ACK [message #480023] |
Sat, 23 March 2013 01:45 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
iRANian
Messages: 4307 Registered: April 2011
Karma: 0
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General (4 Stars) |
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Could you fix the FPS issues on Fjords?
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
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Re: ACK [message #480029 is a reply to message #480023] |
Sat, 23 March 2013 08:26 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
iRANian
Messages: 4307 Registered: April 2011
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General (4 Stars) |
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I have a PC I bought in November 2010 for about 600 euros lol, i get about 50 FPS playing Farcry 3 on high detail settings. (which is a shitty console port)
Why can't you just add VIS to the map lol
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
[Updated on: Sat, 23 March 2013 08:29] Report message to a moderator
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Re: ACK [message #480030 is a reply to message #480023] |
Sat, 23 March 2013 08:50 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
BAGUETTE
Messages: 620 Registered: June 2010
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Colonel |
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I have a similar case to Iran, play BF3 ultra high 70-90 fps np.
Plays fjords, depending on where I'm looking at 20-310fps, I can't imagine what would happen to my FPS if a mass were to be going on.
Lots of people who play ren, play it because its all their PC will handle lol, mrhero101 for example gets 13 fps on that map making it unplayable
Quote: | Ramb8(to RamBonerUpAss) fuk u big ashole u a big jakass i stick my ramboner up u as
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Crush gives away med tanks like he gives away handjobs, everyday and as much as possible
[Updated on: Sat, 23 March 2013 08:51] Report message to a moderator
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Re: ACK [message #480031 is a reply to message #480023] |
Sat, 23 March 2013 08:55 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
iRANian
Messages: 4307 Registered: April 2011
Karma: 0
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General (4 Stars) |
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I get 100 fps in Nod's base, but when looking into the middle it drops sharply, at the waterfall i get like 30 lol
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
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Re: ACK [message #480032 is a reply to message #480029] |
Sat, 23 March 2013 08:58 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 0
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General (5 Stars) |
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iRANian wrote on Sat, 23 March 2013 11:26 |
Why can't you just add VIS to the map lol
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Quote: | Work with Saberhawk to program the tool that lets vis calculation work with multiple cores, so it wouldn't take me weeks upon weeks of leaving LevelEdit open to run vis calculations
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It's like asking me "Why don't you just go stand in front of a moving train?" I'd do it if it wouldn't require so much personal time. I don't want to leave my computer running for weeks just to render the vis points, which I'd have to go back through and fix, assuming I didn't get a power outage and lose everything before it finished. If I removed the flying units, it would take a tenth of the time to calculate, but it would still take a long time to do it because of the size of the map.
If you can work with Saberhawk to get a better vis calculator, I'll gladly use it and implement it. That or I'll just make a smaller map. Either or.
[Updated on: Sat, 23 March 2013 08:59] Report message to a moderator
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Re: ACK [message #480033 is a reply to message #480023] |
Sat, 23 March 2013 09:15 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Generalcamo
Messages: 522 Registered: October 2010
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Colonel |
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It appears that single core computers work the best, on testing. Multi-core computers suffer greatly, due to the fact that Renegade only uses 2 threads...
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Re: ACK [message #480034 is a reply to message #480023] |
Sat, 23 March 2013 09:45 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
iRANian
Messages: 4307 Registered: April 2011
Karma: 0
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General (4 Stars) |
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Can't you just give someone else the map source and have them generate the VIS?
I don't really understand why this is such an issue lol
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
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Re: ACK [message #480035 is a reply to message #480023] |
Sat, 23 March 2013 09:59 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 0
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General (5 Stars) |
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Because I don't give away my source files, generally speaking. Even if I did, someone would still have to fly through the map and check every single accessible spot to make sure it's not screwing up. If you know someone who wants to spend the time to make it work, let me know. I'll consider sending them the files to work with. I don't want 10 different versions of my maps floating around, so that's why I don't give away source files.
