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			| Bug involving custom objects and mslistc [message #464889] | Sat, 24 March 2012 21:00  |  
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				|  |  Ani Messages: 399
 Registered: February 2012
 Location: New York City
 
	Karma: 
 | Commander |  |  |  
	| There is a bug involving using this in TT: 
 global:
 {
 serverPresetsFile = "objects.gm";
 };
 
 
 And using the mslistc function (or !setnextmap) - right after the game ends after using the CMD, or using !gameover NOW - the server crashes.
 
 What does fix this issue is setting up your TT configuration like this:
 
 gameDefinitions:
 {
 Hourglass:
 {
 mapName = "C&C_Hourglass";
 serverPresetsFile = "objects.aow";
 };
 Field:
 {
 mapName = "C&C_Field";
 serverPresetsFile = "objects.aow";
 };
 Canyon:
 {
 mapName = "C&C_Canyon";
 serverPresetsFile = "objects.aow";
 };
 
 
 
 This is probably an bug and although there is a workaround, this is a crash bug that should be fixed.
 
 I'm sure it can be easily reproduced by anyone.
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