//weaponbuy
// Thanks zunnie ;p
if (wcsistr(Message,L"!arn") == Message) {
GameObject *Player = Get_GameObj(PlayerID);
float cost = 10.0f;
float pmoney = Commands->Get_Money(Player);
if (pmoney >= cost) {
Create_2D_WAV_Sound_Player(Player,"m00paar_aqob0004i1evag_snd.wav");
Commands->Give_Money(Player,-1000,false);
Commands->Give_PowerUp(Player,"CnC_POW_AutoRifle_Player_Nod",false);
Send_Message_Player(Player,255,255,255,"[WeaponBot] You bought a Nod AutoRifle");
}
else {
Create_2D_WAV_Sound_Player(Player,"m00evag_dsgn0028i1evag_snd.wav");
Send_Message_Player(Player,255,255,255,"[WeaponBot] You Need $10 to buy a Nod AutoRifle");
}
return false;
}
if (wcsistr(Message,L"!arg") == Message) {
GameObject *Player = Get_GameObj(PlayerID);
float cost = 10.0f;
float pmoney = Commands->Get_Money(Player);
if (pmoney >= cost) {
Create_2D_WAV_Sound_Player(Player,"m00paar_aqob0004i1evag_snd.wav");
Commands->Give_Money(Player,-1000,false);
Commands->Give_PowerUp(Player,"CnC_POW_AutoRifle_Player_GDI",false);
Send_Message_Player(Player,255,255,255,"[WeaponBot] You bought a GDI AutoRifle");
}
else {
Create_2D_WAV_Sound_Player(Player,"m00evag_dsgn0028i1evag_snd.wav");
Send_Message_Player(Player,255,255,255,"[WeaponBot] You Need $10 to buy a GDI AutoRifle");
}
return false;
}
if (wcsistr(Message,L"!chain") == Message) {
GameObject *Player = Get_GameObj(PlayerID);
float cost = 100.0f;
float pmoney = Commands->Get_Money(Player);
if (pmoney >= cost) {
Create_2D_WAV_Sound_Player(Player,"m00pacg_aqob0004i1evag_snd.wav");
Commands->Give_Money(Player,-1000,false);
Commands->Give_PowerUp(Player,"POW_Chaingun_Player",false);
Send_Message_Player(Player,255,255,255,"[WeaponBot] You bought a ChainGun");
}
else {
Create_2D_WAV_Sound_Player(Player,"m00evag_dsgn0028i1evag_snd.wav");
Send_Message_Player(Player,255,255,255,"[WeaponBot] You Need $100 to buy a ChainGun");
}
return false;
}
if (wcsistr(Message,L"!chem") == Message) {
GameObject *Player = Get_GameObj(PlayerID);
float cost = 100.0f;
float pmoney = Commands->Get_Money(Player);
if (pmoney >= cost) {
Create_2D_WAV_Sound_Player(Player,"m00pacs_aqob0004i1evag_snd.wav");
Commands->Give_Money(Player,-1000,false);
Commands->Give_PowerUp(Player,"POW_ChemSprayer_Player",false);
Send_Message_Player(Player,255,255,255,"[WeaponBot] You bought a ChemSprayer");
}
else {
Create_2D_WAV_Sound_Player(Player,"m00evag_dsgn0028i1evag_snd.wav");
Send_Message_Player(Player,255,255,255,"[WeaponBot] You Need $100 to buy a ChemSprayer");
}
return false;
}
if (wcsistr(Message,L"!flame") == Message) {
GameObject *Player = Get_GameObj(PlayerID);
float cost = 10.0f;
float pmoney = Commands->Get_Money(Player);
if (pmoney >= cost) {
Create_2D_WAV_Sound_Player(Player,"m00paft_aqob0001i1evag_snd.wav");
Commands->Give_Money(Player,-1000,false);
Commands->Give_PowerUp(Player,"POW_Flamethrower_Player",false);
Send_Message_Player(Player,255,255,255,"[WeaponBot] You bought a Flamethrower");
}
else {
Create_2D_WAV_Sound_Player(Player,"m00evag_dsgn0028i1evag_snd.wav");
Send_Message_Player(Player,255,255,255,"[WeaponBot] You Need $10 to buy a Flamethrower");
}
return false;
}
if (wcsistr(Message,L"!gl") == Message) {
GameObject *Player = Get_GameObj(PlayerID);
