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defense scripts when weapon changes [message #465161] Fri, 30 March 2012 20:29 Go to next message
robbyke is currently offline  robbyke
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if i give another weapon trough a powerup
then select it and attach a a base defense script
the defense wont fire at the correct distance

sometimes it fires when youre exactly in front of it.

i thought those scripts just fired the primary attack of the gun they had.

ive tried it with the normal weapons,defense weapons,and veh weapons

they give different results but never the range theyre supposed to have


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Re: defense scripts when weapon changes [message #465163 is a reply to message #465161] Fri, 30 March 2012 21:57 Go to previous messageGo to next message
Whitedragon is currently offline  Whitedragon
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Make sure the SightRange of the object is correct for the weapon you're giving it. Check it in leveledit.

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Re: defense scripts when weapon changes [message #465172 is a reply to message #465161] Sat, 31 March 2012 03:53 Go to previous messageGo to next message
robbyke is currently offline  robbyke
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does it have to be 100% correct?

i found it the model prevented vision therefore it couldnt see its target


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[Updated on: Sat, 31 March 2012 04:20]

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Re: defense scripts when weapon changes [message #465175 is a reply to message #465161] Sat, 31 March 2012 04:15 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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The sightrange has to be the same or greater than the weapon ammo range.

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Re: defense scripts when weapon changes [message #465188 is a reply to message #465172] Sat, 31 March 2012 14:08 Go to previous message
Whitedragon is currently offline  Whitedragon
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robbyke wrote on Sat, 31 March 2012 03:53

does it have to be 100% correct?


No, but it will only fire at objects within its SightRange. Some of the multiplayer presets that weren't intended to be bots have a SightRange of 0, so you'll need to change that if you're using them.


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