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Re: C&C Noddingham [message #470669 is a reply to message #470668] |
Tue, 03 July 2012 19:45 |
Generalcamo
Messages: 522 Registered: October 2010
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Colonel |
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As soon as the pictures loaded up, my eyes popped out in how beautiful that looked. Needs texture variation, but I understand that you aren't finished with textures yet. Where would the Tiberium Field(s) go though?
Looks like a Medieval theme going on around here. I would model up a cannon, and place two on those front towers, in each base. That would be fun for people to garrison and use.
--Also, wasn't there also the flying version of Land?
[Updated on: Tue, 03 July 2012 19:49] Report message to a moderator
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Re: C&C Noddingham [message #470714 is a reply to message #470668] |
Wed, 04 July 2012 11:06 |
Generalcamo
Messages: 522 Registered: October 2010
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Colonel |
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Oh really? Infantry only?
Add a mine shaft door which will lead to the cave system. The door should look old and exposed to some heavy elements, and should break apart in a shot.
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Re: C&C Noddingham [message #470771 is a reply to message #470668] |
Thu, 05 July 2012 06:52 |
Generalcamo
Messages: 522 Registered: October 2010
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Colonel |
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Are you going to be lightmapping this map? It would probably be a good idea to lightmap it, so it looks like a WW map. But then you would also need to have .wlts of the interior as well, and that might cut into size.
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Re: C&C Noddingham [message #472069 is a reply to message #472067] |
Sat, 21 July 2012 23:59 |
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Mauler
Messages: 448 Registered: May 2003 Location: Alberta, Canada
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Commander |
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yeah but increasing the ambient lighting ingame or the viewer causes undesired effects. I have disabled vertex lighting ingame,w3d, editor..
Here is another video showcasing the models that i created to test this with.
http://www.youtube.com/watch?v=OUF5xKCXNgI&feature=plcp
Sunlight,Ambient lighting is not affecting the structure exterior, interior lightmaps. Before this method the ambient lighting needed to be set at 145,145,145 and in greyscale only.. as any other settings, things would not look correct..
No Chunk tools needed...
Another note I would like to mention is you can disable lighting on anything, not just meshes with lightmaps. Anything you don't want engine lighting on can be disabled.
[Updated on: Sun, 22 July 2012 00:08] Report message to a moderator
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Re: C&C Noddingham [message #472201 is a reply to message #472199] |
Tue, 24 July 2012 19:40 |
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Mauler
Messages: 448 Registered: May 2003 Location: Alberta, Canada
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Commander |
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Well I have been busy and Was planning to make a tutorial on it , I will send you a pm how to do so.. I'm not trying to hide it... It's just no one else has really helped me along while I learn W3D, one of many other engines I dabble in.. So I really was waiting for someone worthy of the information to ask me.. Since most people here are so secretive about their information
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Re: C&C Noddingham [message #472205 is a reply to message #470668] |
Tue, 24 July 2012 20:57 |
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Mauler
Messages: 448 Registered: May 2003 Location: Alberta, Canada
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Commander |
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Well this is common knowledge if anyone took the time to read the W3D tool documentation it would explain how to disable the lighting on the mesh
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