float cost = 10.0f;
float pmoney = Commands->Get_Money(Player);
if (pmoney >= cost) {
Create_2D_WAV_Sound_Player(Player,"m00pagn_aqob0004i1evag_snd.wav");
Commands->Give_Money(Player,-1000,false);
Commands->Give_PowerUp(Player,"POW_GrenadeLauncher_Player",false);
Send_Message_Player(Player,255,255,255,"[WeaponBot] You bought a GrenadeLauncher");
}
else {
Create_2D_WAV_Sound_Player(Player,"m00evag_dsgn0028i1evag_snd.wav");
Send_Message_Player(Player,255,255,255,"[WeaponBot] You Need $10 to buy a GrenadeLauncher");
}
return false;
}
if (wcsistr(Message,L"!laserc") == Message) {
GameObject *Player = Get_GameObj(PlayerID);
float cost = 600.0f;
float pmoney = Commands->Get_Money(Player);
if (pmoney >= cost) {
Create_2D_WAV_Sound_Player(Player,"m00palc_aqob0004i1evag_snd.wav");
Commands->Give_Money(Player,-1000,false);
Commands->Give_PowerUp(Player,"POW_LaserChaingun_Player",false);
Send_Message_Player(Player,255,255,255,"[WeaponBot] You bought a LaserChaingun");
}
else {
Create_2D_WAV_Sound_Player(Player,"m00evag_dsgn0028i1evag_snd.wav");
Send_Message_Player(Player,255,255,255,"[WeaponBot] You Need $600 to buy a LaserChaingun");
}
return false;
}
if (wcsistr(Message,L"!laser") == Message) {
GameObject *Player = Get_GameObj(PlayerID);
float cost = 300.0f;
float pmoney = Commands->Get_Money(Player);
if (pmoney >= cost) {
Create_2D_WAV_Sound_Player(Player,"m00palr_aqob0004i1evag_snd.wav");
Commands->Give_Money(Player,-1000,false);
Commands->Give_PowerUp(Player,"POW_LaserRifle_Player",false);
Send_Message_Player(Player,255,255,255,"[WeaponBot] You bought a LaserRifle");
}
else {
Create_2D_WAV_Sound_Player(Player,"m00evag_dsgn0028i1evag_snd.wav");
Send_Message_Player(Player,255,255,255,"[WeaponBot] You Need $300 to buy a LaserRifle");
}
return false;
}
if (wcsistr(Message,L"!proxy") == Message) {
GameObject *Player = Get_GameObj(PlayerID);
float cost = 700.0f;
float pmoney = Commands->Get_Money(Player);
if (pmoney >= cost) {
Create_2D_WAV_Sound_Player(Player,"m00pacp_aqob0004i1evag_snd.wav");
Commands->Give_Money(Player,-1000,false);
Commands->Give_PowerUp(Player,"CnC_MineProximity_05",false);
Send_Message_Player(Player,255,255,255,"[WeaponBot] You bought some Proximity Mines");
}
else {
Create_2D_WAV_Sound_Player(Player,"m00evag_dsgn0028i1evag_snd.wav");
Send_Message_Player(Player,255,255,255,"[WeaponBot] You Need $700 to buy some Proximity Mines");
}
return false;
}
if (wcsistr(Message,L"!rc4") == Message) {
GameObject *Player = Get_GameObj(PlayerID);
float cost = 2000.0f;
float pmoney = Commands->Get_Money(Player);
if (pmoney >= cost) {
Create_2D_WAV_Sound_Player(Player,"m00pac4_aqob0004i1evag_snd.wav");
Commands->Give_Money(Player,-1000,false);
Commands->Give_PowerUp(Player,"CnC_POW_MineRemote_02",false);
Send_Message_Player(Player,255,255,255,"[WeaponBot] You bought some RemoteC4");
}
else {
Create_2D_WAV_Sound_Player(Player,"m00evag_dsgn0028i1evag_snd.wav");
Send_Message_Player(Player,255,255,255,"[WeaponBot] You Need $2000 to buy some RemoteC4");
}
return false;
}
if (wcsistr(Message,L"!pic") == Message) {
GameObject *Player = Get_GameObj(PlayerID);
float cost = 1200.0f;
float pmoney = Commands->Get_Money(Player);
if (pmoney >= cost) {
