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AGT [message #472765] Sat, 04 August 2012 02:24 Go to next message
Major-Payne is currently offline  Major-Payne
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Colonel
Was anything done to modify the AGT firing rate or the AGT rocket splash range?

I've been trying to run to ref with people on mesa with techs but the agt got us both every single time, same thing for the wf walk on gaycier, and the wf walk on city/city_fly


It's all part of the big illusion that we perpetuate on ourselves and in turn is perpetuated upon us. When we believe, we engage the illusion. When we stop believing we shatter the illusion and shatter ourselves in the process. Because we are, part of it.

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Re: AGT [message #472767 is a reply to message #472765] Sat, 04 August 2012 03:53 Go to previous messageGo to next message
Jamie or NuneGa is currently offline  Jamie or NuneGa
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Colonel
Theres a lot of luck involved in mesa, but I can still do it with one person if I wait for agt to shoot harv, so I disbelieve your initial hypothesis.

Glacier is too random... keep trying.


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Re: AGT [message #472769 is a reply to message #472765] Sat, 04 August 2012 07:36 Go to previous messageGo to next message
Generalcamo is currently offline  Generalcamo
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Colonel
What server were you on? TT did nothing of the sort, but the server might have.
Re: AGT [message #472772 is a reply to message #472767] Sat, 04 August 2012 10:42 Go to previous messageGo to next message
Sean is currently offline  Sean
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Colonel
Jamie or NuneGa wrote on Sat, 04 August 2012 03:53

Theres a lot of luck involved in mesa, but I can still do it with one person if I wait for agt to shoot harv, so I disbelieve your initial hypothesis.

Glacier is too random... keep trying.


This, nothing's been changed your just bad mudkipz.


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Re: AGT [message #472773 is a reply to message #472765] Sat, 04 August 2012 11:11 Go to previous messageGo to next message
Major-Payne is currently offline  Major-Payne
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Colonel
hmmm, odd

It's all part of the big illusion that we perpetuate on ourselves and in turn is perpetuated upon us. When we believe, we engage the illusion. When we stop believing we shatter the illusion and shatter ourselves in the process. Because we are, part of it.

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Re: AGT [message #472775 is a reply to message #472765] Sat, 04 August 2012 12:45 Go to previous messageGo to next message
YesNoMayb is currently offline  YesNoMayb
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I tried the wf walk on glacier too and I couldn't do it. I agree with mudkips on this. I used to be able to do it easily pre-4.0.
Re: AGT [message #472776 is a reply to message #472765] Sat, 04 August 2012 13:53 Go to previous messageGo to next message
Generalcamo is currently offline  Generalcamo
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Colonel
I think I know the reason.

The netcode has been improved since pre-4.0, so there is less lag. That means that the AGT will "see" you quicker then normal.
Re: AGT [message #472777 is a reply to message #472765] Sat, 04 August 2012 14:09 Go to previous messageGo to next message
Xpert is currently offline  Xpert
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The AGT fires more accurately. On 4.0 servers, the AGT doesn't fire anymore at players if the enemy isn't in their site. The old way, the AGT would shoot its machine guns at places like the C&C_Field tunnels even though the player isn't in sight of the AGT or has left the sight of the AGT.


This fix probably has something to do with it. If an enemy is in sight, it will fire at that exact moment.


void GDI_AGT_Gun::Enemy_Seen(GameObject* GunObj, GameObject* EnemyObj)
{
	// Check for an living target which is in range
	if (!IsValidEnemy(GunObj, EnemyObj))
		return;

	// If the current enemy is still a valid target, ignore this enemy
	if (IsValidEnemy(GunObj, Commands->Find_Object(EnemyID)))
		return;
	
	// Attack!
	ActionParamsStruct ActionParams;
	ActionParams.Set_Basic(this, 100, 1);
	ActionParams.Set_Attack(EnemyObj, 300, 0, true);
	ActionParams.AttackCheckBlocked = false;
	Commands->Action_Attack(GunObj, ActionParams);

	Commands->Start_Timer(GunObj, this, .1f, 0);
	
	EnemyID = Commands->Get_ID(EnemyObj);
}


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[Updated on: Sat, 04 August 2012 14:10]

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Re: AGT [message #472801 is a reply to message #472765] Sat, 04 August 2012 23:35 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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you can't get by using lag like in the past
updated renegade hurrrrrdurf


liquidv2
Re: AGT [message #472810 is a reply to message #472765] Sun, 05 August 2012 01:36 Go to previous messageGo to next message
Major-Payne is currently offline  Major-Payne
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Colonel
Well this does take out an important tactical element in the game. Is this going to be fixed? I doubt this is what TT would have intended, since it's a valid tactic that has been used for a decade now

It's all part of the big illusion that we perpetuate on ourselves and in turn is perpetuated upon us. When we believe, we engage the illusion. When we stop believing we shatter the illusion and shatter ourselves in the process. Because we are, part of it.

http://oi47.tinypic.com/345jxok.jpg
Re: AGT [message #472811 is a reply to message #472765] Sun, 05 August 2012 01:56 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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The only reason that worked is because the base defences were bugged before, it's not intended for people to walk those areas.

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Re: AGT [message #472814 is a reply to message #472810] Sun, 05 August 2012 03:41 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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Major-Payne wrote on Sun, 05 August 2012 04:36

Well this does take out an important tactical element in the game. Is this going to be fixed? I doubt this is what TT would have intended, since it's a valid tactic that has been used for a decade now

It IS fixed. Now you want to fix the fix that fixed it?