/And I don't want someone who's going to do a half-ass job taking my source files. I'd rather not have my name attached to that
[Updated on: Sat, 23 March 2013 10:00] Report message to a moderator
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Re: ACK [message #480036 is a reply to message #480023] |
Sat, 23 March 2013 10:13 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Generalcamo
Messages: 522 Registered: October 2010
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Colonel |
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Well, I would like to see another version anyway. You could really take advantage of new 4.1 abilities, such as proper helipads.
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Re: ACK [message #480061 is a reply to message #480023] |
Sun, 24 March 2013 06:42 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
BoMbZu
Messages: 95 Registered: May 2005 Location: The Netherlands , Delft
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Recruit |
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This topic caught my attention, I was wondering what exactly is VIS or are VIS points, and why would calculating them result in a smoother rate of frames.
I tried a Google search but couldnt find anything useful. Just curious
![http://www.renegade-x.com/RenX4.png](http://www.renegade-x.com/RenX4.png)
--> R3n3g4d3 0wN4g3 <--
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Re: ACK [message #480063 is a reply to message #480061] |
Sun, 24 March 2013 07:33 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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Colonel |
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BoMbZu wrote on Sun, 24 March 2013 06:42 | This topic caught my attention, I was wondering what exactly is VIS or are VIS points, and why would calculating them result in a smoother rate of frames.
I tried a Google search but couldnt find anything useful. Just curious
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To put it simple VIS=Visibility
It is a system to determine what the computer needs to render from the players position in the map.
Parts of the map that cant be seen from that position wont be rendered thus decreasing load on your system.
That's the simple version of what VIS is.
Manual VIS points are placed in LE to correct for errors that Renegade's Visibility system makes (these points are placed manually!) sadly Ren makes allot of errors.
Errors manifest in disappearance of trees parts of the map, building interiors.
[Updated on: Sun, 24 March 2013 07:37] Report message to a moderator
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Re: ACK [message #480071 is a reply to message #480023] |
Sun, 24 March 2013 10:14 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Speedy059
Messages: 367 Registered: August 2003
Karma: 0
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Commander |
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Can you do this kind of rendering on a remote computer, like a Windows Server? Or does it need local graphics card access?
ACK, contact me if a remote server could do the trick. Letting it run for a week or longer wont be a problem.
Oldest Renegade Repository (10yrs worth of maps!)
http://renegade.dmehosting.com/
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Re: ACK [message #480083 is a reply to message #480023] |
Sun, 24 March 2013 20:22 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Gen_Blacky
Messages: 3250 Registered: September 2006
Karma: 1
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General (3 Stars) |
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Quote: | It's a very time consuming process and it's why I didn't end up doing it at the end.
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The vis calculations don't take that long depending on how big each of your vis sectors are.
The hard part is doing the detail hand work for the vis system and takes a very long time to do it right specially flying maps.
I would make and oversized vis sectors if you even added one. 30 x 30
Did you ever add all the vis planes for flying? I assume not.
3) Deal with it
![http://s18.postimage.org/jc6qbn4k9/bricks3.png](http://s18.postimage.org/jc6qbn4k9/bricks3.png)
[Updated on: Sun, 24 March 2013 20:31] Report message to a moderator
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Re: ACK [message #480096 is a reply to message #480023] |
Sun, 24 March 2013 22:36 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Ani
Messages: 399 Registered: February 2012 Location: New York City
Karma: 0
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Commander |
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Are manual placements actually necessary? Why can't some of the advanced coders Renegade has to offer be able to fix and/or optimize the VIS algorithms?
I'm not a map designer, coder or any of that but what would be the problem if we just had VIS points uniformly placed throughout the entire map. There wouldn't be dead zones where shit wouldn't load, and if i'm not mistaking using this method would probably drastically cut down the times for calculating the zones?
Then again, knowing all the shitty limitations that Renegade has, this might not be possible.
[Updated on: Sun, 24 March 2013 22:41] Report message to a moderator
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Re: ACK [message #480120 is a reply to message #480023] |
Mon, 25 March 2013 12:20 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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Colonel |
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Manual placements are needed in every map you apply vis.
With the source of Renegade it might have been possible to optimize VIS.
Since I don't see this happening with just scripting.
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