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Re: RenegadeX [message #485332 is a reply to message #484592] Sun, 19 January 2014 09:12 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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You're not supposed to start hitting buildings immediately after getting your medium tank on the bridge. The most important thing is keeping bridge control, then control over the whole long side of Mesa and then any enemy vehicles and engineers in the cave. Once you're reinforced you can start shooting buildings but you should not allow Nod to push up from the side.

It's pretty much the only thing you need to do to win the map too, which is pretty retarded. Especially considering all tanks blow balls on the long side because it's close corners so the Medium Tank excels more. The only downside is the open space on bridge which makes it easy for snipers on the short side to shoot across it and kill your Hotwires.


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[Updated on: Sun, 19 January 2014 09:15]

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Re: RenegadeX [message #485342 is a reply to message #485332] Sun, 19 January 2014 16:57 Go to previous messageGo to next message
ehhh is currently offline  ehhh
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yeah

short game nod rapes, but as soon as gdi gets tanks out, there should win.

taking side with stank/rave usually works well in publics though.
Re: RenegadeX [message #485346 is a reply to message #485316] Sun, 19 January 2014 20:51 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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Aircraftkiller wrote on Sat, 18 January 2014 14:07


I'm not nagging about the gameplay as much as I am about the graphics, and that's always been a constant thread with me. It doesn't look like C&C. It looks like Unreal mixed with CoD mixed with Battlefield. The visual style is blah. There is *nothing* distinctive about it. If you guys like that, then hey: Have fun playing it.


Yes, you got us. I admit that a game developed over a span of nearly eight years, with contributions from a few shy of one hundred artists of varying skill may not have a superior visual style to that of a blockbuster game (see Unreal Tournament, Call of Duty, Battlefield), or as coherent an art style of yet more past and present commercially available titles.

While I see you perceive an issue with the quality of the feedback that the c&c community provides to the developers of various projects, in the form of blind fanboyism and compliments, I find you consistently provide an equal counterbalance of uninsightful criticism and judgement. Why then, in your infinite wisdom, do not you provide us with constructive feedback on specific issues that you feel need to be addressed instead of making vague blanketing claims such as "It doesn't look like C&C." and "The visual style is blah.".

I realize you are (or claim to be) a busy man, but your presence on these "dead" forums, and persistent postings bashing our visual style seem to suggest otherwise. If you could take a small amount of time out of your allegedly busy schedule to provide us some insight into what specifically makes our project "a forgettable game with no striking visual style", as well as what you feel we could do to remedy these issues, it would be greatly appreciated.


HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: RenegadeX [message #485349 is a reply to message #485346] Sun, 19 January 2014 22:18 Go to previous messageGo to next message
Ethenal is currently offline  Ethenal
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i'm sorry, my /thread was a little early

/thread


-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Re: RenegadeX [message #485350 is a reply to message #485346] Sun, 19 January 2014 22:34 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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JeepRubi wrote on Sun, 19 January 2014 22:51

Yes, you got us. I admit that a game developed over a span of nearly eight years, with contributions from a few shy of one hundred artists of varying skill may not have a superior visual style to that of a blockbuster game (see Unreal Tournament, Call of Duty, Battlefield), or as coherent an art style of yet more past and present commercially available titles.


I don't care if it's a superior visual style. I'm not expecting to be amazed by a fan-created project (though I will admit that Black Mesa > RenX in every way, shape and form), I'm simply hoping that someone realizes that it's okay to stop copying the visual style of other games and come up with something distinctive. At the very least, copy Crysis. That game has environments that look far more realistic than anything you guys have created. Granted, they were paid to do it, but that doesn't change my point. You could've easily taken the gameplay concepts in Renegade and applied them to open-world maps with detailed terrain that didn't bring back dated level design based around Canyon Land maps. You could've pushed the boundaries and made it feel like Europe/Africa instead of Generic FPS Maps. You didn't do it. That's fine. Just don't expect me to appreciate it.

JeepRubi wrote on Sun, 19 January 2014 22:51

While I see you perceive an issue with the quality of the feedback that the c&c community provides to the developers of various projects, in the form of blind fanboyism and compliments, I find you consistently provide an equal counterbalance of uninsightful criticism and judgement. Why then, in your infinite wisdom, do not you provide us with constructive feedback on specific issues that you feel need to be addressed instead of making vague blanketing claims such as "It doesn't look like C&C." and "The visual style is blah.".


Since you obviously feel that my criticism is uninsightful, I'm left wondering why you care enough to post on this dead forum about it. I've already made my intentions clear many times. I post here to troll. That's about all I do on these forums. Nothing I say that's severely negative should be taken seriously unless you enjoy being riled up, in which case, hey, go for it. It's more entertaining that way. Regardless, I honestly don't feel any C&C vibes from RenX for the reasons I've already stated.

