Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Normal maps and 4.0
Re: Normal maps and 4.0 [message #460801 is a reply to message #460790] Mon, 12 December 2011 17:11 Go to previous messageGo to previous message
Jerad2142 is currently offline  Jerad2142
Messages: 3809
Registered: July 2006
Location: USA
Karma:
General (3 Stars)
Actually specular isn't that useful, it only really applies to shiny or smooth objects.
As long as you aren't being silly with lights (like matching their diffuse output with their ambient, which as a rule of thumb should be lower otherwise objects get shadowed wrong (unless indoors, special case for that obviously). As long as that condition is true normal maps should work perfectly fine, as they're just a more advanced form of bump maps.


 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Failed to get launcher version
Next Topic: What happened to the improved terrains
Goto Forum:
  


Current Time: Fri Nov 22 18:37:46 MST 2024

Total time taken to generate the page: 0.01629 seconds