A New Future for Command & Conquer [message #484304] |
Tue, 29 October 2013 18:45  |
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http://www.commandandconquer.com/en/news/1380/a-new-future-for-command-conquer
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Quote: | Generals,
Thank you for your participation over the last few months in the Command & Conquer closed alpha test. It's been much appreciated, and you've been instrumental in helping define what a new Command & Conquer experience should and shouldn't be.
Part of being in a creative team is the understanding that not all of your choices are going to work out. In this case, we shifted the game away from campaign mode and built an economy-based, multiplayer experience. Your feedback from the alpha trial is clear: We are not making the game you want to play. That is why, after much difficult deliberation, we have decided to cease production of this version of the game. Although we deeply respect the great work done by our talented team, ultimately it's about getting you the game you expect and deserve.
Over the next 10 days we will be refunding any and all money spent in the alpha. If you have a question about your refund, please contact help.ea.com.
We believe that Command & Conquer is a powerful franchise with huge potential and a great history, and we are determined to get the best game made as soon as possible. To that end, we have already begun looking at a number of alternatives to get the game back on track. We look forward to sharing more news about the franchise as it develops. Thank you again for your participation and support.
- Victory Studios
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Not like we didn't see it coming but what are your thoughts?

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Re: A New Future for Command & Conquer [message #484332 is a reply to message #484322] |
Thu, 31 October 2013 05:23   |
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Starbuzz
Messages: 2502 Registered: May 2007
Karma: 3
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General (2 Stars) |
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jonwil wrote on Wed, 30 October 2013 23:28 | The real problem at EA right now is the edict from the top brass at EA that all games shipped MUST be primarily multiplayer/always-online and MUST include some form of post-release monetization/DLC/micro-transactions.
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this must be it...I had always wondered under what technical mandate were EA's top execs working from when it came to their games.
[Updated on: Thu, 31 October 2013 06:59] Report message to a moderator
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Re: A New Future for Command & Conquer [message #484355 is a reply to message #484354] |
Thu, 31 October 2013 19:11   |
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Xpert
Messages: 1588 Registered: December 2005 Location: New York City
Karma: 0
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General (1 Star) |
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Lone0001 wrote on Thu, 31 October 2013 22:00 | I'd like to see Tiberium get brought back, it looked promising (if done right but you know... EA) from what little was shown.
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The sad part is, they finished that game, and in the end, it just got burned to the ground by EA.
Creator of NetGuard, an IRC network regulator.
Developer of the CloudyServ 0.982-X project.
Developer of the CloudyServ Ren-X bot.
Part time streamer - https://twitch.tv/gg_wonder
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Re: A New Future for Command & Conquer [message #484391 is a reply to message #484304] |
Sat, 02 November 2013 10:27   |
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I think the biggest problem I have with EA is their profits exceed $400 million quarterly and yet they have problems creating games that will attract good attention. They rely on ad-based, FTP and mobile games to bring in their money.
Granted the PC gaming market is dwindling but the sales from PC games from other vendors can prove that there is money to be made in PC games. A FPS, like Renegade 2, could easily be PC/Console based.
I'm not naive enough to believe that EA would actually create Renegade 2, Generals 2, continue the Tiberium story, or make a good continuation of Red Alert. I believe the true future of these games lies in EA handing over the rights to these titles to an Indy/3rd party developer to re-create the experience. EA doesn't know how to handle what the community actually wants where-as the passion of a great game comes from those who enjoyed the history of the games.
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Re: A New Future for Command & Conquer [message #484402 is a reply to message #484322] |
Mon, 04 November 2013 06:43   |
Lazy5686
Messages: 254 Registered: November 2007
Karma: 0
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Recruit |
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jonwil wrote on Wed, 30 October 2013 20:28 | The real problem at EA right now is the edict from the top brass at EA that all games shipped MUST be primarily multiplayer/always-online and MUST include some form of post-release monetization/DLC/micro-transactions.
It KILLED SimCity and it would have killed this new C&C title too if it hadn't been axed.
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Well there goes all of my hopes for Star Wars Battlefront 3.
The Scruffy, AngryCanadian with Vuvuzelas
-Jelly Games admin

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