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Waterfalls [message #464900] Sun, 25 March 2012 09:14 Go to next message
zunnie is currently offline  zunnie
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Registered: September 2003
Location: Netherlands
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General (2 Stars)

How would i create a waterfall as seen on C&C_Field and C&C_FieldTS by Aircraftkiller?

I would love to make that on one of my maps im working on currently.

Could anyone enlighten me? Smile

Thanks Very Happy


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Re: Waterfalls [message #464903 is a reply to message #464900] Sun, 25 March 2012 11:43 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
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Colonel
use Linear Offset with UPerSec=.1 or VPerSec, not sure. You can w3d import the map into gmax/max and see what westwood/ack did there.

Creator of Mutant Co-Op
Developer of LuaTT
Re: Waterfalls [message #464908 is a reply to message #464900] Sun, 25 March 2012 15:47 Go to previous message
Aircraftkiller is currently offline  Aircraftkiller
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Registered: February 2003
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General (5 Stars)
Create your mesh. Apply mapping to it. Use an "includes" *.W3D file to pull in the emitter you wish to use with the waterfall, be it Westwood designed or something you developed yourself.
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