Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Mod-related changes in scripts 4.1
Re: Mod-related changes in scripts 4.1 [message #485155 is a reply to message #485149] Mon, 06 January 2014 18:31 Go to previous messageGo to previous message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma:
General (3 Stars)
Mauler wrote on Mon, 06 January 2014 15:01

I did use RenegadeEX.. It worked on getting the filename just like the the image i posted but failed to load textures ingame Huh since i work with lightmap textures it would be an asset to use the same method westwood used..


I know you can because I have done it before several times just cant remember how from the top of my head.

Play around with RenegadEx and XCC mixer or its with the leveledit editor cache.


http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Mon, 06 January 2014 18:32]

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: compile error with visual c++ 2010 express
Next Topic: Construction Yard tutorial for renegade modders
Goto Forum:
  


Current Time: Mon Dec 23 15:56:40 MST 2024

Total time taken to generate the page: 0.00861 seconds