char animations [message #462726] |
Fri, 24 February 2012 05:55 |
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NACHO-ARG
Messages: 397 Registered: October 2010
Karma: 0
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Commander |
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is it posible to make the c_bones display in renx the ingame animations like crouch, run and weapon carry positions?
the ones that display in renx are not very usefull at the time of boning a char and having to chek multiple times in game if a vertex is well riged wile crouch for example, is a litle bit annoying, any ideas?
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Re: char animations [message #462975 is a reply to message #462960] |
Mon, 27 February 2012 10:46 |
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sla.ro(master)
Messages: 610 Registered: September 2010 Location: Romania
Karma: 0
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Colonel |
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kamuixmod wrote on Mon, 27 February 2012 18:05 | he is asking how to make new animations for a character, like how salute or making a new and more realistic crouch animation
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*facepalm*
indios want to know if is possible to play the ren animations in RenX, not the default char animation from boning character..
Creator of Mutant Co-Op
Developer of LuaTT
[Updated on: Mon, 27 February 2012 10:47] Report message to a moderator
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Re: char animations [message #462976 is a reply to message #462726] |
Mon, 27 February 2012 10:47 |
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NACHO-ARG
Messages: 397 Registered: October 2010
Karma: 0
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Commander |
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Quote: | a good way to make wwskin bind the mesh right?
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this is the thing, i can rig inf models prety well but it takes me several ingame test to get it right, so i wanted to know if there is a way to reproduce the character ingame anymations wile working whit renx.
Quote: | indios want to know if is possible to play the ren animations in RenX, not the default char animation from boning character..
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exactly, you posted before me you evil sla.ro ;p
[Updated on: Mon, 27 February 2012 10:50] Report message to a moderator
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Re: char animations [message #463073 is a reply to message #462976] |
Tue, 28 February 2012 08:15 |
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Jerad2142
Messages: 3811 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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NACHO-ARG wrote on Mon, 27 February 2012 10:47 |
Quote: | a good way to make wwskin bind the mesh right?
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this is the thing, i can rig inf models prety well but it takes me several ingame test to get it right, so i wanted to know if there is a way to reproduce the character ingame anymations wile working whit renx.
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Instead I just recommend clicking animate, moving to frame one, then moving the bones far away from each other, this makes any binding issues plenty noticeable.
Visit Jerad's deer sweat shop
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