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Re: [SSGM 4.0 Plugin] Building Revival Console Commands [message #461436 is a reply to message #461417] |
Sun, 08 January 2012 16:40   |
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Omar007
Messages: 1711 Registered: December 2007 Location: Amsterdam
Karma: 0
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General (1 Star) |
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iRANian wrote on Sun, 08 January 2012 21:46 | @Xpert: There's some small benefits to do it my way, e.g. all the console commands are shown in the FDS box.
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Didn't he ment to keep it as a console command but one that uses parameters?
If he did not, your point is valid, else it would not.
EDIT (braindump): Also, still in case you would make it a parameterized console command, the parameter could be extended to also allow it to be a building controller preset, allowing custom maps with multiple buildings of the same type to be revived aswell.
[Updated on: Sun, 08 January 2012 16:41] Report message to a moderator
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Re: [SSGM 4.0 Plugin] Building Revival Console Commands [message #469156 is a reply to message #469144] |
Tue, 12 June 2012 15:45   |
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Distrbd21
Messages: 743 Registered: September 2008
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Colonel |
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shaitan wrote on Tue, 12 June 2012 15:34 | Disturbd21 if you get the time would you update this one for beta 5 as well?
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umm idk maybe
all I see that is wrong is Find_Build should be Find_Building_By_Type, thanks zunnie ;p
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[Updated on: Tue, 12 June 2012 15:59] Report message to a moderator
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Re: [SSGM 4.0 Plugin] Building Revival Console Commands [message #469175 is a reply to message #461332] |
Tue, 12 June 2012 18:40   |
shaitan
Messages: 727 Registered: April 2005 Location: Pennsylvania
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Colonel |
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It would error after beta 5, same style as the others. So I was guessing the names were changed like the other affected plugins. Thanks dist, will try it out.
<Edit> Thank you for the quick update Dist, it works like a charm. I can now kill all sorts of shit and revive them.
Aircraftkiller wrote on Sun, 18 Jan 2004 07:38 | I get along with people fine, so long as they aren't rejects who promised things that they couldn't
deliver on, or forum trolls who contribute nothing except to bloat the fragile egos of the same
rejects I despise.
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[Updated on: Tue, 12 June 2012 21:50] Report message to a moderator
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Re: [SSGM 4.0 Plugin] Building Revival Console Commands [message #472756 is a reply to message #461332] |
Fri, 03 August 2012 19:29   |
shaitan
Messages: 727 Registered: April 2005 Location: Pennsylvania
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Colonel |
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I didn't notice it before, but the Obelisk so far doesn't revive. The AGT does.
Sometimes when you kill the AGT it's still able to shoot at you. lol
Aircraftkiller wrote on Sun, 18 Jan 2004 07:38 | I get along with people fine, so long as they aren't rejects who promised things that they couldn't
deliver on, or forum trolls who contribute nothing except to bloat the fragile egos of the same
rejects I despise.
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[Updated on: Fri, 03 August 2012 19:55] Report message to a moderator
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Re: [SSGM 4.0 Plugin] Building Revival Console Commands [message #472761 is a reply to message #461332] |
Fri, 03 August 2012 22:26   |
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Xpert
Messages: 1588 Registered: December 2005 Location: New York City
Karma: 0
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General (1 Star) |
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I don't use this plugin but I never had this problem on mine and it's the same concept as Iran's. The only issue I came across is the infantry and vehicle purchases don't work after reviving the buildings.
The players ingame during the time of the revive need to leave the game and rejoin for the purchase terminals to register. A fix would be a network update to the clients after the building is revived.
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