Bugs in 4.0 [message #477971] |
Tue, 11 December 2012 17:46  |
Poskov
Messages: 235 Registered: March 2008 Location: Western Oceania
Karma: 0
|
Recruit |
|
|
Here are the bugs that I found:
>Weapon MuzzleFlashPhysDefID Lifetime does not work anymore
>The ambient sound announcements in MP Practice are too frequent
>Explosion Lifetime does not work anymore
>In SP, the bots have their 'friendly fire' and 'take damage' voices swapped
>Decal limit is still the same
>Number of simultaneous sounds allowed is still the same
Also, can the View Distance and LOD Budget be changed in 4.0?
[Updated on: Tue, 11 December 2012 18:27] Report message to a moderator
|
|
|
|
Re: Bugs in 4.0 [message #478916 is a reply to message #477971] |
Fri, 25 January 2013 13:18   |
Poskov
Messages: 235 Registered: March 2008 Location: Western Oceania
Karma: 0
|
Recruit |
|
|
MuzzleFlashPhysDefID & Explosion lifetimes are stuck at 2 seconds
Non-animated explosion models will last too long (2 seconds) (like RP2's nitro freezer ice)
The same goes for muzzleflashes of MuzzleFlashPhysDefID
[Updated on: Fri, 25 January 2013 13:19] Report message to a moderator
|
|
|
|
|
Re: Bugs in 4.0 [message #479326 is a reply to message #477971] |
Sun, 17 February 2013 08:49   |
 |
Gen_Blacky
Messages: 3250 Registered: September 2006
Karma: 1
|
General (3 Stars) |
|
|
MuzzleFlashPhysDefID has been broken since 4.0 release I believe.
Doesn't work in Lan or Multilayer.
The muzzle flash lasts for about 2 seconds no matter what its set to.
Only a problem if set in LE.
Using RC3 Beta on client. RC2 Server.
From what I have seen Explosion Lifetime still works but I have not tested.
[Updated on: Sun, 17 February 2013 08:50] Report message to a moderator
|
|
|
|
|
|
|
|
|
|
|