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Re: VIS [message #465951 is a reply to message #465950] |
Wed, 11 April 2012 18:06 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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Yes, but we won't be doing it. If you are making a modified version of a map that has VIS and don't want it to have VIS anymore, then delete the VIS data in LevelEdit.
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Re: VIS [message #465958 is a reply to message #465951] |
Wed, 11 April 2012 18:31 |
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Ethenal
Messages: 2532 Registered: January 2007 Location: US of A
Karma: 0
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General (2 Stars) |
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saberhawk wrote on Wed, 11 April 2012 20:06 | Yes, but we won't be doing it. If you are making a modified version of a map that has VIS and don't want it to have VIS anymore, then delete the VIS data in LevelEdit.
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Well my particular application in mind is for mission maps... when flying an Orca (or really doing much of anything), there's lots of VIS glitches because lots of the places weren't intended for anything other than infantry to go. As you said this can be solved with simply deleting the VIS data in LE, but then if I join a server that does not have the same .lsd (obviously) I crash, and as well as if the server has a .lsd with the VIS data removed, all clients without 4.0 crash. Hence my reason for asking.
-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29 | Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade
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Re: VIS [message #465962 is a reply to message #465950] |
Wed, 11 April 2012 19:58 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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That's because Renegade wasn't designed to handle two different maps that are named the same. What you *should* be doing is naming your modified version something different.
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