Improve mrls [message #465682] |
Sat, 07 April 2012 03:43  |
robbyke
Messages: 348 Registered: September 2010 Location: Belgium
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i was wondering if tt could make it possible on all maps that the mrls has a movable launcher .
i remember i saw it on a map once and it made the mrls come closer to the arty
it doesnt have to be forced but maybe an option for it
Owner of kambot TT server
kambot.freeforums.org
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Re: Improve mrls [message #465687 is a reply to message #465682] |
Sat, 07 April 2012 04:50   |
Jamie or NuneGa
Messages: 954 Registered: June 2007
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robbyke wrote on Sat, 07 April 2012 11:43 | i was wondering if tt could make it possible on all maps that the mrls has a movable launcher .
i remember i saw it on a map once and it made the mrls come closer to the arty
it doesnt have to be forced but maybe an option for it
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The non movable mrl launcher isn't a bug and actually helps game balance.
For example on field, a mrl can curve missles round the corner at its base entrance. I don't know why an mrls would want to get closer to an arty, other than to kill a technician.

Jamie is a guys name in Europe...
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Re: Improve mrls [message #465692 is a reply to message #465687] |
Sat, 07 April 2012 06:51   |
robbyke
Messages: 348 Registered: September 2010 Location: Belgium
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The Guy in your Tree wrote on Sat, 07 April 2012 13:50 |
robbyke wrote on Sat, 07 April 2012 11:43 | i was wondering if tt could make it possible on all maps that the mrls has a movable launcher .
i remember i saw it on a map once and it made the mrls come closer to the arty
it doesnt have to be forced but maybe an option for it
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The non movable mrl launcher isn't a bug and actually helps game balance.
For example on field, a mrl can curve missles round the corner at its base entrance. I don't know why an mrls would want to get closer to an arty, other than to kill a technician.
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sometimes you would wish a movable launcher
arties dont get pwnd by a humvee but a mrls cant even damage a buggy once its close
its only a idea i wouldnt remove the unmovable thing completely but make it possible with a key ingame.
i know mrls loses some nice stuff when it aint stationary but in main arty > mrls any time
Owner of kambot TT server
kambot.freeforums.org
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Re: Improve mrls [message #465702 is a reply to message #465700] |
Sat, 07 April 2012 10:51   |
robbyke
Messages: 348 Registered: September 2010 Location: Belgium
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ehhh wrote on Sat, 07 April 2012 17:57 | Perhaps learn how to use a mrls.
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i can use an mrls really well tbh it was just something i wondered, i dont need it
it was just an idea
Owner of kambot TT server
kambot.freeforums.org
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Re: Improve mrls [message #465828 is a reply to message #465682] |
Mon, 09 April 2012 15:56  |
StealthEye
Messages: 2518 Registered: May 2006 Location: The Netherlands
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General (2 Stars) |
 
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As mentioned above, this can be done as a custom serverside mod that can be downloaded with the TT resource manager (or maybe even without it?). It is not TT's responsabililty to implement this.
BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
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