Re: Messages missing since 4.0 [message #466120 is a reply to message #464304] |
Sat, 14 April 2012 23:04 |
|
ok, BIATCH logs have been changed to output with [BIATCH] at the front of the strings as per the old BIATCH code.
I have analyzed all the SSGM 2.0.2 logging and the only items I can find that make sense to add to SSGM 4.0 are the missing beacon and C4 logs. The rest are either already present as of 4.0 beta 4 or make no sense in SSGM 4.0.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
[Updated on: Sat, 14 April 2012 23:06] Report message to a moderator
|
|
|
Re: Messages missing since 4.0 [message #466127 is a reply to message #464304] |
Sun, 15 April 2012 00:33 |
|
ok, I have just added the missing C4 and beacon messages, specifically messages on:
C4 detonate
C4 disarm
beacon detonation
beacon disarm
beacon deploy
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
|
|
|
|
Re: Messages missing since 4.0 [message #466144 is a reply to message #464304] |
Sun, 15 April 2012 09:07 |
|
I checked and as of 4.0 beta 5, ALL the messages output by the old SSGM are either in the new SSGM or make no sense to put into the new SSGM because of changes in the way it works (for example there are no obelisk glitch warnings in the new SSGM because SSGM does not contain any obelisk glitch fix anymore, the fix is in scripts itself. And there are no messages about different game modes because the new SSGM doesn't have the concept of game modes anymore, it handles all that stuff differently.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
|
|
|
|
Re: Messages missing since 4.0 [message #466154 is a reply to message #464304] |
Sun, 15 April 2012 10:46 |
|
Both of those messages ARE supposed to be output by the new SSGM, the code certainly contains the right lines to make that happen.
So I dont know whats up.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
|
|
|
|
|
|
|
|
|
Re: Messages missing since 4.0 [message #466270 is a reply to message #466266] |
Tue, 17 April 2012 12:07 |
|
T0RN
Messages: 293 Registered: January 2006 Location: Lunatic HQ
Karma: 0
|
Recruit |
|
|
Yes the script is custom, still doesn't change the fact that it's missing from the logs. [Kill] still works, [Building] still works [Purchase] still works. no more [Beacon] or [Vehkill] or [General]or [C4]
Understand? If the log existed it would out put like the rest.
I compared my logs to jelly, and that's what I found missing. Forget the irc or scripts output. It's not there in the log itself
From jelly renlogs
[00:06:39] _VEHKILL dread0000 (Timed C4) destroyed a Medium Tank (Driver: MumOsborn - Owner: MumOsborn - Last Damage: 214.76)
[00:06:39] _GAMELOG CREATED;VEHICLE;1500074000;GDI_Medium_Tank_Destroyed;111;32;-2;0;400;400;1
[00:06:39] _GAMELOG KILLED;VEHICLE;1500062043;CnC_GDI_Medium_Tank;111;32;-2;-63;1500045945;CnC_Nod_T echnician_0;98;20;-3;125;CnC_Weapon_RepairGun_Player_Special;Medium Tank;Technician/Repair Gun(Strong)
[00:06:39] _GAMELOG DAMAGED;VEHICLE;1500074000;GDI_Medium_Tank_Destroyed;111;32;-2;-63;1500045945;Cn C_Nod_Technician_0;98;20;-3;125;10.000000;90;0;626
[00:06:39] _GAMELOG DESTROYED;VEHICLE;1500062043;CnC_GDI_Medium_Tank;111;32;-2
[00:06:39] _C4 Nod Timed C4 has detonated (Owner: dread0000 - Attached to: Nod Power Plant)
[00:06:39] _GAMELOG DETONATED;OBJECT;1500071260;Tossed C4;110;27;-3
[00:06:39] _GAMELOG DESTROYED;OBJECT;1500071260;Tossed C4;110;27;-3
[Updated on: Tue, 17 April 2012 12:37] Report message to a moderator
|
|
|