JeepRubi wrote on Sun, 19 January 2014 22:51

I realize you are (or claim to be) a busy man, but your presence on these "dead" forums, and persistent postings bashing our visual style seem to suggest otherwise. If you could take a small amount of time out of your allegedly busy schedule to provide us some insight into what specifically makes our project "a forgettable game with no striking visual style", as well as what you feel we could do to remedy these issues, it would be greatly appreciated.



It's not hard to post. Let's dispense with that idea right now. Posting on this forum takes less than 10 minutes of my time each day, if I post on it at all. If you actually want my opinions, then I could certainly revisit my attitude toward your team and its project. After my talk with Fobby a few years ago, I gave up any interest in it beyond the occasional snarky comment. I don't like design-by-committee nor do I like seeing people "reimagine" something and make it look worse than I feel it could be.

The problem with you asking for my legitimate criticism is that nothing I say is going to be changed. You're not going to scrap your AAA-copying art direction in favor of bucking trends and making open-world environments with a focus on creating European vistas that don't have massive amounts of C&C3-inspired massive Tiberium crystals popping out everywhere. You're not going to change up your buildings and units to remove excessive, unnecessary detail because you've already put the work into it. You're not going to change the direction you've taken for years, so why bother yourself with what I'm saying? If it fails, it fails. It won't be much different than anything else in C&C. If it works out in the end, then be sure to find me and tell me I was wrong. I probably won't care, but it'll make you feel better. Smile
Re: RenegadeX [message #485354 is a reply to message #484592] Mon, 20 January 2014 06:08 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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Those C&C3 crystals make me cringe hard whenever I see them. The Tiberium fields on the Walls 'reimagination' have them and I wonder how the fuck a Harvester is supposed to harvest them.

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Re: RenegadeX [message #485355 is a reply to message #484592] Mon, 20 January 2014 06:52 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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Lmao @ ack.

This game is great Smile


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Re: RenegadeX [message #485356 is a reply to message #485354] Mon, 20 January 2014 07:16 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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iRANian wrote on Mon, 20 January 2014 13:08

Those C&C3 crystals make me cringe hard whenever I see them. The Tiberium fields on the Walls 'reimagination' have them and I wonder how the fuck a Harvester is supposed to harvest them.


I've not seen the ones in RenX, but as a general point... I don't believe Tiberium is required to grow in Harvester friendly shapes... it's not as if its a manmade resource.


http://steamsignature.com/card/1/76561197975867233.png
Re: RenegadeX [message #485358 is a reply to message #485356] Mon, 20 January 2014 10:59 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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danpaul88 wrote on Mon, 20 January 2014 09:16

iRANian wrote on Mon, 20 January 2014 13:08

Those C&C3 crystals make me cringe hard whenever I see them. The Tiberium fields on the Walls 'reimagination' have them and I wonder how the fuck a Harvester is supposed to harvest them.


I've not seen the ones in RenX, but as a general point... I don't believe Tiberium is required to grow in Harvester friendly shapes... it's not as if its a manmade resource.


This:

http://static2.wikia.nocookie.net/__cb20070329124834/cnc/images/3/30/Tiber.jpg

http://netbookist.com/wp-content/uploads/2012/02/CC95-2012-02-16-12-29-12-24.jpg

http://static2.wikia.nocookie.net/__cb20060509083730/cnc/images/5/5a/TiberiumHarvester.jpg

doesn't turn into this:



For at least 50 years. If you don't like the original Tiberium and the methods by which it grows according to C&C canon, that's fine. If you want to make a C&C game based on C&C95 (if you argue that it's based on Renegade, bear in mind that Renegade was intended to be C&C95 in FP, not what it is now), then it needs to look at least somewhat like those images. There's plenty of room for artistic license with those designs. Scrapping it completely in favor of what we see with RenX just irks me. It reeks of "I don't like the source material I'm building from, so I'm just going to do purple donkeys instead. It's more artistic that way!"

If Black Mesa: Source changed Half Life into some weird-ass Unreal clone with graphics modeled on Doom, there'd be outrage. The amount of people who would want to play it would be completely overshadowed by the people who think it completely shits on a great game's legacy.

[Updated on: Wed, 22 January 2014 03:42] by Moderator

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Re: RenegadeX [message #485360 is a reply to message #484592] Mon, 20 January 2014 13:12 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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damn ack u need to use the extended sidebar code i wrote for C&C95

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Re: RenegadeX [message #485386 is a reply to message #484592] Wed, 22 January 2014 06:52 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
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I will put my modeling career on hold for this.

lol
Re: RenegadeX [message #485397 is a reply to message #484592] Fri, 24 January 2014 03:26 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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I got to say playing 4vs4 on renx gave me great satisfaction that I have since lost from the old days.

