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Nod Turret [message #461773] Mon, 16 January 2012 14:17 Go to next message
Aircraftkiller is currently offline  Aircraftkiller
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Thought I'd toss up another update on what I'm doing lately. I've been continuing to remake buildings and vehicles to be like their TD counterparts. The art direction here is to take the shape of the models, re-create them to be 99% accurate, then re-paint them so that they look like they're real objects.

Here's the original Turret:

http://www.3dholmes.com/images/project/Turret1-old.jpg

http://www.3dholmes.com/images/project/Turret3-old.jpg

http://www.3dholmes.com/images/project/Turret5-old.jpg

My model and paint work, unlit with an ambient occlusion map:

http://www.3dholmes.com/images/project/Turret1.jpg

http://www.3dholmes.com/images/project/Turret2.jpg

Flat-shaded with AO, smoothing groups exist in Max but not in Mudbox:

http://www.3dholmes.com/images/project/Turret3.jpg

I'm planning to add this to Noddingham. The terrain is essentially finished, all of the foliage is in place, etc. The only thing remaining now is to get the buildings replaced with their TD counterparts.
Re: Nod Turret [message #461775 is a reply to message #461773] Mon, 16 January 2012 14:28 Go to previous messageGo to next message
roszek is currently offline  roszek
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Wow, nice job. I love the aged look.

[Updated on: Mon, 16 January 2012 14:30]

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Re: Nod Turret [message #461777 is a reply to message #461773] Mon, 16 January 2012 15:10 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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Looks great, not a fan of the graffiti though.

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Re: Nod Turret [message #461782 is a reply to message #461773] Mon, 16 January 2012 18:52 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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Well he can always make another turret without the graffiti and add that so not all the turrets have the same art.

Looks good the turret actuallty has a nice texture and shape now!
Re: Nod Turret [message #461791 is a reply to message #461773] Mon, 16 January 2012 22:14 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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The idea behind the graffiti is that the Nod soldiers are fanatics. They're plucked from places with no hope. They're fed lies and are willing to die for God and for Kane. They don't care what lies ahead of them, only that the righteous will win and that the infidels will be punished. I wanted to express this side of Nod, which is sorely lacking in Renegade - what, with the cartoony soldiers and silly vehicle and structure designs.

I can make several variants of the Turret if need be. I was planning on having one with graffiti and one without, with different damage on them to differentiate the two.
Re: Nod Turret [message #461795 is a reply to message #461773] Tue, 17 January 2012 06:21 Go to previous messageGo to next message
Taz is currently offline  Taz
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The gun barrel looks like concrete.
The bolts on the turret head look out of place to me
And I agree with the comments on the graffiti.

I know youre going for the TD cutscene colors, but imo that works out badly. They need more contrast/saturation with more blacks.
Something like this.

http://media.moddb.com/cache/images/mods/1/9/8709/thumb_620x2000/turret_1.jpg

Otherwise, nice job Thumbs Up

[Updated on: Tue, 17 January 2012 06:24]

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Re: Nod Turret [message #461796 is a reply to message #461773] Tue, 17 January 2012 06:30 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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Well, I think Aircraftkiller's model looks great and I don't like the superfluous details that the Renegade-X model has.

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Re: Nod Turret [message #461797 is a reply to message #461773] Tue, 17 January 2012 06:55 Go to previous messageGo to next message
Generalcamo is currently offline  Generalcamo
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The turret looks nice.

scratch that

[Updated on: Tue, 17 January 2012 17:07]

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Re: Nod Turret [message #461799 is a reply to message #461773] Tue, 17 January 2012 07:57 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Quote:

The gun barrel looks like concrete.


Haha, no, it definitely does not.

Quote:

I know youre going for the TD cutscene colors, but imo that works out badly. They need more contrast/saturation with more blacks.


I don't think so. That would defeat the entire point of the paint work I've created. In no way would the paint continue to be deep red if it's been sitting outside for as long as this turret has been, along with the damage and dirt it accumulated over the time it's been around.

I think that RenX Turret looks like it comes out of a GI Joe cartoon. It's too saturated and lacks any real detail beyond what Iranian mentioned; basically it's just a bunch of greebles that serve absolutely no purpose on a war machine.
Re: Nod Turret [message #461806 is a reply to message #461773] Tue, 17 January 2012 12:35 Go to previous messageGo to next message
Taz is currently offline  Taz
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Hey, just speaking out my first impressions.

Eitherway, it does. Get rid of the blue-ish tint and make it a little darker.
And change the texture of the barrel. Steel simply doesn't look like that.

