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			| Crash on Jelly [message #471766] | Mon, 16 July 2012 11:59  |  
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				|  |  ExEric3 Messages: 746
 Registered: February 2005
 Location: Slovakia
 
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	| Hello, 
 here is attached crashdump from Jelly Marathon.
 
 Description:
 My dad shoot with arty GDI ref on Islands.mix
 I destroyed GDI ref with my arty and he crashed.
 
 
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			| Re: Crash on Jelly [message #471811 is a reply to message #471794] | Tue, 17 July 2012 10:06   |  
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				|  |  Ethenal Messages: 2532
 Registered: January 2007
 Location: US of A
 
	Karma: 0
 | General (2 Stars) |  
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	| | EvilWhiteDragon wrote on Tue, 17 July 2012 07:36 |  | 
 | Xpert wrote on Tue, 17 July 2012 13:04 |  | 
 | EvilWhiteDragon wrote on Tue, 17 July 2012 05:58 |  | 
 | Xpert wrote on Mon, 16 July 2012 21:32 |  | And to the TT team, Jelly is now on 4.0.
 
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 I heard that the performance went up tremendously, can you say something about that Xpert?
 
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 What are you indicating or implying?
 
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 I heard that the SFPS went up, on a full server. Since this is third-hand information, I would love to hear exact numbers.
 
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 Try 40 SFPS on a full game to 130 SFPS. Fucking mind blowing performance improvement.
 
 
 | -TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29 |  | Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade
   
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			| Re: Crash on Jelly [message #471850 is a reply to message #471766] | Tue, 17 July 2012 17:49   |  
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					|  Lazy5686 Messages: 254
 Registered: November 2007
 
	Karma: 0
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	| We had the server running with 50 people in game and a consistent 100 SFPS. I also know for a fact that we can likely push that higher. 
 It was extremely smooth to play in.
 
 CPU usage is about the same but I can't give you any data on bandwidth.
 
 I'm waiting for someone to create a mass of light or medium tanks to see how the server handles all of the extra objects floating around. On the 3.4 FDS SFPS would drop to about 45.
 
 The Scruffy, AngryCanadian with Vuvuzelas
 -Jelly Games admin
 
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			| Re: Crash on Jelly [message #472064 is a reply to message #471766] | Sat, 21 July 2012 18:41   |  
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					|  Lazy5686 Messages: 254
 Registered: November 2007
 
	Karma: 0
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	| [22:35:34] <&JellyMarathon> Gameinfo: (WOL) Map: C&C_Volcano.mix GDI: 17/50 players  24812 points Nod: 15/50 players  20863 points 0.00.00 mins left SFPS: 333 
 Was fluctuating a fair amount though. Between 270-340.
 
 The Scruffy, AngryCanadian with Vuvuzelas
 -Jelly Games admin
 
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			| Re: Crash on Jelly [message #472379 is a reply to message #471766] | Mon, 30 July 2012 09:04  |  
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					|  StealthEye Messages: 2518
 Registered: May 2006
 Location: The Netherlands
 
	Karma: 0
 | General (2 Stars) |   
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	| I can reproduce this: 
 - Host ope player LAN game on client.
 - Quit client game.
 - Join online game.
 - Kill ref.
 
 It probably happens when hosting any game (SP, LAN, WOL) and then joining a non-hosted game.
 
 Thanks for the details in your first post, (map name and destroying ref) that really helped figuring it out.
  There are quite a few similar crashes that I believe will be fixed once this one is fixed. 
 BlackIntel admin/founder/coder
 Please visit http://www.blackintel.org/
 [Updated on: Mon, 30 July 2012 09:05] Report message to a moderator |  
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