Open Tunnle [message #467247] |
Thu, 10 May 2012 22:29 |
C4Smoke
Messages: 233 Registered: October 2011
Karma: 0
|
Recruit |
|
|
So I am making a map and I was wonder how you make an open tunnle like for example on mindshaft with the bridge and all the tib below that?
here is ss of my map it's going to be inf wars only and your money inc is silos.
|
|
|
|
|
|
|
Re: Open Tunnle [message #467286 is a reply to message #467247] |
Fri, 11 May 2012 21:23 |
Blazea58
Messages: 408 Registered: May 2003
Karma: 0
|
Commander |
|
|
Trust me, you don't want to get into the habit of using Boolean, unless its a simplistic shape, and even then it's better to just learn how to extrude by edge, which is very simple once you know what is what.
The best way to make a tunnel is to delete both faces, extrude in a shape you wish to make the tunnel with on one side, then clone that when you have the base of it completed on one side.
I have made an image to try give an example of how you would go about making a tunnel, or anything else really. It might look confusing but just follow the steps and try it out as you go along, I made sure that I left nothing out. Oh and Right click the "word" Perspective and click show grid, makes it much easier to see what your doing when in that window
[Updated on: Fri, 11 May 2012 21:32] Report message to a moderator
|
|
|
|
Re: Open Tunnle [message #467316 is a reply to message #467247] |
Sat, 12 May 2012 19:02 |
Blazea58
Messages: 408 Registered: May 2003
Karma: 0
|
Commander |
|
|
Still just as easy to create a mesh based on the shape your wishing to cut from, in Renx it causes more errors and stretching of the triangles if your using boolean. 3dsmax I'm sure has a more refined boolean and doesn't cause clipping errors and stretching as much.
|
|
|
|
|
Re: Open Tunnle [message #467345 is a reply to message #467247] |
Sun, 13 May 2012 21:51 |
Blazea58
Messages: 408 Registered: May 2003
Karma: 0
|
Commander |
|
|
Yeah yeah i know 3dsmax and other programs are far superior in contrast to Renx, but for some reason i like its layout because I've been using it for almost 10 years. Every time i open 3dsmax it just overwhelm's me of the shear amount of tools it contains Lol. And the view panning isn't as great o.O. Really though renx is only one or two plugins short of being as good for Renegade mapping. The only two things it's missing is an auto unwrap feature, and Render ability. As the saying goes "Each to their own"
|
|
|
|
|