Create_2D_WAV_Sound_Player(Player,"m00pacg_aqob0023i1nemg_snd.wav");
Commands->Give_Money(Player,-1000,false);
Commands->Give_PowerUp(Player,"POW_PersonalIonCannon_Player",false);
Send_Message_Player(Player,255,255,255,"[WeaponBot] You bought a PersonalIonCannon");
}
else {
Create_2D_WAV_Sound_Player(Player,"m00evag_dsgn0028i1evag_snd.wav");
Send_Message_Player(Player,255,255,255,"[WeaponBot] You Need $1200 to buy a PersonalIonCannon");
}
return false;
}
if (wcsistr(Message,L"!rail") == Message) {
GameObject *Player = Get_GameObj(PlayerID);
float cost = 1200.0f;
float pmoney = Commands->Get_Money(Player);
if (pmoney >= cost) {
Create_2D_WAV_Sound_Player(Player,"m00parg_aqob0004i1evag_snd.wav");
Commands->Give_Money(Player,-1000,false);
Commands->Give_PowerUp(Player,"POW_Railgun_Player",false);
Send_Message_Player(Player,255,255,255,"[WeaponBot] You bought a Rail");
}
else {
Create_2D_WAV_Sound_Player(Player,"m00evag_dsgn0028i1evag_snd.wav");
Send_Message_Player(Player,255,255,255,"[WeaponBot] You Need $1200 to buy a Rail");
}
return false;
}
if (wcsistr(Message,L"!ram") == Message) {
GameObject *Player = Get_GameObj(PlayerID);
float cost = 1200.0f;
float pmoney = Commands->Get_Money(Player);
if (pmoney >= cost) {
Create_2D_WAV_Sound_Player(Player,"m00parj_aqob0004i1evag_snd.wav");
Commands->Give_Money(Player,-1000,false);
Commands->Give_PowerUp(Player,"POW_RamjetRifle_Player",false);
Send_Message_Player(Player,255,255,255,"[WeaponBot] You bought a Ramjet Rifle");
}
else {
Create_2D_WAV_Sound_Player(Player,"m00evag_dsgn0028i1evag_snd.wav");
Send_Message_Player(Player,255,255,255,"[WeaponBot] You Need $1200 to buy a Ramjet Rifle");
}
return false;
}
if (wcsistr(Message,L"!irg") == Message) {
GameObject *Player = Get_GameObj(PlayerID);
float cost = 400.0f;
float pmoney = Commands->Get_Money(Player);
if (pmoney >= cost) {
Create_2D_WAV_Sound_Player(Player,"m00parp_aqob0004i1evag_snd.wav");
Commands->Give_Money(Player,-1000,false);
Commands->Give_PowerUp(Player,"CnC_POW_RepairGun_Player",false);
Send_Message_Player(Player,255,255,255,"[WeaponBot] You bought a ImprovedRepairGun");
}
else {
Create_2D_WAV_Sound_Player(Player,"m00evag_dsgn0028i1evag_snd.wav");
Send_Message_Player(Player,255,255,255,"[WeaponBot] You Need $400 to buy a ImprovedRepairGun");
}
return false;
}
if (wcsistr(Message,L"!irl") == Message) {
GameObject *Player = Get_GameObj(PlayerID);
float cost = 600.0f;
float pmoney = Commands->Get_Money(Player);
if (pmoney >= cost) {
Create_2D_WAV_Sound_Player(Player,"m00park_aqob0004i1evag_snd.wav");
Commands->Give_Money(Player,-1000,false);
Commands->Give_PowerUp(Player,"CnC_POW_RocketLauncher_Player",false);
Send_Message_Player(Player,255,255,255,"[WeaponBot] You bought a ImprovedRocketLauncher");
}
else {
Create_2D_WAV_Sound_Player(Player,"m00evag_dsgn0028i1evag_snd.wav");
Send_Message_Player(Player,255,255,255,"[WeaponBot] You Need $600 to buy a ImprovedRocketLauncher");
}
return false;
}
if (wcsistr(Message,L"!sg") == Message) {
GameObject *Player = Get_GameObj(PlayerID);
float cost = 10.0f;
float pmoney = Commands->Get_Money(Player);
if (pmoney >= cost) {
Create_2D_WAV_Sound_Player(Player,"m00pass_aqob0004i1evag_snd.wav");
Commands->Give_Money(Player,-1000,false);
