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Improve mrls [message #465682] Sat, 07 April 2012 03:43 Go to next message
robbyke is currently offline  robbyke
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i was wondering if tt could make it possible on all maps that the mrls has a movable launcher .
i remember i saw it on a map once and it made the mrls come closer to the arty

it doesnt have to be forced but maybe an option for it


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Re: Improve mrls [message #465687 is a reply to message #465682] Sat, 07 April 2012 04:50 Go to previous messageGo to next message
Jamie or NuneGa is currently offline  Jamie or NuneGa
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robbyke wrote on Sat, 07 April 2012 11:43

i was wondering if tt could make it possible on all maps that the mrls has a movable launcher .
i remember i saw it on a map once and it made the mrls come closer to the arty

it doesnt have to be forced but maybe an option for it


The non movable mrl launcher isn't a bug and actually helps game balance.

For example on field, a mrl can curve missles round the corner at its base entrance. I don't know why an mrls would want to get closer to an arty, other than to kill a technician.


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Re: Improve mrls [message #465692 is a reply to message #465687] Sat, 07 April 2012 06:51 Go to previous messageGo to next message
robbyke is currently offline  robbyke
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The Guy in your Tree wrote on Sat, 07 April 2012 13:50

robbyke wrote on Sat, 07 April 2012 11:43

i was wondering if tt could make it possible on all maps that the mrls has a movable launcher .
i remember i saw it on a map once and it made the mrls come closer to the arty

it doesnt have to be forced but maybe an option for it


The non movable mrl launcher isn't a bug and actually helps game balance.

For example on field, a mrl can curve missles round the corner at its base entrance. I don't know why an mrls would want to get closer to an arty, other than to kill a technician.


sometimes you would wish a movable launcher
arties dont get pwnd by a humvee but a mrls cant even damage a buggy once its close

its only a idea i wouldnt remove the unmovable thing completely but make it possible with a key ingame.

i know mrls loses some nice stuff when it aint stationary but in main arty > mrls any time


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Re: Improve mrls [message #465697 is a reply to message #465692] Sat, 07 April 2012 08:16 Go to previous messageGo to next message
Hypnos is currently offline  Hypnos
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robbyke wrote on Sat, 07 April 2012 14:51

The Guy in your Tree wrote on Sat, 07 April 2012 13:50

robbyke wrote on Sat, 07 April 2012 11:43

i was wondering if tt could make it possible on all maps that the mrls has a movable launcher .
i remember i saw it on a map once and it made the mrls come closer to the arty

it doesnt have to be forced but maybe an option for it


The non movable mrl launcher isn't a bug and actually helps game balance.

For example on field, a mrl can curve missles round the corner at its base entrance. I don't know why an mrls would want to get closer to an arty, other than to kill a technician.


sometimes you would wish a movable launcher
arties dont get pwnd by a humvee but a mrls cant even damage a buggy once its close

its only a idea i wouldnt remove the unmovable thing completely but make it possible with a key ingame.

i know mrls loses some nice stuff when it aint stationary but in main arty > mrls any time



That's where you're wrong, it makes the game balanced, leave it as it is.


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Caveman wrote on Fri, 21 January 2011 08:26

Well this topic is still going on. I have to say I haven't watched much Anime recently (maybe a year or so) the last thing I saw was GITS (for the third time)

Im not too sure whether I just dont enjoy Anime anymore or whether its just I dont have time really to shit and watch it.






Re: Improve mrls [message #465698 is a reply to message #465682] Sat, 07 April 2012 08:43 Go to previous messageGo to next message
reckneya is currently offline  reckneya
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robbyke wrote on Sat, 07 April 2012 03:43

i was wondering if tt could make it possible on all maps that the mrls has a movable launcher .
i remember i saw it on a map once and it made the mrls come closer to the arty

it doesnt have to be forced but maybe an option for it

To answer your question; yes you could but it would require you to have your players download an alternative model + what not to have that role out of the wf every time it's purchased.


Brandan wrote on Tue, 10 April 2012 07:13

Also what happened to you can change your ISP I doubt you even know what a VPN is or even a remote idea of how the Internet even works.
If I disregard the deficit of cohesion between his statements, and the lack of proper spelling and use of symbols I think I know what he was trying to say, and I lol'd. No hard feelings though Brandan Wink
Re: Improve mrls [message #465700 is a reply to message #465698] Sat, 07 April 2012 08:57 Go to previous messageGo to next message
ehhh is currently offline  ehhh
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Perhaps learn how to use a mrls.
Re: Improve mrls [message #465702 is a reply to message #465700] Sat, 07 April 2012 10:51 Go to previous messageGo to next message
robbyke is currently offline  robbyke
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ehhh wrote on Sat, 07 April 2012 17:57

Perhaps learn how to use a mrls.


i can use an mrls really well tbh it was just something i wondered, i dont need it

it was just an idea


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Re: Improve mrls [message #465709 is a reply to message #465682] Sat, 07 April 2012 13:31 Go to previous messageGo to next message
Xpert is currently offline  Xpert
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It's not a bug therefore won't be "fixed". If you want the rotatable MRLS, you can mod it on your own accord.

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Re: Improve mrls [message #465720 is a reply to message #465682] Sat, 07 April 2012 18:18 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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the moving turret turret mrls can still curve rockets; it's just incredibly difficult

Jelly Marathon ran a mod for a short while that increased MRLS damage and splash range, and GDI had a unit similar to the artillery for once
Nod techs were just as much in danger as GDI hotwires

it was removed because it seemed to be a bit too much
somewhere in between where it was then and the original default would be good


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Re: Improve mrls [message #465726 is a reply to message #465682] Sat, 07 April 2012 19:35 Go to previous messageGo to next message
YesNoMayb is currently offline  YesNoMayb
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Don't make the MRLS more overpowered than it already is. Razz
Re: Improve mrls [message #465828 is a reply to message #465682] Mon, 09 April 2012 15:56 Go to previous message
StealthEye is currently offline  StealthEye
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As mentioned above, this can be done as a custom serverside mod that can be downloaded with the TT resource manager (or maybe even without it?). It is not TT's responsabililty to implement this.

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