Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Debugging scripts.dll
Debugging scripts.dll [message #478449] Sun, 06 January 2013 16:12 Go to previous message
Ethenal is currently offline  Ethenal
Messages: 2532
Registered: January 2007
Location: US of A
Karma:
General (2 Stars)

Hi, I apologize if this belongs in the Mod forum, but this IS the TT scripts.dll I'm trying to compile so... Wink

Anyway, I can't seem to compile scripts.dll in debug mode any longer. Evidently it's due to a macro redefining the new operator which seems to cause some syntax errors (I recall "SetThreadTracking" being involved). However, iran said you can no longer compile scripts in debug mode period, so maybe I just missed the memo.

The main and more important part of my question is that I used to know how to get Visual Studio to attach to the FDS and allow me to debug scripts, but I can no longer do it. As far as I'm aware, the only way to get symbols in Visual Studio code is to compile in debug mode, unlike GCC which compiles in all symbols by default. Part of the dilemma I am facing here is that I can't compile in debug mode, and the other part is that I can't remember how to attach the debugger to server.dat.

Some help would be greatly appreciated here. Figuring this out would help me out tremendously. Thanks in advance!


-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

[Updated on: Mon, 07 January 2013 03:28]

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: remote c4 bug
Next Topic: Crash
Goto Forum:
  


Current Time: Mon Nov 18 01:13:08 MST 2024

Total time taken to generate the page: 0.00858 seconds