Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Open Tunnle
Re: Open Tunnle [message #467284 is a reply to message #467247] Fri, 11 May 2012 17:45 Go to previous messageGo to previous message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma:
General (5 Stars)
Assholery aside, you need to learn the tools. Since you're already working with a basic copy of 3DS Max (That abomination of a modeling package that you're using right now), I'll let you know a few things that will help you.

First, I would recommend using the cut tool that's under the polygon subobject menu in your edit mesh window. Use that to cut out a hole for what you wish to turn into a cavern, passageway, etc... You can then use the extrude tool to push the geometry into itself and manipulate it.

Second, I would look into giving your "walls" more definition. Your mountains look like walls right now. I'm sure you're probably new to this, but don't be afraid to experiment with it Good 1 Driver.

/Just remember that I actually bother to help you even though you shit on the work I create
//Unlike some people
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Dumping the FDS' in-memory address space to a file
Next Topic: server crash (in tt.dll) after dead of ai
Goto Forum:
  


Current Time: Mon Dec 23 14:02:18 MST 2024

Total time taken to generate the page: 0.00778 seconds