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Re: Building Proxys [message #478507 is a reply to message #478502] Tue, 08 January 2013 16:51 Go to previous messageGo to previous message
Mauler
Messages: 448
Registered: May 2003
Location: Alberta, Canada
Karma:
Commander
huh... i light map my scene and remember where i placed my lights.. no need for rocket science there, as long as the color matches,fades at a distance, i could care less about trying to light the terrain/models... as they have the prelit option on them... so those lights will only affect objects that recieve vertex lighting, i.e characters, vehicles, props.. or anything without the prelit arguments applied
 
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