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How is this Renguard supposed to work? [message #46932] |
Sat, 13 September 2003 11:37 |
ShadowFalls
Messages: 29 Registered: September 2003
Karma: 0
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Recruit |
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I see, but there may be a flaw to that since everything is stored, skins that people may use for themselves would not be allowed and possibly some maps may not be put in either, also do not forget this would have no affect on the current cheats being used
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How is this Renguard supposed to work? [message #46946] |
Sat, 13 September 2003 12:55 |
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Dante
Messages: 1039 Registered: February 2003
Karma: 0
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General (1 Star) |
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we are working towards some other ways then just simply looking at all the skins w3ds that are in the data dir, there is certain things that can be checked per file that will allow us to "evaluate" whether they are valid then a simple "buzz - cheater - mass kick" on a new skin etc... this was a major concern of mine, as i have a couple hundred modified files in my dir, and just having to get them "approved" was way too much, so i helped out the team and we came to a different method of checking.
RenEvo
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How is this Renguard supposed to work? [message #46995] |
Sat, 13 September 2003 17:09 |
ShadowFalls
Messages: 29 Registered: September 2003
Karma: 0
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the flaw is for big head you can still add it after you are in game so its still in issue, the only way I see getting it stopped is a check every map change which doesn't seem thesiable
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