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Commands->Monitor_Sound [message #470434] Sun, 01 July 2012 12:13 Go to previous message
Troll King is currently offline  Troll King
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Registered: June 2012
Location: Netherlands
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Well title n stuff explains it. Would be cool if TT would fix it making it work in SSGM/Multiplay? Dunno if this is the right place to put this topic. So this would actually be sent to the object: CUSTOM_EVENT_SOUND_ENDED.

I assume this is the right way to do it:

int SoundID = Commands->Create_2D_WAV_Sound("grunt_grunt.wav");
Commands->Monitor_Sound(obj, SoundID);
(obj = script owner)

and then in Custom event do something on CUSTOM_EVENT_SOUND_ENDED.

But it doesnt seem to trigger the Custom nor the Action_Complete any time.


Also Known As: Neijwiert
 
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