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Re: Vertex Solve question [message #473244 is a reply to message #473243] Sat, 18 August 2012 08:51 Go to previous messageGo to previous message
Mauler
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Registered: May 2003
Location: Alberta, Canada
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Well you only have to hide the mesh that has the 2 pass material, when you vertex solve.

Not to sure but I believe it has something to do with the Bump/Shader properties for the bump map texture and reflection texture

Here is the settings used in that pass

http://renhelp.laeubi-soft.de/image.php?id=44&file=IMAGE004.JPG
http://renhelp.laeubi-soft.de/image.php?id=44&file=IMAGE006.JPG
 
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