| set object type for vehicles [message #471803] | 
			Tue, 17 July 2012 08:20   | 
		 
		
			
				
				
				
					
						  
						robbyke
						 Messages: 348 Registered: September 2010  Location: Belgium
						
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		ive made it possible to enter emplacements defences for players  
 
but when a player gets out it should set its type back to the correct team 
 
It DOES set the team but players dont see that is it possible to force an update on that?
		
		
  Owner of kambot TT server 
 
kambot.freeforums.org
		
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			| Re: set object type for vehicles [message #471805 is a reply to message #471803] | 
			Tue, 17 July 2012 08:50    | 
		 
		
			
				
				
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						Distrbd21
						 Messages: 743 Registered: September 2008 
						
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		| robbyke wrote on Tue, 17 July 2012 10:20 |   ive made it possible to enter emplacements defences for players  
 
but when a player gets out it should set its type back to the correct team 
 
It DOES set the team but players dont see that is it possible to force an update on that?
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Use a timer when the exit they gun emplacement to reset the team 0.01f, after the player gets out.
		
		
 
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		[Updated on: Tue, 17 July 2012 08:50] Report message to a moderator  
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			| Re: set object type for vehicles [message #471854 is a reply to message #471803] | 
			Tue, 17 July 2012 18:27    | 
		 
		
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		If you want to force an object to sync up netcode wise, call Update_Network_Object. 
If you have ejected a player from a vehicle with an engine call, you have to wait for some function to run (e.g. via a timer) to allow the normal engine code to run and carry out the normal player eject player. 
 
If you are inside a handler for CUSTOM_EVENT_VEHICLE_EXITED, you also need a time delay. 
		
		
  Jonathan Wilson aka Jonwil 
Creator and Lead Coder of the Custom scripts.dll 
Renegade Engine Guru 
Creator and Lead Coder of TT.DLL 
Official member of Tiberian Technologies 
		
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			| Re: set object type for vehicles [message #471866 is a reply to message #471803] | 
			Wed, 18 July 2012 02:15    | 
		 
		
			
				
				
				
					
						  
						iRANian
						 Messages: 4313 Registered: April 2011 
						
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		Why does the engine at transition start teleport your position and at the end (in a second function) actually do the rest of the transition (e.g. leave or enter a vehicle)?
		
		
  Long time and well respected Renegade community member, programmer, modder and tester. 
 
Scripts 4.0 private beta tester since May 2011. 
 
My Renegade server plugins releases
		
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