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Bug involving custom objects and mslistc [message #464889] Sat, 24 March 2012 21:00 Go to next message
Ani is currently offline  Ani
Messages: 399
Registered: February 2012
Location: New York City
Karma: 0
Commander
There is a bug involving using this in TT:

global:
{
serverPresetsFile = "objects.gm";
};


And using the mslistc function (or !setnextmap) - right after the game ends after using the CMD, or using !gameover NOW - the server crashes.

What does fix this issue is setting up your TT configuration like this:

gameDefinitions:
{
Hourglass:
{
mapName = "C&C_Hourglass";
serverPresetsFile = "objects.aow";
};
Field:
{
mapName = "C&C_Field";
serverPresetsFile = "objects.aow";
};
Canyon:
{
mapName = "C&C_Canyon";
serverPresetsFile = "objects.aow";
};



This is probably an bug and although there is a workaround, this is a crash bug that should be fixed.

I'm sure it can be easily reproduced by anyone.
Re: Bug involving custom objects and mslistc [message #465113 is a reply to message #464889] Fri, 30 March 2012 01:59 Go to previous messageGo to next message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma: 0
General (3 Stars)

Added to the bug tracker/todo list.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Bug involving custom objects and mslistc [message #465295 is a reply to message #464889] Mon, 02 April 2012 06:32 Go to previous message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma: 0
General (3 Stars)

Should be fixed, I cant reproduce it anymore with the latest scripts changes.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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