Home » Renegade Discussions » Mod Forum » Cheaper units on the stock maps
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Re: Cheaper units on the stock maps [message #461586 is a reply to message #461582] |
Wed, 11 January 2012 17:12 |
iRANian
Messages: 4308 Registered: April 2011
Karma: 0
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General (4 Stars) |
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Spoony wrote on Wed, 11 January 2012 16:53 |
i think i was the slowest load, and it seemed like the 10-second count started round about the time i finished loading, or maybe just before. but it also said "gameplay starts in 120/90 seconds etc" at the same time it was counting down from 10.
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Did it do the 10 second countdown immediately after the map was loaded or did the other players type !ready first? Did the exact same behavior happen on subsequent maps?
I just rechecked the code and every time a new map is loaded I set a switch that's used to check whether the match has been reset to false and I clear the list of people who typed !ready like it's supposed to. My suspicion is that it ignores players who haven't loaded yet (because of how shitty the engine is), I have another method to check if all players typed !ready that should always work, if it is indeed an error with this.
[Updated on: Thu, 12 January 2012 06:04] Report message to a moderator
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Re: Cheaper units on the stock maps [message #461627 is a reply to message #461372] |
Thu, 12 January 2012 15:30 |
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Spoony
Messages: 3915 Registered: January 2006
Karma: 0
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General (3 Stars) Tactics & Strategies Moderator |
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cityfly harvesters are fixed, but for some reason i get unplayably low fps (just on that map)
wallsfly visual error doesn't seem to be fixed. the central mesa and a lot of the rocks - plus the harvesters and other players - are invisible to me until i shoot something like the enemy harvester, then everything becomes visible again. odd
but the solution to the !ready issue does work; people just need to wait for all players to load before anyone types !ready.
also, the automatic reset that should happen after 120 seconds doesn't seem to happen; i.e. if you don't do the manual !ready and just let the 2 minutes run out, nothing happens.
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
[Updated on: Thu, 12 January 2012 15:35] Report message to a moderator
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Re: Cheaper units on the stock maps [message #461628 is a reply to message #461372] |
Thu, 12 January 2012 15:41 |
iRANian
Messages: 4308 Registered: April 2011
Karma: 0
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General (4 Stars) |
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Could you make a screenshot of the graphical glitches on walls fly? I was able to reproduce it and I fixed a big one in the middle.
Gonna fix City flying in a bit, the VIS system needs to be recalculated which takes ages (and the level editor never states if it's needed or not).
[Updated on: Thu, 12 January 2012 15:43] Report message to a moderator
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Re: Cheaper units on the stock maps [message #461645 is a reply to message #461372] |
Fri, 13 January 2012 04:21 |
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Spoony
Messages: 3915 Registered: January 2006
Karma: 0
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General (3 Stars) Tactics & Strategies Moderator |
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k:
wallsfly seems to be entirely fixed, thx
cityfly fps seems to have improved, but the harvs not moving is back again. (same problem in the 1st copy of cityfly that was fixed in the 2nd)
and another problem has surfaced: the obelisk fires double shots, for some reason :/ killed an APC in a single volley, by firing twice.
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
[Updated on: Fri, 13 January 2012 04:32] Report message to a moderator
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Re: Cheaper units on the stock maps [message #461653 is a reply to message #461372] |
Fri, 13 January 2012 07:16 |
iRANian
Messages: 4308 Registered: April 2011
Karma: 0
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General (4 Stars) |
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Haha, I know what the issue with that is (and it randomly pops up, just like the issue you had with Walls fly, which I don't think is present on Walls). Yeah the level editor is pretty shit so you always need to check for those issues.
Did you check all the other maps btw? If you want to have changes to costs (or a lot of other possible things) in the future, these headaches with all the map issues won't be present as all the maps are properly prepared and it's just a matter of updating the <map_Name>.ddb inside the .mix file, luckily enough.
Here's a new version of City with the super Obelisk removed and the Harvesters fixed, I also redid the lightning with different settings as it appeared to be off badly (sadly I don't know what settings Westwood used for the lightning on their maps.
http://dl.dropbox.com/u/21865790/C%26C_CW_City_Flying.mix
Will check the 'Reset Match' plugin in a few hours.
[Updated on: Fri, 13 January 2012 07:30] Report message to a moderator
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Re: Cheaper units on the stock maps [message #461675 is a reply to message #461372] |
Fri, 13 January 2012 12:19 |
iRANian
Messages: 4308 Registered: April 2011
Karma: 0
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General (4 Stars) |
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You said earlier in this thread that: "also, the automatic reset that should happen after 120 seconds doesn't seem to happen; i.e. if you don't do the manual !ready and just let the 2 minutes run out, nothing happens."
I can't reproduce this either with 1 or 4 players, does this happen every time on the cw.cc server or randomly?
I've got a new version of the 'Reset Match' plugin, I use a different internal method to check if everyone typed !ready (when a person types !ready), it might fix the issue you were having.
Also, the plugin at the moment spams host messages, on IRC (later when a bot is running) this spam might be annoying, I could change the host message to a white coloured message (with the CMSG console command) that also plays a sound, there's no difference in-game but all the spam won't show up on IRC. Do you like me to add that?
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