Commands->Give_PowerUp(Player,"POW_Shotgun_Player",false);
Send_Message_Player(Player,255,255,255,"[WeaponBot] You bought a Shotgun");
}
else {
Create_2D_WAV_Sound_Player(Player,"m00evag_dsgn0028i1evag_snd.wav");
Send_Message_Player(Player,255,255,255,"[WeaponBot] You Need $10 to buy a Shotgun");
}
return false;
}
if (wcsistr(Message,L"!sr") == Message) {
GameObject *Player = Get_GameObj(PlayerID);
float cost = 800.0f;
float pmoney = Commands->Get_Money(Player);
if (pmoney >= cost) {
Create_2D_WAV_Sound_Player(Player,"m00pasr_aqob0004i1evag_snd.wav");
Commands->Give_Money(Player,-1000,false);
Commands->Give_PowerUp(Player,"POW_SniperRifle_Player",false);
Send_Message_Player(Player,255,255,255,"[WeaponBot] You bought a SniperRifle");
}
else {
Create_2D_WAV_Sound_Player(Player,"m00evag_dsgn0028i1evag_snd.wav");
Send_Message_Player(Player,255,255,255,"[WeaponBot] You Need $800 to buy a SniperRifle");
}
return false;
}
if (wcsistr(Message,L"!tar") == Message) {
GameObject *Player = Get_GameObj(PlayerID);
float cost = 20.0f;
float pmoney = Commands->Get_Money(Player);
if (pmoney >= cost) {
Create_2D_WAV_Sound_Player(Player,"m00patr_aqob0004i1evag_snd.wav");
Commands->Give_Money(Player,-1000,false);
Commands->Give_PowerUp(Player,"POW_TiberiumAutoRifle_Player",false);
Send_Message_Player(Player,255,255,255,"[WeaponBot] You bought a TiberiumAutoRifle");
}
else {
Create_2D_WAV_Sound_Player(Player,"m00evag_dsgn0028i1evag_snd.wav");
Send_Message_Player(Player,255,255,255,"[WeaponBot] You Need $20 to buy a TiberiumAutoRifle");
}
return false;
}
if (wcsistr(Message,L"!tf") == Message) {
GameObject *Player = Get_GameObj(PlayerID);
float cost = 600.0f;
float pmoney = Commands->Get_Money(Player);
if (pmoney >= cost) {
Create_2D_WAV_Sound_Player(Player,"m00patf_aqob0004i1evag_snd.wav");
Commands->Give_Money(Player,-1000,false);
Commands->Give_PowerUp(Player,"POW_TiberiumFlechetteGun_Player",false);
Send_Message_Player(Player,255,255,255,"[WeaponBot] You bought a TiberiumFlechetteGun");
}
else {
Create_2D_WAV_Sound_Player(Player,"m00evag_dsgn0028i1evag_snd.wav");
Send_Message_Player(Player,255,255,255,"[WeaponBot] You Need $600 to buy a TiberiumFlechetteGun");
}
return false;
}
if (wcsistr(Message,L"!voltn") == Message) {
GameObject *Player = Get_GameObj(PlayerID);
float cost = 1200.0f;
float pmoney = Commands->Get_Money(Player);
if (pmoney >= cost) {
Create_2D_WAV_Sound_Player(Player,"m00pavr_aqob0004i1evag_snd.wav");
Commands->Give_Money(Player,-1000,false);
Commands->Give_PowerUp(Player,"CnC_POW_VoltAutoRifle_Player_Nod",false);
Send_Message_Player(Player,255,255,255,"[WeaponBot] You bought a Nod Volt");
}
else {
Create_2D_WAV_Sound_Player(Player,"m00evag_dsgn0028i1evag_snd.wav");
Send_Message_Player(Player,255,255,255,"[WeaponBot] You Need $1200 to buy a Nod Volt");
}
return false;
}
if (wcsistr(Message,L"!voltg") == Message) {
GameObject *Player = Get_GameObj(PlayerID);
float cost = 1200.0f;
float pmoney = Commands->Get_Money(Player);
if (pmoney >= cost) {
Create_2D_WAV_Sound_Player(Player,"m00pavr_aqob0004i1evag_snd.wav");
Commands->Give_Money(Player,-1000,false);
Commands->Give_PowerUp(Player,"POW_VoltAutoRifle_Player",false);
