C&C_Carriers *wip* [message #479571] |
Tue, 26 February 2013 20:57 |
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zunnie
Messages: 2959 Registered: September 2003 Location: Netherlands
Karma: 0
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General (2 Stars) |
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I just had the idea of creating a map simular to Air but even cooler than that
The area on this map is rich of blue tiberium which i why GDI and Nod are battling there.
Both teams will have 5 Aircraft Carriers at their disposal and can get a maximum of 10 F-207 jets as seen on Air and 20 Orca's.
There will be 5 Chinooks, one per Carrier, also will be advanced infantry available too but no beacons.
Snipers will have 3 bullet clip, ramjets 2 bullet clip, they do very limited damage to the jets.
I plan to have manual controlled anti-air on the map too.
The jets must fly over the island in order to reach the other team's Carriers (for gameplay purposes really). You cannot fly around the island.
There are SAM Sites guarding the area over the island. There will be two powerplants per team as well, one powerplant controls the samsites on the left of the island, the other on the right.
I'm still pondering how to properly make this map so bare with me lol
I think it is good to force people to take out the samsites or the enemy powerplants before they are 'easily' able to bomb-away the enemy carriers.
Here a screenshot, some will recognize it from TCW:
The carrier is from CNC3 and was retextured by Mauler, exported by Mauler too i think.
Oh and the Palm trees are his too
Note this is a wip and the shot below is not final..
[Updated on: Thu, 14 March 2013 11:01] Report message to a moderator
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Re: C&C_Carriers *wip* [message #479900 is a reply to message #479860] |
Fri, 15 March 2013 19:06 |
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Intradox
Messages: 60 Registered: February 2011 Location: United States
Karma: 0
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Recruit |
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Aircraftkiller wrote on Thu, 14 March 2013 17:53 | It's the same shit you've shown in every other thread
Try spending 4 months or more of your time making a REAL map like I do. And not receive even a dime for it!!
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;D
Sorry for the trolling, but I like the idea
Not pro enough at renegade to snipe.
[Updated on: Fri, 15 March 2013 19:10] Report message to a moderator
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Re: C&C_Carriers *wip* [message #479902 is a reply to message #479900] |
Fri, 15 March 2013 21:36 |
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NACHO-ARG
Messages: 397 Registered: October 2010
Karma: 0
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Commander |
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zunnie, all your maps looks prety much the same imo, i know you are more interested in the gameplay part of the thing and sure you came out with some interesting ideas which is cool but renegade does have the capacity of looking somewhat nice or pleasant for the eyes for that mater, i think that spending a bit more time on the art part wouldnt make otter thing that improve you work´s cuality overall.
Intradox wrote on Fri, 15 March 2013 19:06 |
Aircraftkiller wrote on Thu, 14 March 2013 17:53 | It's the same shit you've shown in every other thread
Try spending 4 months or more of your time making a REAL map like I do. And not receive even a dime for it!!
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;D
Sorry for the trolling, but I like the idea
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hey there, i thought you were dead or something lol.
[Updated on: Fri, 15 March 2013 21:38] Report message to a moderator
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Re: C&C_Carriers *wip* [message #479929 is a reply to message #479927] |
Sat, 16 March 2013 23:22 |
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Ethenal
Messages: 2532 Registered: January 2007 Location: US of A
Karma: 0
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General (2 Stars) |
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Intradox wrote on Sat, 16 March 2013 21:27 | Nah I just got banned from Jelly for having some illegal models, which had no advantage. And I don't know if I can get unbanned or not.
