Beta 1 Code:
virtual bool OnChat(int PlayerID,TextMessageEnum Type,const wchar_t *Message,int recieverID)
{
if(MutedPlayers[PlayerID] == false)
{
return true;
}
else
{
return false;
}
}
Beta 5 Code:
virtual bool OnChat(int PlayerID,TextMessageEnum Type,const wchar_t *Message,int recieverID)
{
if(MutedPlayers[PlayerID] == false)
{
return true;
}
else
{
return false;
}
}
Comparison of the mute chat hook from TT's beta 1 and beta 5. I even included the links to the source code zip for you.
Oh, strange... they seem to be identical.