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Re: Red Alert: FPS [message #483730 is a reply to message #483729] |
Tue, 01 October 2013 07:16 |
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EvilWhiteDragon
Messages: 3751 Registered: October 2005 Location: The Netherlands
Karma: 0
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General (3 Stars) |
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zunnie wrote on Tue, 01 October 2013 14:26 | Well obviously as one of the founders of the game i know what is going on there. Except this topic is about RA:FPS and not TCW.
| You still haven't answered what your plans are for RA:FPS.
And trust me, a lot of founders or high-level executives don't know what's going on in their organisation, so I wouldn't be at all surpriced if that'd be the case for RA:FPS (and/or TCW), nor is it obvious.
Edit: you were the one that diverted towards TCW btw, Xpert just took it as an example for what he suspects is happening here as well.
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/
V, V for Vendetta | People should not be afraid of their governments.
Governments should be afraid of their people.
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[Updated on: Tue, 01 October 2013 07:17] Report message to a moderator
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Re: Red Alert: FPS [message #483734 is a reply to message #483472] |
Tue, 01 October 2013 14:09 |
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Mauler
Messages: 448 Registered: May 2003 Location: Alberta, Canada
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Commander |
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As the guy making TCW. I can tell you know that I prefer the development private till I feel the time is ready.. TCW is far from dead. And last time I checked you guys aren't developers for TCW, So why act like you know what is going on?
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Re: Red Alert: FPS [message #483741 is a reply to message #483734] |
Tue, 01 October 2013 16:23 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 0
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General (5 Stars) |
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Mauler wrote on Tue, 01 October 2013 17:09 | As the guy making TCW. I can tell you know that I prefer the development private till I feel the time is ready.. TCW is far from dead. And last time I checked you guys aren't developers for TCW, So why act like you know what is going on?
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I've never understood this intense secrecy surrounding mods. You guys aren't going to have more than 15 to 20 players at most when/if it releases. You're not ginning up any interest in this based on the fact that APB has already gone where you've just begun to go. It's not like you're going to magically draw players to play the same thing they already played from 2003 to 2013. You do realize that 11 years have passed since I started working on APB? Do you think those thousands of players who played during that decade are going to come back for this? Do you think there are enough players to bother modding this dead game?
Go learn Unreal and make something that people will care about, and for fuck's sake post your work on Polycount so you get some actual feedback to improve instead of just people going "HURRDURR IT ARE AEWSUM!!!1"
[Updated on: Tue, 01 October 2013 17:25] Report message to a moderator
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Re: Red Alert: FPS [message #483745 is a reply to message #483741] |
Tue, 01 October 2013 23:13 |
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Mauler
Messages: 448 Registered: May 2003 Location: Alberta, Canada
Karma: 0
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Commander |
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Aircraftkiller wrote on Tue, 01 October 2013 17:23 |
I've never understood this intense secrecy surrounding mods. You guys aren't going to have more than 15 to 20 players at most when/if it releases. You're not ginning up any interest in this based on the fact that APB has already gone where you've just begun to go. It's not like you're going to magically draw players to play the same thing they already played from 2003 to 2013. You do realize that 11 years have passed since I started working on APB? Do you think those thousands of players who played during that decade are going to come back for this? Do you think there are enough players to bother modding this dead game?
Go learn Unreal and make something that people will care about, and for fuck's sake post your work on Polycount so you get some actual feedback to improve instead of just people going "HURRDURR IT ARE AEWSUM!!!1"
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I do it for sheer enjoyment, I don't plan to be a hardcore professinal developer like you.. And I have worked with newer editors like UDK, Hammer and Cryengine..
I don't intent to bring back the thousands of players back, but I would like to create things and provide some fun to existing players we got..I could care less about players ingame... it's all about creating something I can play with members of MPF or whomever wishes to play..
P.s there is no secrecy.. why would I show off things that aren't even complete.. And what does it matter RAFPS is going off the same idea as APB.. who cares, no need to make it a big issue lol
[Updated on: Wed, 02 October 2013 01:01] Report message to a moderator
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Re: Red Alert: FPS [message #483748 is a reply to message #483472] |
Wed, 02 October 2013 00:46 |
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zunnie
Messages: 2959 Registered: September 2003 Location: Netherlands
Karma: 0
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General (2 Stars) |
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Isn't it obvious what it will be?
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This game is all about Command and Conquer: Red Alert suited in an FPS environment.
We will work out all units, buildings and assets as much as we can to make it ejoyable for everyone.
Play with the technician as your spawn character in the buildings of the Red Alert universe where you can purchase more advanced units after your first Ore Truck deposit.