Its going to be great.


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[Updated on: Fri, 24 January 2014 03:27]

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Re: RenegadeX [message #485398 is a reply to message #485397] Fri, 24 January 2014 03:36 Go to previous messageGo to next message
ehhh is currently offline  ehhh
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do you still suck
Re: RenegadeX [message #485407 is a reply to message #484592] Sat, 25 January 2014 00:15 Go to previous messageGo to next message
Xpert is currently offline  Xpert
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blacky is always bad

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Re: RenegadeX [message #485408 is a reply to message #484592] Sat, 25 January 2014 01:03 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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ehh doesn't even know when some retard who walks in straight lines and keeps randomly shooting walls is using aimbot against him

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Re: RenegadeX [message #485409 is a reply to message #485408] Sat, 25 January 2014 01:42 Go to previous messageGo to next message
ehhh is currently offline  ehhh
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hey I thought he was cheating, I just didnt care
Re: RenegadeX [message #485411 is a reply to message #484592] Sat, 25 January 2014 08:43 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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u said u werent sure

you were lagging that badly he was missing u with his aimbot now and then too LOL


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Re: RenegadeX [message #485412 is a reply to message #485411] Sat, 25 January 2014 10:07 Go to previous messageGo to next message
ehhh is currently offline  ehhh
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he had like 350 ping, thats why i was unsure lol
Re: RenegadeX [message #485577 is a reply to message #484592] Sat, 01 February 2014 20:02 Go to previous messageGo to next message
OWA is currently offline  OWA
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Colonel

To be fair. I agree with Aircraftkiller in regards to the crystals; they reek of C&C3.

Raveshaw also has a C&C3 Nod logo on his cap that I dislike.

I like my canon to be right!


Re: RenegadeX [message #485883 is a reply to message #484621] Sun, 09 February 2014 14:21 Go to previous messageGo to next message
tooncy is currently offline  tooncy
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Jaspah wrote on Wed, 27 November 2013 19:50

The game looks incredible.

I don't know where all the hate is stemming from. The original game definitely wasn't very complicated. I don't see why the original gameplay couldn't possibly be replicated and improved in RenegadeX.

It's a chance to breath new life into Renegade, and let's face it, it desperately needs it at this point.

But, hey, by all means keep sitting around circlejerking a game from 2002.


Perfectly stated. The game's looking really neat, and I'm excited to play it on the 26th.


http://www.n00bstories.com/image.fetch.php?id=1096263174
Re: RenegadeX [message #485891 is a reply to message #485883] Sun, 09 February 2014 15:44 Go to previous messageGo to next message
ehhh is currently offline  ehhh
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key words wasn't very complicated

if there keep to the simplistic style renegade had and improve upon, I think it'll be a pretty good game.
Re: RenegadeX [message #485909 is a reply to message #484592] Mon, 10 February 2014 03:27 Go to previous messageGo to next message
sterps is currently offline  sterps
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I agree, the game does look great and i'm really looking forward to playing it. I'm hoping it will revitalise the Renegade community.

However, i am disappointed they've gone with c&c 3 style tiberium, and not classic tiberian dawn style tiberum. If it was based on C&C, it should have the crystal with pod style tiberium...and blossom trees.
Re: RenegadeX [message #485935 is a reply to message #485883] Mon, 10 February 2014 11:18 Go to previous messageGo to next message
Starbuzz is currently offline  Starbuzz
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Jaspah wrote on Wed, 27 November 2013 19:50

The game looks incredible.

I don't know where all the hate is stemming from. The original game definitely wasn't very complicated. I don't see why the original gameplay couldn't possibly be replicated and improved in RenegadeX.

It's a chance to breath new life into Renegade, and let's face it, I desperately need it at this point.

But, hey, by all means keep sitting around circlejerking a game from 2002.


lol


buzzsigfinal
Re: RenegadeX [message #485945 is a reply to message #484592] Mon, 10 February 2014 15:04 Go to previous messageGo to next message
Trojan is currently offline  Trojan
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I don't really see how the tiberium is such a big deal. The game is actually really good. The game play is smooth and it has a definite Renegade feel. I am very excited for open beta.
Re: RenegadeX [message #485953 is a reply to message #485945] Mon, 10 February 2014 19:11 Go to previous messageGo to previous message
Gen_Blacky is currently offline  Gen_Blacky
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Trojan wrote on Mon, 10 February 2014 15:04

I don't really see how the tiberium is such a big deal. The game is actually really good. The game play is smooth and it has a definite Renegade feel. I am very excited for open beta.


Well if it had normal tiberium it would be even better.


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