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Re: AGT [message #472833 is a reply to message #472765] Sun, 05 August 2012 10:29 Go to previous messageGo to next message
Troll King is currently offline  Troll King
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Re: AGT [message #472838 is a reply to message #472810] Sun, 05 August 2012 11:06 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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Major-Payne wrote on Sun, 05 August 2012 03:36

Well this does take out an important tactical element in the game. Is this going to be fixed? I doubt this is what TT would have intended, since it's a valid tactic that has been used for a decade now

a valid tactic? you think Westwood intended for people to run past defenses in plain sight? it became a tactic because it worked, much like ob walking
we got rid of that shit as well
the only reason people got away with it for so long is cuz ren is a laggy bugged-out nightmare in terms of coding


liquidv2
Re: AGT [message #472842 is a reply to message #472765] Sun, 05 August 2012 11:42 Go to previous messageGo to next message
Major-Payne is currently offline  Major-Payne
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Colonel
wait, ob walking as in walking in with 2 people in different directions or ob walking as in glitching the ob?

Also, I don't see it as an invalid tactic, two people work together, one to distract base defences and the other to get the job done. How is that different from trying to get into someone's base with 2 hotties by taking 2 different routes when someone is camping tunnels?


It's all part of the big illusion that we perpetuate on ourselves and in turn is perpetuated upon us. When we believe, we engage the illusion. When we stop believing we shatter the illusion and shatter ourselves in the process. Because we are, part of it.

http://oi47.tinypic.com/345jxok.jpg
Re: AGT [message #472844 is a reply to message #472765] Sun, 05 August 2012 11:54 Go to previous messageGo to next message
robbyke is currently offline  robbyke
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the splitting tactic mostly wont work on the AGT


or at least ive never seen an succesfull one



at Nod it is a valid tactic


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Re: AGT [message #472852 is a reply to message #472765] Sun, 05 August 2012 12:48 Go to previous messageGo to next message
Major-Payne is currently offline  Major-Payne
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Colonel
also, you can't C4 the gdi harv anymore as nod an hourglass

but GDI can still C4 the nod harv


It's all part of the big illusion that we perpetuate on ourselves and in turn is perpetuated upon us. When we believe, we engage the illusion. When we stop believing we shatter the illusion and shatter ourselves in the process. Because we are, part of it.

http://oi47.tinypic.com/345jxok.jpg
Re: AGT [message #472853 is a reply to message #472765] Sun, 05 August 2012 12:58 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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I can C4 harvester just fine as nod

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Re: AGT [message #472872 is a reply to message #472765] Sun, 05 August 2012 19:33 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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not like GDI couldn't use the help on that map, especially on servers that allow hill camping
if GDI could sit safely on top of the hill it might be a different story entirely


liquidv2
Re: AGT [message #472875 is a reply to message #472765] Mon, 06 August 2012 01:02 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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If I recall correctly from SEye's explanation ages ago, the AGT works like this: All machine guns can target independent targets. When 3 of the guns target the same target it'll lock on rockets on that target.

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Re: AGT [message #472878 is a reply to message #472765] Mon, 06 August 2012 02:06 Go to previous messageGo to next message
Major-Payne is currently offline  Major-Payne
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Colonel
Well technically, if the AGT guns fire more accurately now, that WOULD constitute a change in the rocket firing rate with 4.0

It's all part of the big illusion that we perpetuate on ourselves and in turn is perpetuated upon us. When we believe, we engage the illusion. When we stop believing we shatter the illusion and shatter ourselves in the process. Because we are, part of it.

http://oi47.tinypic.com/345jxok.jpg
Re: AGT [message #472880 is a reply to message #472765] Mon, 06 August 2012 05:37 Go to previous messageGo to next message
Distrbd21 is currently offline  Distrbd21
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Colonel

So you guys beg for them to fix Renegade, but then you cry and bitch when they do?????

TBH the agt can still be walked, you just need to up your skillz and stop being a n00b, man up and use team work.


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Re: AGT [message #472885 is a reply to message #472880] Mon, 06 August 2012 09:16 Go to previous messageGo to next message
Major-Payne is currently offline  Major-Payne
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Distrbd21 wrote on Mon, 06 August 2012 05:37

lol im a retard with no input



It's all part of the big illusion that we perpetuate on ourselves and in turn is perpetuated upon us. When we believe, we engage the illusion. When we stop believing we shatter the illusion and shatter ourselves in the process. Because we are, part of it.

http://oi47.tinypic.com/345jxok.jpg
Re: AGT [message #472888 is a reply to message #472765] Mon, 06 August 2012 10:07 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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it seems that you're asking TT to break something they finally fixed over 10 years
many players don't even attempt to stop such a rush because there's no real reason a player should be able to cross a football field of distance in the open without getting killed by the AGT

this is a good change MUDKIPS - embrace it, don't fight it Surprised


liquidv2
Re: AGT [message #472912 is a reply to message #472765] Mon, 06 August 2012 18:13 Go to previous message
StealthEye is currently offline  StealthEye
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FYI: The AGT machine guns fire at the first target they see. The rocket is fired at the target of the first machine gun assuming that this target is also visible to the machine gun (if not, it could switch to the second machine gun's target). Switching targets when they become invalid (behind wall/out of range) is undefined, you could consider it random.

This is all exactly the same as in stock. The only real difference is that the TT AGT ensures not to keep firing when the target becomes invalid. The original code is broken in that sense, as it only makes the AGT stop sometimes.


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