[General]
Port=4847
;xxxSpawnChar can be used to set the character players spawn as.
;For example if you want everyone to spawn as Havoc and Sakura you enter the following for GDI- and NodSpawnChar:
;GDISpawnChar=
;NodSpawnChar=
;With the ObjectsFilename you can set which objects.ddb file must be loaded with the server.
;For instance if you make adjustments you would rename objects.ddb to objects.gm and enter that as the ObjectsFilename.
ObjectsFileName=objects.gm
;InvincibleBuildings makes all buildings Invincible and they cannot be destroyed.
InvincibleBuildings=0
;ForceTeam can put all players on GDI (1) or Nod (0) which is useful for Coop servers.
;ForceTeam=
;Setting RefillLimit to 10 seconds will only allow you to refill once every 10 seconds.
;RefillLimit=
;The options below disable said things which is pretty self-explanitory.
;DisableBeacons=
;DisableBaseDefenses=
;DisablePowerPlants=
;DisableRefineries=
;DisableSoldierFactories=
;DisableVehicleFactories=
;DisableRepairPads=
;DisableCommCenters=
;FreePurchases will make all PT options free of credits.
;Note that players need a minimum of $1500 to access the PT for a Mammoth Tank.
;FreePurchases=
;DisableExtraWeapons allows to strip the players alternate weapons such as their Pistol and C4.
;Useful for Sniper servers where you want players to only have their primary sniper weapon.
;DisableExtraWeapons=
;BuildingDeathPages will send the player a page they killed a building.
BuildingDeathPages=1
;PowerupExpireTime is the time in seconds for a dropped powerup to remain, when time runs out the powerup will disappear
PowerupExpireTime=30
;PlayPowerupSounds to enable playing sounds and displaying messages when a powerup is picked up
PlayPowerupSounds=1
;WreckDestroySelfTime sets the time in seconds for a vehicle wreck to destroy itself
WreckDestroySelfTime=90
;Play quake style sounds when players achieve multikills etc?
PlayQuakeSounds=0
;Can Stealth Black Hand characters pickup dropped weapons?
SBHCanPickupDropWeapons=1
;If set to 1 advanced characters will drop a DNA powerup which changes the player that picks it up to the char that dropped it.
CharactersDropDNA=0
;ShowExtraMessages shows when a teammember disarms C4's, Mines, Beacons, repairs Buildings or the Harvester.
ShowExtraMessages=1
;This setting allows players to bind their vehicles.
VehicleOwnership=true
;Gamelog writes gamespecific information to the TCP port defined earlier and (Bren)bots can pickup that info and
;display it on IRC for example.
EnableGamelog=true
;This enables killmessages for when players are killed by defenses or tiberium.
ExtraKillMessages=true
;WeatherType can be set to "None", "Snow", "Ash" or "Rain"
;WeatherType=None
[WeaponGrant]
;in the WeaponGrant section you put lines like this
;CnC_GDI_MiniGunner_0=Weapon_1,Weapon_2,Weapon_3
;and it will give the powerups Weapon_1, Weapon_2 and Weapon_3 on spawn for that character
[WeaponDrop]
;Example:
;CnC_GDI_MiniGunner_0=Armor_1,Health_1,Weapon_1
CnC_GDI_Engineer_0=CnC_POW_MineRemote_02,POW_RepairGun_Player,POW_Armor_025,POW_Health_025
CnC_GDI_Engineer_2SF=CnC_MineProximity_05,CnC_POW_MineRemote_02,CnC_POW_MineTimed_Player_02,CnC_POW_RepairGun_Player
CnC_GDI_Grenadier_0=POW_GrenadeLauncher_Player,POW_Armor_025,POW_Health_025
CnC_GDI_Grenadier_0_Secret=POW_GrenadeLauncher_Player,POW_Armor_025,POW_Health_025
CnC_GDI_Grenadier_2SF=POW_TiberiumFlechetteGun_Player,POW_Armor_100,POW_Health_100
CnC_Ignatio_Mobius=POW_VoltAutoRifle_Player,CnC_POW_Armor_Max,CnC_POW_Health_Max
CnC_Ignatio_Mobius_ALT2=POW_VoltAutoRifle_Player,CnC_POW_Armor_Max,CnC_POW_Health_Max
CnC_GDI_MiniGunner_0=POW_AutoRifle_Player,POW_Armor_025,POW_Health_025
