Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Vehicle bug
Vehicle bug [message #464081] |
Fri, 09 March 2012 10:06  |
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T0RN
Messages: 293 Registered: January 2006 Location: Lunatic HQ
Karma: 0
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Since beta 4 my server is showing buildings as vehicles.
I thought maybe I screwed presets up, so I went back to default. Still happening.
[11:58] <MapPack> Terminating game on demand...
[11:58] <MapPack> Loading level C&C_City.mix
[11:58] <MapPack> Host: Teams have been remixed.
[11:58] <MapPack> Level loaded OK
[11:58] <MapPack> Host: [BR] Settings for C&C_City.mix: Time Limit: 0, Mine Limit: 40, Vehicle Limit: 8.Donations are allowed after 5 minutes.
[11:58] <T0RN> !ve
[11:58] <MapPack> Current Vehicles:
[11:58] <MapPack> GDI Vehicles: 1 GDI Harvester, 5 Advanced Guard Tower
[11:58] <MapPack> Nod Vehicles: 1 Obelisk, 2 Nod Turret, 1 Nod Harvester
[12:01] <T0RN> !gameover NOW
[12:01] <MapPack> GameOver CMD Sent.
[12:01] <MapPack> Terminating game on demand...
[12:01] <MapPack> Loading level c&c_bunkersts.mix
[12:01] <MapPack> Level loaded OK
[12:01] <MapPack> Host: [BR] Settings for c&c_bunkersts.mix: Time Limit: 0, Mine Limit: 40, Vehicle Limit: 8.Donations are allowed after 5 minutes.
[12:02] <T0RN> !ve
[12:02] <MapPack> Current Vehicles:
[12:02] <MapPack> GDI Vehicles: 1 GDI Harvester, 2 GDI Guard Tower
[12:02] <MapPack> Nod Vehicles: 2 Nod Turret, 1 Nod Harvester
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Re: Vehicle bug [message #464095 is a reply to message #464081] |
Fri, 09 March 2012 13:41   |
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Xpert
Messages: 1588 Registered: December 2005 Location: New York City
Karma: 0
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General (1 Star) |
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Haha, not bragging, but I don't experience those issues because I edited the code to have the same method as the old ssgm 2.0.2. It will classify Turrets and Guard Towers as buildings and I also put in the fix for the double created event bug when attaching scripts in the level loaded hook.
I wonder if TT will decide to change it like the old way.
Creator of NetGuard, an IRC network regulator.
Developer of the CloudyServ 0.982-X project.
Developer of the CloudyServ Ren-X bot.
Part time streamer - https://twitch.tv/gg_wonder
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Re: Vehicle bug [message #464174 is a reply to message #464098] |
Sat, 10 March 2012 17:10   |
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Xpert
Messages: 1588 Registered: December 2005 Location: New York City
Karma: 0
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General (1 Star) |
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iRANian wrote on Fri, 09 March 2012 16:59 |
Xpert wrote on Fri, 09 March 2012 13:41 | Haha, not bragging, but I don't experience those issues because I edited the code to have the same method as the old ssgm 2.0.2. It will classify Turrets and Guard Towers as buildings and I also put in the fix for the double created event bug when attaching scripts in the level loaded hook.
I wonder if TT will decide to change it like the old way.
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Oh that's what the level loaded issues I had were about, thought that was fixed. Could you send me the method to workaround the double created event bug?
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Bug me on IRC. You know where to find me. Just hope that I'm not AFK during the times you poke me.
Creator of NetGuard, an IRC network regulator.
Developer of the CloudyServ 0.982-X project.
Developer of the CloudyServ Ren-X bot.
Part time streamer - https://twitch.tv/gg_wonder
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Re: Vehicle bug [message #464199 is a reply to message #464081] |
Sun, 11 March 2012 00:09  |
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Fixed. base defenses will now output the correct messages so brenbot will treat them as buildings and not vehicles.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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