Vehicle bug [message #464081] |
Fri, 09 March 2012 10:06 |
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T0RN
Messages: 293 Registered: January 2006 Location: Lunatic HQ
Karma: 0
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Recruit |
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Since beta 4 my server is showing buildings as vehicles.
I thought maybe I screwed presets up, so I went back to default. Still happening.
[11:58] <MapPack> Terminating game on demand...
[11:58] <MapPack> Loading level C&C_City.mix
[11:58] <MapPack> Host: Teams have been remixed.
[11:58] <MapPack> Level loaded OK
[11:58] <MapPack> Host: [BR] Settings for C&C_City.mix: Time Limit: 0, Mine Limit: 40, Vehicle Limit: 8.Donations are allowed after 5 minutes.
[11:58] <T0RN> !ve
[11:58] <MapPack> Current Vehicles:
[11:58] <MapPack> GDI Vehicles: 1 GDI Harvester, 5 Advanced Guard Tower
[11:58] <MapPack> Nod Vehicles: 1 Obelisk, 2 Nod Turret, 1 Nod Harvester
[12:01] <T0RN> !gameover NOW
[12:01] <MapPack> GameOver CMD Sent.
[12:01] <MapPack> Terminating game on demand...
[12:01] <MapPack> Loading level c&c_bunkersts.mix
[12:01] <MapPack> Level loaded OK
[12:01] <MapPack> Host: [BR] Settings for c&c_bunkersts.mix: Time Limit: 0, Mine Limit: 40, Vehicle Limit: 8.Donations are allowed after 5 minutes.
[12:02] <T0RN> !ve
[12:02] <MapPack> Current Vehicles:
[12:02] <MapPack> GDI Vehicles: 1 GDI Harvester, 2 GDI Guard Tower
[12:02] <MapPack> Nod Vehicles: 2 Nod Turret, 1 Nod Harvester
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Re: Vehicle bug [message #464088 is a reply to message #464081] |
Fri, 09 March 2012 12:09 |
iRANian
Messages: 4311 Registered: April 2011
Karma: 0
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General (4 Stars) |
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Probably because the change introduced to log certain vehicle objects as buildings, Turrets and Guard Towers previously didn't display as the engine considers them vehicles and not buildings.
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
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Re: Vehicle bug [message #464098 is a reply to message #464095] |
Fri, 09 March 2012 14:59 |
iRANian
Messages: 4311 Registered: April 2011
Karma: 0
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General (4 Stars) |
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Xpert wrote on Fri, 09 March 2012 13:41 | Haha, not bragging, but I don't experience those issues because I edited the code to have the same method as the old ssgm 2.0.2. It will classify Turrets and Guard Towers as buildings and I also put in the fix for the double created event bug when attaching scripts in the level loaded hook.
I wonder if TT will decide to change it like the old way.
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Oh that's what the level loaded issues I had were about, thought that was fixed. Could you send me the method to workaround the double created event bug?
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
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Re: Vehicle bug [message #464199 is a reply to message #464081] |
Sun, 11 March 2012 00:09 |
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Fixed. base defenses will now output the correct messages so brenbot will treat them as buildings and not vehicles.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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