CnC_GDI_MiniGunner_1Off=POW_Chaingun_Player,POW_Armor_050,POW_Health_050
CnC_GDI_MiniGunner_2SF=POW_SniperRifle_Player,POW_Armor_100,POW_Health_100
CnC_GDI_MiniGunner_2SF_Logan=POW_SniperRifle_Player,POW_Armor_100,POW_Health_100
CnC_GDI_MiniGunner_3Boss=POW_RamjetRifle_Player,CnC_POW_Armor_Max,CnC_POW_Health_Max
CnC_GDI_MiniGunner_3Boss_ALT2=POW_RamjetRifle_Player,CnC_POW_Armor_Max,CnC_POW_Health_Max
CnC_GDI_MiniGunner_3Boss_ALT3=POW_RamjetRifle_Player,CnC_POW_Armor_Max,CnC_POW_Health_Max
CnC_GDI_MiniGunner_3Boss_ALT4=POW_RamjetRifle_Player,CnC_POW_Armor_Max,CnC_POW_Health_Max
CnC_GDI_RocketSoldier_0=POW_Shotgun_Player,POW_Armor_025,POW_Health_025
CnC_GDI_RocketSoldier_1Off=POW_RocketLauncher_Player,POW_Armor_050,POW_Health_050
CnC_GDI_RocketSoldier_2SF=CnC_POW_RocketLauncher_Player,POW_Armor_100,POW_Health_100
CnC_GDI_RocketSoldier_2SF_Secret=CnC_POW_RocketLauncher_Player,POW_Armor_100,POW_Health_100
CnC_Sydney_PowerSuit=POW_PersonalIonCannon_Player,CnC_POW_Armor_Max,CnC_POW_Health_Max
CnC_Sydney_PowerSuit_ALT2=POW_PersonalIonCannon_Player,CnC_POW_Armor_Max,CnC_POW_Health_Max
CnC_Sydney=POW_TiberiumAutoRifle_Player,POW_Armor_050,POW_Health_050
CnC_Nod_Engineer_0=CnC_POW_MineRemote_02,POW_RepairGun_Player,POW_Armor_025,POW_Health_025
CnC_Nod_FlameThrower_0=POW_Flamethrower_Player,POW_Armor_025,POW_Health_025
CnC_Nod_Flamethrower_0_Secret=POW_Flamethrower_Player,POW_Armor_025,POW_Health_025
CnC_Nod_FlameThrower_1Off=POW_ChemSprayer_Player,POW_Armor_050,POW_Health_050
CnC_Nod_FlameThrower_2SF=POW_LaserRifle_Player,POW_Armor_100,POW_Health_100
CnC_Nod_FlameThrower_3Boss=CnC_POW_VoltAutoRifle_Player_Nod,CnC_POW_Armor_Max,CnC_POW_Health_Max
CnC_Nod_FlameThrower_3Boss_ALT2=CnC_POW_VoltAutoRifle_Player_Nod,CnC_POW_Armor_Max,CnC_POW_Health_Max
CnC_Nod_Minigunner_0=POW_AutoRifle_Player_Nod,POW_Armor_025,POW_Health_025
CnC_Nod_Minigunner_1Off=POW_Chaingun_Player_Nod,POW_Armor_050,POW_Health_050
CnC_Nod_Minigunner_2SF=POW_SniperRifle_Player_Nod,POW_Armor_100,POW_Health_100
CnC_Nod_Minigunner_3Boss=POW_RamjetRifle_Player,CnC_POW_Armor_Max,CnC_POW_Health_Max
CnC_Nod_MiniGunner_3Boss_ALT2=POW_RamjetRifle_Player,CnC_POW_Armor_Max,CnC_POW_Health_Max
CnC_Nod_RocketSoldier_0=POW_Shotgun_Player,POW_Armor_025,POW_Health_025
CnC_Nod_RocketSoldier_0_Secret=POW_Shotgun_Player,POW_Armor_025,POW_Health_025
CnC_Nod_RocketSoldier_1Off=POW_RocketLauncher_Player,POW_Armor_050,POW_Health_050
CnC_Nod_RocketSoldier_2SF=POW_LaserChaingun_Player,POW_Armor_100,POW_Health_100
CnC_Nod_RocketSoldier_3Boss=POW_Railgun_Player,CnC_POW_Armor_Max,CnC_POW_Health_Max
CnC_Nod_RocketSoldier_3Boss_ALT2=POW_Railgun_Player,CnC_POW_Armor_Max,CnC_POW_Health_Max
CnC_Nod_RocketSoldier_3Boss_Secret=POW_Railgun_Player,CnC_POW_Armor_Max,CnC_POW_Health_Max
CnC_Nod_RocketSoldier_3Boss_Secret2=POW_Railgun_Player,CnC_POW_Armor_Max,CnC_POW_Health_Max
CnC_Nod_Technician_0=CnC_MineProximity_05,CnC_POW_MineRemote_02,CnC_POW_MineTimed_Player_02,CnC_POW_RepairGun_Player,CnC_POW_Armor_Max,CnC_POW_Health_Max
[VehicleWreckage]
;Here you can set the wrecked vehicle to create when players blowup a vehicle.
;The wreck can be repaired and will spawn a new vehicle of the type that was repaired.
CnC_GDI_APC=GDI_APC_Destroyed
CnC_GDI_Humm-vee=GDI_Humm-vee_destroyed
CnC_GDI_Medium_Tank=GDI_Medium_Tank_Destroyed
CnC_Nod_Buggy=Nod_Buggy_Destroyed
CnC_Nod_Light_Tank=Nod_Light_Tank_Destroyed
CnC_GDI_Humm-vee_Temp=GDI_Humm-vee_destroyed
[PresetDisable]
;Allows disabling certain things to be purchased. For example:
;1=CnC_GDI_MiniGunner_3Boss
[Plugins]
;Plugins can be enabled here. Simply add the .dll to the list for example:
0=bansystem.dll
;01=Mute.dll
;02=Swap.dll
01=KB.dll
02=ExtraConsoleCommands.dll