
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Commander |
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Jaspah wrote on Wed, 27 November 2013 19:50 | The game looks incredible.
I don't know where all the hate is stemming from. The original game definitely wasn't very complicated. I don't see why the original gameplay couldn't possibly be replicated and improved in RenegadeX.
It's a chance to breath new life into Renegade, and let's face it, it desperately needs it at this point.
But, hey, by all means keep sitting around circlejerking a game from 2002.
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Perfectly stated. The game's looking really neat, and I'm excited to play it on the 26th.
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Re: RenegadeX [message #485891 is a reply to message #485883] |
Sun, 09 February 2014 15:44 |
ehhh
Messages: 2098 Registered: December 2010 Location: UK
Karma: 0
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General (2 Stars) |
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key words wasn't very complicated
if there keep to the simplistic style renegade had and improve upon, I think it'll be a pretty good game.
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Re: RenegadeX [message #485945 is a reply to message #484592] |
Mon, 10 February 2014 15:04 |
Trojan
Messages: 152 Registered: December 2006
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Recruit |
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I don't really see how the tiberium is such a big deal. The game is actually really good. The game play is smooth and it has a definite Renegade feel. I am very excited for open beta.
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