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Re: some particles issue [message #460899 is a reply to message #460892] |
Thu, 15 December 2011 17:42 |
iRANian
Messages: 4308 Registered: April 2011
Karma: 0
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General (4 Stars) |
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I doubt that, as the game allows you to use weapons that are way larger than the stock ones without having to use "that method" to work around Renegade's primivate anticheat.
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
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Re: some particles issue [message #460942 is a reply to message #460892] |
Fri, 16 December 2011 19:08 |
Gohax
Messages: 738 Registered: January 2009
Karma: 0
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Colonel |
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I use completely stock Renegade and I can confirm that this happens with me as well. Odd that it was the same exact map. I've only noticed it on Complex.
Quote: | ·OTBot·Gohax killed beerfull4 (Black Hand Sniper/Sniper Rifle Vs. Deadeye/Sniper Rifle).
·OTBot·beerfull4: see that for sure a auto aim
·OTBot·beerfull4: u know how i can tell
·OTBot·Gohax: LOL
·OTBot·Gohax: how can you tell?
·OTBot·beerfull4: becuz your american and americans are like that
·OTBot·Gohax: LOL!
·OTBot·beerfull4 has left the game.
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Re: some particles issue [message #460945 is a reply to message #460892] |
Fri, 16 December 2011 21:03 |
iRANian
Messages: 4308 Registered: April 2011
Karma: 0
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General (4 Stars) |
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Does this also happen on your own character? I've played quite a bunch of Complex games and I haven't noticed it, which probably means it is setup dependent.
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
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Re: some particles issue [message #461556 is a reply to message #460892] |
Wed, 11 January 2012 07:43 |
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Saberhawk says this is fixed so I am marking it as such. If the next build still has problems, we will reopen the issue.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: some particles issue [message #470314 is a reply to message #460892] |
Sat, 30 June 2012 12:26 |
Gohax
Messages: 738 Registered: January 2009
Karma: 0
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Colonel |
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I've seen it as well.
Quote: | ·OTBot·Gohax killed beerfull4 (Black Hand Sniper/Sniper Rifle Vs. Deadeye/Sniper Rifle).
·OTBot·beerfull4: see that for sure a auto aim
·OTBot·beerfull4: u know how i can tell
·OTBot·Gohax: LOL
·OTBot·Gohax: how can you tell?
·OTBot·beerfull4: becuz your american and americans are like that
·OTBot·Gohax: LOL!
·OTBot·beerfull4 has left the game.
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Re: some particles issue [message #472611 is a reply to message #460892] |
Wed, 01 August 2012 20:53 |
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Saberhawk says he cant see any specific issues in the code, what we need is exact reproduction steps to reproduce this (including any particle emitter or other w3d/texture replacements being used)
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: some particles issue [message #472613 is a reply to message #472611] |
Wed, 01 August 2012 20:55 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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What we really need is a custom emitter that exhibits the issue; I haven't been able to reproduce it with stock emitters in those locations.
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Re: some particles issue [message #472616 is a reply to message #460892] |
Wed, 01 August 2012 22:43 |
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NACHO-ARG
Messages: 397 Registered: October 2010
Karma: 0
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Commander |
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if you watch the second video i posted in this topic, you will know it hapens in stock renegade as well, about reproducing it, i havent found a especific way to make it hapend and since it is related to emiters i dont think it is map dependent.
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