Objects.gm/ddb [message #472780] |
Sat, 04 August 2012 15:01 |
Comp_uter15776
Messages: 21 Registered: November 2010
Karma: 0
|
Recruit |
|
|
Hey everyone,
Having a little trouble with getting a modified preset file to work so that users do not require to download the file, I know I have not added anything, only edited, so it should be possible. I have named my objects file as objects.gm and is .gm in the SSGM file.
However, when someone joins without the file, they receive the error "version mismatch" and have no choice but to quit. If someone has the file, they are able to connect and use full functionality.
I need to this work as it contains some helpful modifications such as obbygun/agtgun and ultigun!
Many thanks in advance,
Comp_uter15776
|
|
|
Re: Objects.gm/ddb [message #472784 is a reply to message #472780] |
Sat, 04 August 2012 16:30 |
|
Xpert
Messages: 1588 Registered: December 2005 Location: New York City
Karma: 0
|
General (1 Star) |
|
|
Comp_uter15776 wrote on Sat, 04 August 2012 18:01 | Hey everyone,
Having a little trouble with getting a modified preset file to work so that users do not require to download the file, I know I have not added anything, only edited, so it should be possible. I have named my objects file as objects.gm and is .gm in the SSGM file.
However, when someone joins without the file, they receive the error "version mismatch" and have no choice but to quit. If someone has the file, they are able to connect and use full functionality.
I need to this work as it contains some helpful modifications such as obbygun/agtgun and ultigun!
Many thanks in advance,
Comp_uter15776
|
If you changed a name of a preset, then clients need to have that specific object file also.
If all you did was modify what weapon goes on a preset, then all you have to do is place it in the server's data folder. The client doesn't need to download the objects file.
If you're using a 4.0 server, then you need to add the objects file inside the tt.cfg file.
Creator of NetGuard, an IRC network regulator.
Developer of the CloudyServ 0.982-X project.
Developer of the CloudyServ Ren-X bot.
Part time streamer - https://twitch.tv/gg_wonder
|
|
|
Re: Objects.gm/ddb [message #472808 is a reply to message #472780] |
Sun, 05 August 2012 01:01 |
Comp_uter15776
Messages: 21 Registered: November 2010
Karma: 0
|
Recruit |
|
|
I seem thanks for that. I'll have a look over what's there, and if anything looks out of place, I'll just start again - nothing too major was edited.
Cheers for a swift reply!
Comp_uter15776.
EDIT: I started afresh, changed obbygun and agtgun, put it to .gm, ssgm to .gm, map specific settings to .gm, and it still doesn't work? :s It's not like, registering that the objects file is there.
[Updated on: Sun, 05 August 2012 01:57] Report message to a moderator
|
|
|
|
Re: Objects.gm/ddb [message #472843 is a reply to message #472780] |
Sun, 05 August 2012 11:53 |
robbyke
Messages: 348 Registered: September 2010 Location: Belgium
Karma: 0
|
Recruit |
|
|
i can try to help
what are exactly your changes and how did you do them
what are those changes for?
if i know these things i might be able to help
Owner of kambot TT server
kambot.freeforums.org
|
|
|
|
Re: Objects.gm/ddb [message #472856 is a reply to message #472780] |
Sun, 05 August 2012 14:03 |
Comp_uter15776
Messages: 21 Registered: November 2010
Karma: 0
|
Recruit |
|
|
Xpert, I stated in my 2nd post that I changed map-specific settings to .gm, I actually did my research and saw a previous post you made where you detailed what your tt.cfg looked like.
Anyway, sorry to lash out like that, it's been a long day.
For more info, I changed POW_Double_Damage to Obbygun (the MX0 object), POW_Neuro_Link to Agtgun (the AGT_Missile object), POW_Adrenaline_Syring to the Ultigun (there's only one it can be I believe) and finally POW_Medal_Armor and POW_Medal_Health to Grant 50 Armor and 50 HP respectively.
This was all off memory (with regards to the POW_ names) but that's only say, POW_Medal_Armor might be POW_Armor_Medal or something. Everything else is correct. I've changed nothing else from that, and all presets are named as their originals.
|
|
|
Re: Objects.gm/ddb [message #472860 is a reply to message #472780] |
Sun, 05 August 2012 14:32 |
|
Whitedragon
Messages: 832 Registered: February 2003 Location: California
Karma: 1
|
Colonel |
|
|
If I remember right changing the wrong things will make clients crash upon joining the game, not give them version mismatch errors. Double check that your file is named objects.gm and not objects.ddb. If you have a modified objects.ddb that will give version mismatch errors even if the serverPresetsFile is set to objects.gm and an objects.gm file is present.
Black-Cell.net
Network Administrator (2003 - )
DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )
Dragonade, Renegade's first server side modification
Lead coder (2005 - )
|
|
|
Re: Objects.gm/ddb [message #472873 is a reply to message #472780] |
Sun, 05 August 2012 20:12 |
robbyke
Messages: 348 Registered: September 2010 Location: Belgium
Karma: 0
|
Recruit |
|
|
if those were the things you changed and only made each grant a weapon
the ddb itself wont be the problem
it is a setting
try using another extension than .gm
that worked for me
PS:
the mx0 obelisk has 999999999999 damage, you sure you want that one?
Owner of kambot TT server
kambot.freeforums.org
|
|
|
|
|
|