Red Alert: FPS [message #483472] |
Wed, 18 September 2013 00:51 |
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zunnie
Messages: 2959 Registered: September 2003 Location: Netherlands
Karma: 0
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General (2 Stars) |
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Website | IndieDB | Steam
This game is all about Command and Conquer: Red Alert suited in an FPS environment running on the Renegade W3D Engine.
We will work out all units, buildings and assets as much as we can to make it ejoyable and fun for everyone.
Play with the technician as your spawn character in the buildings of the Red Alert universe where you can purchase more advanced units after your first Ore Truck deposit.
On our server suitable for 50 players work as a team and organize rushes, through tactics and lead your team to victory with a broad range of units such as the Allied Light Tank, Allied Medium Tank, Soviet V2, Soviet Heavy Tank and the Soviet Mammoth Tank.
Also available are the Demolition Trucks and the Superweapon Atomic Bombs for those big explosions getting rid of any enemy unit or structure in a blast.
The game will have dynamics such as 'tied to structure purchase options' meaning you lose purchase items as buildings are destroyed, and of course the always fun 'manual ore harvesting' we all love to do.
Choose your character, drive, fly or glide your vehicle/aircraft/boat and conquer your enemy Red Alert style
Thanks for reading!
//Greetz MPF RA:FPS Dev Team
[Updated on: Wed, 18 September 2013 15:12] Report message to a moderator
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Re: Red Alert: FPS [message #483477 is a reply to message #483472] |
Wed, 18 September 2013 05:52 |
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danpaul88
Messages: 5795 Registered: June 2004 Location: England
Karma: 0
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General (5 Stars) |
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Seriously, why the W3D engine? Don't you think it's past its sell by date now? Sure, APB, AR and TSR are on it for historical reasons but starting a NEW project on the W3D engine is just plain silly... I know the TT team are going a great job of advancing it but it could take a long time before it becomes competitive with other engines available today.
There are plenty of open source FPS engines available, not to mention the myriad closed source ones...
Unity for example would be a great choice, especially with the cross platform support using OpenGL.
[Updated on: Wed, 18 September 2013 05:57] Report message to a moderator
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Re: Red Alert: FPS [message #483486 is a reply to message #483472] |
Wed, 18 September 2013 15:31 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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Wouldn't it be best to concentrate on tiberium crystal wars?
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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Re: Red Alert: FPS [message #483510 is a reply to message #483503] |
Fri, 20 September 2013 11:26 |
Sean
Messages: 822 Registered: February 2009
Karma: 0
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Colonel |
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I look forwards to seeing how things progress, as always it's going to be difficult to be able to get players for it, but if you can some how just make it so that you can download it through the tt downloader and play it every weekend on your usual server or whatever it could work.. Just an idea to help promote it.
Good luck.
Head admin at TmX (The Matrix Sniper server)
irc.thematrixserver.com
The Matrix Sniper: 188.138.84.134:4576
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Re: Red Alert: FPS [message #483524 is a reply to message #483519] |
Sat, 21 September 2013 05:47 |
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Xpert
Messages: 1588 Registered: December 2005 Location: New York City
Karma: 0
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General (1 Star) |
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Aircraftkiller wrote on Fri, 20 September 2013 19:49 |
liquidv2 wrote on Fri, 20 September 2013 18:47 |
at the same time, he's pointing out that zunnie starts multiple projects and doesn't actually finish any of them (as did Titan, who was ignored)
people on the MPF forums actually raised that same point, but zunnie deleted all the posts (surprised me a little, actually)
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Fucking LOL
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Ya no kidding. Everything I pointed out was deleted in the topic. There was a seperate topic that was pointing out balancing units in maps by one of their own members and that topic got locked because according to zunnie, we were "too aggressive". So when an opinion gets too hard to debate, it apparently is "too aggressive". Right...
I never thought I see the day where MPF would be the community where your opinions get shunned and hid away from the rest as if they never happened. And if it's a topic that falls in the "negative" category, it gets immediately locked or in many cases deleted or hidden from the general public. The Nuke topic, the topic on Tessa, the topic about balancing, the list goes on and on.
Creator of NetGuard, an IRC network regulator.
Developer of the CloudyServ 0.982-X project.
Developer of the CloudyServ Ren-X bot.
Part time streamer - https://twitch.tv/gg_wonder
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