Send_Message_Player(Player,255,255,255,"[WeaponBot] You bought a GDI Volt");
}
else {
Create_2D_WAV_Sound_Player(Player,"m00evag_dsgn0028i1evag_snd.wav");
Send_Message_Player(Player,255,255,255,"[WeaponBot] You Need $1200 to buy a GDI Volt");
}
return false;
}
if (wcsistr(Message,L"!rl") == Message) {
GameObject *Player = Get_GameObj(PlayerID);
float cost = 200.0f;
float pmoney = Commands->Get_Money(Player);
if (pmoney >= cost) {
Create_2D_WAV_Sound_Player(Player,"m00park_aqob0004i1evag_snd.wav");
Commands->Give_Money(Player,-1000,false);
Commands->Give_PowerUp(Player,"POW_RocketLauncher_Player",false);
Send_Message_Player(Player,255,255,255,"[WeaponBot] You bought a RocketLauncher");
}
else {
Create_2D_WAV_Sound_Player(Player,"m00evag_dsgn0028i1evag_snd.wav");
Send_Message_Player(Player,255,255,255,"[WeaponBot] You Need $200 to buy RocketLauncher");
}
return false;
}
if (wcsistr(Message,L"!ammo") == Message) {
GameObject *Player = Get_GameObj(PlayerID);
float cost = 2000.0f;
float pmoney = Commands->Get_Money(Player);
if (pmoney >= cost) {
Create_2D_WAV_Sound_Player(Player,"m00pavr_aqob0001i1gbmg_snd.wav");
Commands->Give_Money(Player,-1000,false);
Commands->Give_PowerUp(Player,"CnC_POW_Ammo_ClipMax",false);
Send_Message_Player(Player,255,255,255,"[WeaponBot] You bought soom Ammo");
}
else {
Create_2D_WAV_Sound_Player(Player,"m00evag_dsgn0028i1evag_snd.wav");
Send_Message_Player(Player,255,255,255,"[WeaponBot] You Need $2000 to buy Ammo");
}
return false;
}
if (wcsistr(Message,L"!rg") == Message) {
GameObject *Player = Get_GameObj(PlayerID);
float cost = 50.0f;
float pmoney = Commands->Get_Money(Player);
if (pmoney >= cost) {
Create_2D_WAV_Sound_Player(Player,"m00parp_aqob0004i1evag_snd.wav");
Commands->Give_Money(Player,-1000,false);
Commands->Give_PowerUp(Player,"POW_RepairGun_Player",false);
Send_Message_Player(Player,255,255,255,"[WeaponBot] You bought a RepairGun");
}
else {
Create_2D_WAV_Sound_Player(Player,"m00evag_dsgn0028i1evag_snd.wav");
Send_Message_Player(Player,255,255,255,"[WeaponBot] You do $50 to buy a RepairGun");
}
return false;
}
if (wcsistr(Message,L"!lo") == Message) {
GameObject *Player = Get_GameObj(PlayerID);
float cost = 10000.0f;
float pmoney = Commands->Get_Money(Player);
if (pmoney >= cost) {
Create_2D_WAV_Sound_Player(Player,"m00pavr_aqob0003i1gbmg_snd.wav");
Commands->Give_Money(Player,-1000,false);
Commands->Give_PowerUp(Player,"POW_RocketLauncher_Player",false);
Commands->Give_PowerUp(Player,"POW_VoltAutoRifle_Player",false);
Commands->Give_PowerUp(Player,"CnC_POW_VoltAutoRifle_Player_Nod",false);
Commands->Give_PowerUp(Player,"POW_TiberiumFlechetteGun_Player",false);
Commands->Give_PowerUp(Player,"POW_TiberiumAutoRifle_Player",false);
Commands->Give_PowerUp(Player,"POW_SniperRifle_Player",false);
Commands->Give_PowerUp(Player,"POW_Shotgun_Player",false);
Commands->Give_PowerUp(Player,"CnC_POW_RocketLauncher_Player",false);
Commands->Give_PowerUp(Player,"CnC_POW_RepairGun_Player",false);
Commands->Give_PowerUp(Player,"POW_RamjetRifle_Player",false);
Commands->Give_PowerUp(Player,"POW_Railgun_Player",false);
Commands->Give_PowerUp(Player,"POW_PersonalIonCannon_Player",false);
Commands->Give_PowerUp(Player,"CnC_POW_MineRemote_02",false);
