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VIS [message #465950] Wed, 11 April 2012 17:48 Go to next message
Ethenal is currently offline  Ethenal
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Would it be possible to add a client-side console command (although server-side would be fantastic for mission maps, but that isn't really my point) to enable/disable VIS? I know Sir_Kane knew how to do it, but that may not have much relevance...

-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Re: VIS [message #465951 is a reply to message #465950] Wed, 11 April 2012 18:06 Go to previous messageGo to next message
saberhawk
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Yes, but we won't be doing it. If you are making a modified version of a map that has VIS and don't want it to have VIS anymore, then delete the VIS data in LevelEdit.
Re: VIS [message #465958 is a reply to message #465951] Wed, 11 April 2012 18:31 Go to previous messageGo to next message
Ethenal is currently offline  Ethenal
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saberhawk wrote on Wed, 11 April 2012 20:06

Yes, but we won't be doing it. If you are making a modified version of a map that has VIS and don't want it to have VIS anymore, then delete the VIS data in LevelEdit.

Well my particular application in mind is for mission maps... when flying an Orca (or really doing much of anything), there's lots of VIS glitches because lots of the places weren't intended for anything other than infantry to go. As you said this can be solved with simply deleting the VIS data in LE, but then if I join a server that does not have the same .lsd (obviously) I crash, and as well as if the server has a .lsd with the VIS data removed, all clients without 4.0 crash. Hence my reason for asking.


-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Re: VIS [message #465962 is a reply to message #465950] Wed, 11 April 2012 19:58 Go to previous messageGo to next message
saberhawk
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That's because Renegade wasn't designed to handle two different maps that are named the same. What you *should* be doing is naming your modified version something different.
Re: VIS [message #465969 is a reply to message #465962] Wed, 11 April 2012 23:16 Go to previous messageGo to next message
Ethenal is currently offline  Ethenal
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saberhawk wrote on Wed, 11 April 2012 21:58

That's because Renegade wasn't designed to handle two different maps that are named the same. What you *should* be doing is naming your modified version something different.

No, I'm saying instead of requiring any map editing at all, a console command would solve the problem entirely without necessarily requiring it for anybody else. I assume it wouldn't be THAT difficult to do, but I'm not on the TT team and do not know the intricacies of what I am asking, so I was hoping someone here could enlighten and maybe help me.


-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Re: VIS [message #465970 is a reply to message #465950] Wed, 11 April 2012 23:42 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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I don't see why you should get a crash with a modified .lsd... As long as the object IDs of other objects do not change everything should be fine. As far as I know, nothing related to VIS is sent via the netcode, so the server and client shouldn't even notice they use a different version.

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Re: VIS [message #465988 is a reply to message #465970] Thu, 12 April 2012 07:43 Go to previous messageGo to next message
Ethenal is currently offline  Ethenal
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StealthEye wrote on Thu, 12 April 2012 01:42

I don't see why you should get a crash with a modified .lsd... As long as the object IDs of other objects do not change everything should be fine. As far as I know, nothing related to VIS is sent via the netcode, so the server and client shouldn't even notice they use a different version.

That was very much my thoughts too... however, joining TurboDM just causes me to freeze (which drops the connection) and I don't think it generally goes anywhere until I manually end the process.


-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Re: VIS [message #465996 is a reply to message #465950] Thu, 12 April 2012 08:43 Go to previous message
StealthEye is currently offline  StealthEye
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Are you sure there is not something else causing this? Does the map work if you run it in 1p LAN?

BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
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