On our server suitable for 75 players, hosted on an 8 core Xeon 3.6 GHz with 16GB RAM, work as a team and organize rushes, through tactics and lead your team to victory with a broad range of units such as the Allied Light Tank, Allied Medium Tank, Soviet V2, Soviet Heavy Tank and the Soviet Mammoth Tank.
Also available are the Demolition Trucks and the Superweapon Atomic Bombs for those big explosions getting rid of any enemy unit or structure in a blast.
The game will have dynamics such as 'tied to structure purchase options' meaning you lose purchase items as buildigns are destroyed, and of course the always fun 'manual ore harvesting' we all love to do.
Choose your character, drive, fly or glide your vehicle/aircraft/boat and conquer your enemy Red Alert style
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Re: Red Alert: FPS [message #483749 is a reply to message #483748] |
Wed, 02 October 2013 01:24 |
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EvilWhiteDragon
Messages: 3751 Registered: October 2005 Location: The Netherlands
Karma: 0
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General (3 Stars) |
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zunnie wrote on Wed, 02 October 2013 09:46 | Isn't it obvious what it will be?
Quote: |
This game is all about Command and Conquer: Red Alert suited in an FPS environment.
We will work out all units, buildings and assets as much as we can to make it ejoyable for everyone.
Play with the technician as your spawn character in the buildings of the Red Alert universe where you can purchase more advanced units after your first Ore Truck deposit.
On our server suitable for 75 players, hosted on an 8 core Xeon 3.6 GHz with 16GB RAM, work as a team and organize rushes, through tactics and lead your team to victory with a broad range of units such as the Allied Light Tank, Allied Medium Tank, Soviet V2, Soviet Heavy Tank and the Soviet Mammoth Tank.
Also available are the Demolition Trucks and the Superweapon Atomic Bombs for those big explosions getting rid of any enemy unit or structure in a blast.
The game will have dynamics such as 'tied to structure purchase options' meaning you lose purchase items as buildigns are destroyed, and of course the always fun 'manual ore harvesting' we all love to do.
Choose your character, drive, fly or glide your vehicle/aircraft/boat and conquer your enemy Red Alert style
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Well, I was expecting *some* differential power from APB to be there. I guess I was hoping for too much
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/
V, V for Vendetta | People should not be afraid of their governments.
Governments should be afraid of their people.
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Re: Red Alert: FPS [message #483750 is a reply to message #483472] |
Wed, 02 October 2013 01:52 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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Random team types at the start of the map, with unique structures and units based on that team type being available would be a cool dynamic.
For example, one team might start as France and the other side as Cuba.
I know that really that's RA2, but it's still something that might interest you if you're not going to strictly stick to a direct translation.
Imagine playing the same map 10 times, but it's a different dynamic every time you played it, with different structures and units.
Will you introduce the Yak and MiG? Seeing the attack dog and kennel would be cool (even if they are just bots)!
I also miss the sand bag walls and chain link fences.
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Re: Red Alert: FPS [message #483752 is a reply to message #483751] |
Wed, 02 October 2013 03:10 |
ehhh
Messages: 2098 Registered: December 2010 Location: UK
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General (2 Stars) |
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you're making it secret, but 80% of the people who play it are devs anyway
seems legit
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Re: Red Alert: FPS [message #483758 is a reply to message #483748] |
Wed, 02 October 2013 06:00 |
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OWA
Messages: 647 Registered: May 2006 Location: W3D Hub
Karma: 0
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Colonel |
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zunnie wrote on Wed, 02 October 2013 08:46 | Isn't it obvious what it will be?
Quote: |
This game is all about Command and Conquer: Red Alert suited in an FPS environment.
We will work out all units, buildings and assets as much as we can to make it ejoyable for everyone.
Play with the technician as your spawn character in the buildings of the Red Alert universe where you can purchase more advanced units after your first Ore Truck deposit.
On our server suitable for 75 players, hosted on an 8 core Xeon 3.6 GHz with 16GB RAM, work as a team and organize rushes, through tactics and lead your team to victory with a broad range of units such as the Allied Light Tank, Allied Medium Tank, Soviet V2, Soviet Heavy Tank and the Soviet Mammoth Tank.
Also available are the Demolition Trucks and the Superweapon Atomic Bombs for those big explosions getting rid of any enemy unit or structure in a blast.
The game will have dynamics such as 'tied to structure purchase options' meaning you lose purchase items as buildigns are destroyed, and of course the always fun 'manual ore harvesting' we all love to do.
Choose your character, drive, fly or glide your vehicle/aircraft/boat and conquer your enemy Red Alert style
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Sounds like APB to me. What's going to be different that will make me want to play RA:FPS instead of APB?
RA2:AR Moddb Page
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