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Toggle Spoiler
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[08:08:42] <&JellyMarathon> [CHEAT] Intradox has file w_c4-r.w3d
[08:08:42] <&JellyMarathon> [CHEAT] Intradox has file w_c4-t.w3d
[08:08:42] <&JellyMarathon> [CHEAT] Intradox has file w_chem.w3d
[08:08:42] <&JellyMarathon> [CHEAT] Intradox has file w_chng.w3d
[08:08:42] <&JellyMarathon> [CHEAT] Intradox has file w_flmt.w3d
[08:08:42] <&JellyMarathon> [CHEAT] Intradox has file w_gren.w3d
[08:08:42] <&JellyMarathon> [CHEAT] Intradox has file w_ionb_closed.w3d
[08:08:42] <&JellyMarathon> [CHEAT] Intradox has file w_ionc.w3d
[08:08:43] <&JellyMarathon> [CHEAT] Intradox has file w_lsrg.w3d
[08:08:43] <&JellyMarathon> [CHEAT] Intradox has file w_pist.w3d
[08:08:43] <&JellyMarathon> [CHEAT] Intradox has file w_rail.w3d
[08:08:43] <&JellyMarathon> [CHEAT] Intradox has file w_rifl.w3d
[08:08:43] <&JellyMarathon> [CHEAT] Intradox has file w_rock.w3d
[08:08:43] <&JellyMarathon> [CHEAT] Intradox has file w_rprg.w3d
[08:08:43] <&JellyMarathon> [CHEAT] Intradox has file w_shot.w3d
[08:08:43] <&JellyMarathon> [CHEAT] Intradox has file w_snip.w3d
[08:08:43] <&JellyMarathon> [CHEAT] Intradox has file w_tibf.w3d
[08:08:43] <&JellyMarathon> [CHEAT] Intradox has file w_tibr.w3d
[08:08:43] <&JellyMarathon> [CHEAT] Intradox has file w_volt.w3d
[08:08:43] <&JellyMarathon> [CHEAT] Intradox has file nukeemitter.w3d
[08:08:48] <&JellyMarathon> [CHEAT] Intradox has file 0bj3ct5.ddb
[08:08:43] <&JellyMarathon> [CHEAT] Intradox has file ionemitter.w3d
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HAHAHAHAHAHAHAHA
and to clarify, the models could have just been simply weapon models (though more likely you were using bigweapons), but the emitters are exactly what they say, emitters (makes it a lot easier to find a beacon, huh?) and the objects hack is, well, an objects hack. lol
And judging by the name of that objects file, you were probably using the objects injector too!
Don't mean to hijack your thread, zunnie
-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29 | Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade
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[Updated on: Sat, 16 March 2013 23:33] Report message to a moderator
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Re: C&C_Carriers *wip* [message #479932 is a reply to message #479929] |
Sun, 17 March 2013 08:01 |
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Intradox
Messages: 60 Registered: February 2011 Location: United States
Karma: 0
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Recruit |
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I originally wrote a long message but figured there was no point in trying to convince anyone I'm not a cheater. By the looks of it, I look like one and most likely no one would believe me if I told them I wasn't. (I sure wouldn't, most cheaters act innocent anyways)
Sorry for posting this on your thread zunnie, this really isn't the place to be posting this. If you want to call me a cheater further or want me to plead innocent or guilty, PM me. Just don't hijack this thread further.
Not pro enough at renegade to snipe.
[Updated on: Sun, 17 March 2013 08:29] Report message to a moderator
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Re: C&C_Carriers *wip* [message #479936 is a reply to message #479571] |
Sun, 17 March 2013 09:18 |
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It would also help if more mappers used LOD and VIS properly (not sure if Fjord does use those things or not).
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: C&C_Carriers *wip* [message #479945 is a reply to message #479571] |
Sun, 17 March 2013 18:41 |
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Ani
Messages: 399 Registered: February 2012 Location: New York City
Karma: 0
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Commander |
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I have a lot of respect for anyone whose still interested and developing stuff for this game, that being said some people should be a little bit more lenient towards constructive criticism; i'm sure a lot of people think zunnie has made a few maps that are all too similar (carrier ship in the middle, bunch of islands connected with ramps, etc.) - people are definitely taking things the wrong way though.
Sure Fjords has a lot of trees, it's just the design of the map. Blame Under for having too much snow on the ground? Atleast ACK tried to make a unique map...
Keep up the good work guys.
[Updated on: Sun, 17 March 2013 18:41] Report message to a moderator
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