[Updated on: Tue, 17 January 2012 12:35]

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Re: Nod Turret [message #461808 is a reply to message #461773] Tue, 17 January 2012 13:39 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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I beg to differ - steel exposed to the elements can look dirty and splotchy. There is no predefined material in real world metals that will always look the same under every condition. I appreciate your take on my work and will adjust some things, such as giving the barrel emphasized lighting to make it obvious that it is a metallic surface.
Re: Nod Turret [message #461820 is a reply to message #461773] Tue, 17 January 2012 20:19 Go to previous messageGo to next message
C4miner is currently offline  C4miner
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Yeah I'm gonna second that and agree that the barrel looks fine. It makes we wanna grab a wet rag and wipe the dirt off it, any any texture that creates that effect is certainly pretty damned realistic.

Now I'm a bit out of the loop here, so:

Is this a model+texture that you created for the Renegade engine? Or is it for some Renegade mod that uses a different engine?

In any case, are you creating these new models(+textures) toward an ultimate end goal of some sort, or is it purely for your own enjoyment & experience? (Forgive me, I'm not familiar with what Noddingham is)
Re: Nod Turret [message #461821 is a reply to message #461773] Tue, 17 January 2012 20:33 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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Noddingham is an unfinished Renegade map that Aircraftkiller is in possession of.

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

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Re: Nod Turret [message #461823 is a reply to message #461773] Tue, 17 January 2012 21:13 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Holy shit, C4Miner? You just come out of the blue like that? I was wondering where you went. PM me sometime, we have things to discuss. To answer your query:

There's a project I've been working on for a while that I'm doing purely for enjoyment, but I intend to put it into Renegade as I finish each part of it. I'm taking the original C&C95 designs and putting them into Renegade with an art direction that attempts to make them look like real world objects, with realism as an emphasis in the texture details and unit insignia, etc. Noddingham is the final unreleased Renegade level that I haven't finished yet. I figured I should release it since I owe that much to Mike (the guy who created Islands), whom I owe a lot of my current career ambitions to because of his help when I was just starting out in Renegade.

To further answer your query, I've designed all of this work so it's easily portable to other engines. For example, compare the Mammoth I built in a Renegade-style light environment here versus the same vehicle inside of UDK, with normal maps, specularity, etc:

http://www.3dholmes.com/images/MammothT8.jpg

http://www.3dholmes.com/images/digital/textures/mammoth.jpg
Re: Nod Turret [message #461831 is a reply to message #461773] Wed, 18 January 2012 03:45 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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Just wondering though is there anything remaining of C&C_Lava besides the presets?
Re: Nod Turret [message #461835 is a reply to message #461773] Wed, 18 January 2012 11:23 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Lava is Volcano, as far as I'm aware.
Re: Nod Turret [message #461836 is a reply to message #461773] Wed, 18 January 2012 11:38 Go to previous messageGo to next message
Taz is currently offline  Taz
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got any screenies of noddingham?
Re: Nod Turret [message #461837 is a reply to message #461773] Wed, 18 January 2012 11:40 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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yeah screenies of noddingham would be nice

Long time and well respected Renegade community member, programmer, modder and tester.

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Re: Nod Turret [message #461842 is a reply to message #461773] Wed, 18 January 2012 13:41 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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they would most likely use galvanized steel which doesn't rust easily under normal weather conditions.

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Nod Turret [message #461844 is a reply to message #461773] Wed, 18 January 2012 13:57 Go to previous messageGo to next message
Generalcamo is currently offline  Generalcamo
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They might also reuse turrets from Red Alert in some cases, and you probably know how old those are...

I understand Tiberian Garden is built off of Keep off the Grass, so there would definitely be some old allied turrets lying around.
Re: Nod Turret [message #461845 is a reply to message #461773] Wed, 18 January 2012 14:42 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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There is no rust on the barrel. Most of it is water stains and dirt. I don't have any renders or screen shots from W3D viewer yet. I want to wait until I get more buildings replaced before I start showing it. I may also end up removing the castle walls as well.
Re: Nod Turret [message #461859 is a reply to message #461773] Thu, 19 January 2012 00:37 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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the only problem is you're being realistic
the rest of renegade isn't, in the slightest
you could personally remake every building and vehicle and the game would look brand new

i'd love seeing that turret on a server but everything else would look out of place next to it because of how detailed you made it


liquidv2
Re: Nod Turret [message #461860 is a reply to message #461773] Thu, 19 January 2012 01:07 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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I am making a full set of structures for Noddingham, so they won't look out of place. I have no intention of using the original Renegade buildings with mine. The art differences (and polygon usage) would cause a lot of visual conflict. If I don't feel that I can finish all of these buildings within the next few months, I'll just release it as-is and add them in later.
Re: Nod Turret [message #461861 is a reply to message #461859] Thu, 19 January 2012 03:41 Go to previous message
roszek is currently offline  roszek
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[Updated on: Thu, 19 January 2012 16:43]

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