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Crash in tt.dll [message #472202] Tue, 24 July 2012 19:56 Go to next message
Xpert is currently offline  Xpert
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My first server side crash in over a month.
It points to tt.dll
  • Attachment: ax-crash.rar
    (Size: 669.86KB, Downloaded 150 times)


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Re: Crash in tt.dll [message #472366 is a reply to message #472202] Mon, 30 July 2012 07:28 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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This is very weird, it ended up calling a dtor for an object while still running its ctor. Unless you hook Set_Object_Dirty_Bits in some plugin or something, I can't see how this happened.

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Re: Crash in tt.dll [message #472370 is a reply to message #472366] Mon, 30 July 2012 08:01 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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StealthEye wrote on Mon, 30 July 2012 15:28

This is very weird, it ended up calling a dtor for an object while still running its ctor. Unless you hook Set_Object_Dirty_Bits in some plugin or something, I can't see how this happened.


class Object
{
  Object::Object
  {
    delete this;
  }

  Object::~Object
  {
    printf ( "BOOM!");
  }
}


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[Updated on: Mon, 30 July 2012 08:02]

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Re: Crash in tt.dll [message #472383 is a reply to message #472202] Mon, 30 July 2012 09:56 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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Exactly, but then without the "delete this" call. Razz It seems to have jumped right from the ctor to the dtor for no apparent reason/cause.

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[Updated on: Mon, 30 July 2012 09:56]

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Re: Crash in tt.dll [message #472387 is a reply to message #472202] Mon, 30 July 2012 10:50 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Could be stack corruption possibly? Does the call stack higher up look sensible for constructing the object in question in the first place?

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Re: Crash in tt.dll [message #472392 is a reply to message #472366] Mon, 30 July 2012 14:57 Go to previous messageGo to next message
Xpert is currently offline  Xpert
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StealthEye wrote on Mon, 30 July 2012 10:28

This is very weird, it ended up calling a dtor for an object while still running its ctor. Unless you hook Set_Object_Dirty_Bits in some plugin or something, I can't see how this happened.



I never used that in any of my code. I wouldn't know how to use Set_Object_Dirty_Bits lol


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Re: Crash in tt.dll [message #472462 is a reply to message #472202] Tue, 31 July 2012 07:52 Go to previous message
StealthEye is currently offline  StealthEye
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danpaul88, it looks sensible for constructing the object, not for destructing it. I can't think of why it would destroy the object, but it would be strange if the dtor appeared on the stack at that point coincidentally too. My guess is that somehow the vtable (or pointer to vtable) was messed up, and it called the dtor instead of Set_Object_Dirty_Bits. This is still quite unlikely though.

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[Updated on: Tue, 31 July 2012 07:52]

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