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char animations [message #462726] Fri, 24 February 2012 05:55 Go to next message
NACHO-ARG is currently offline  NACHO-ARG
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is it posible to make the c_bones display in renx the ingame animations like crouch, run and weapon carry positions?
the ones that display in renx are not very usefull at the time of boning a char and having to chek multiple times in game if a vertex is well riged wile crouch for example, is a litle bit annoying, any ideas?
Re: char animations [message #462949 is a reply to message #462726] Mon, 27 February 2012 08:20 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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So are you asking for a good way to make animations or a good way to make wwskin bind the mesh right?

[Updated on: Mon, 27 February 2012 08:20]

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Re: char animations [message #462960 is a reply to message #462726] Mon, 27 February 2012 09:05 Go to previous messageGo to next message
kamuixmod is currently offline  kamuixmod
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he is asking how to make new animations for a character, like how salute or making a new and more realistic crouch animation

http://img46.imageshack.us/img46/5836/kmauixsignature.png
Re: char animations [message #462962 is a reply to message #462960] Mon, 27 February 2012 09:08 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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kamuixmod wrote on Mon, 27 February 2012 09:05

he is asking how to make new animations for a character, like how salute or making a new and more realistic crouch animation

More realistic than what the people in the animation suits made it?


Re: char animations [message #462975 is a reply to message #462960] Mon, 27 February 2012 10:46 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
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kamuixmod wrote on Mon, 27 February 2012 18:05

he is asking how to make new animations for a character, like how salute or making a new and more realistic crouch animation


*facepalm*

indios want to know if is possible to play the ren animations in RenX, not the default char animation from boning character..


Creator of Mutant Co-Op
Developer of LuaTT

[Updated on: Mon, 27 February 2012 10:47]

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Re: char animations [message #462976 is a reply to message #462726] Mon, 27 February 2012 10:47 Go to previous messageGo to next message
NACHO-ARG is currently offline  NACHO-ARG
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Quote:

a good way to make wwskin bind the mesh right?


this is the thing, i can rig inf models prety well but it takes me several ingame test to get it right, so i wanted to know if there is a way to reproduce the character ingame anymations wile working whit renx.

Quote:

indios want to know if is possible to play the ren animations in RenX, not the default char animation from boning character..


exactly, you posted before me you evil sla.ro ;p

[Updated on: Mon, 27 February 2012 10:50]

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Re: char animations [message #463073 is a reply to message #462976] Tue, 28 February 2012 08:15 Go to previous message
Jerad2142 is currently offline  Jerad2142
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NACHO-ARG wrote on Mon, 27 February 2012 10:47

Quote:

a good way to make wwskin bind the mesh right?


this is the thing, i can rig inf models prety well but it takes me several ingame test to get it right, so i wanted to know if there is a way to reproduce the character ingame anymations wile working whit renx.


Instead I just recommend clicking animate, moving to frame one, then moving the bones far away from each other, this makes any binding issues plenty noticeable.


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