Commands->Give_PowerUp(Player,"CnC_MineProximity_05",false);
Commands->Give_PowerUp(Player,"POW_LaserRifle_Player",false);
Commands->Give_PowerUp(Player,"POW_LaserChaingun_Player",false);
Commands->Give_PowerUp(Player,"POW_GrenadeLauncher_Player",false);
Commands->Give_PowerUp(Player,"POW_Flamethrower_Player",false);
Commands->Give_PowerUp(Player,"POW_ChemSprayer_Player",false);
Commands->Give_PowerUp(Player,"POW_Chaingun_Player",false);
Commands->Give_PowerUp(Player,"CnC_POW_AutoRifle_Player_GDI",false);
Commands->Give_PowerUp(Player,"CnC_POW_AutoRifle_Player_Nod",false);
Commands->Give_PowerUp(Player,"CnC_POW_Ammo_ClipMax",false);
Commands->Give_PowerUp(Player,"POW_RepairGun_Player",false);
Send_Message_Player(Player,255,255,255,"[WeaponBot] You bought the LoadOut, Good luck");
}
else {
Create_2D_WAV_Sound_Player(Player,"m00evag_dsgn0028i1evag_snd.wav");
Send_Message_Player(Player,255,255,255,"[WeaponBot] You do $10000 to buy a LoadOut");
}
return false;
}
//Base Def, thanks to zunnie for showing me were to put buy commands in 4.0, and thanks to darknes2 for helping me get it all to work just right.
if (wcsistr(Message,L"!gt") == Message) {
GameObject *Player = Get_GameObj(PlayerID); {
float money = Commands->Get_Money(Player);
float cost = 1000;
int team = Commands->Get_Player_Type(Player);
if (money >= cost) {
Commands->Give_Money(Player,-1000,false);
Vector3 pos = Commands->Get_Position(Player);
pos.Z+=2.0f;
GameObject *GuardTower = Commands->Create_Object("GDI_Guard_Tower",pos);
Commands->Set_Player_Type(GuardTower, team);
Commands->Disable_Physical_Collisions(GuardTower);
Attach_Script_Once(GuardTower,"JFW_Base_Defence_No_Aircraft", "0.0,300.0,10.0,CnC_GDI_Orca,CnC_GDI_Transport,CnC_Nod_Apache,CnC_Nod_Transport");
Send_Message_Player(Player,0,255,0,"[DefBot] You just purchased a GuardTower for 1000 credits.");
Create_2D_WAV_Sound_Player(Player,"m00evan_dsgn0002i1evan_snd.wav");
}
else {
Send_Message_Player(Player,0,255,0,"[DefBot] Insufficient Funds: GuardTowers cost 1000 credits on this map");
Create_2D_WAV_Sound_Player(Player,"m00evan_dsgn0024i1evan_snd.wav");
}
}
return false;
}
if (wcsistr(Message,L"!sam") == Message) {
GameObject *Player = Get_GameObj(PlayerID); {
if(!Is_Map_Flying()) {
Send_Message_Player(Player,0,191,255,"[DefBot] You need to be on a flying map to use !sam");
return false;
}
float money = Commands->Get_Money(Player);
float cost = 1000;
int team = Commands->Get_Player_Type(Player);
if (money >= cost) {
Commands->Give_Money(Player,-1000,false);
Vector3 pos = Commands->Get_Position(Player);
pos.Z+=0.1f;
GameObject *sam = Commands->Create_Object("M01_SAM_Site",pos);
Commands->Set_Player_Type(sam, team);
Commands->Disable_Physical_Collisions(sam);
Attach_Script_Once(sam,"JFW_Base_Defence_Aircraft_Only", "0.0,300.0,10.0,CnC_GDI_Orca,CnC_GDI_Transport,CnC_Nod_Apache,CnC_Nod_Transport");
Send_Message_Player(Player,0,255,0,"[DefBot] You just bought a Samsite for your team.");
Create_2D_WAV_Sound_Player(Player,"m00evan_dsgn0002i1evan_snd.wav");
}
else {
Send_Message_Player(Player,0,255,0,"[DefBot] Insufficient Funds: Samsite cost 1000 credits.");
Create_2D_Sound_Player(Player,"m00evan_dsgn0024i1evan_snd.wav");
}
}
}
return false;
}