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A question about lights [message #459241] Fri, 11 November 2011 15:03 Go to next message
roszek is currently offline  roszek
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I have been remaking one of my old maps, I had redid the bridge and added some lights but I can't seem to get them to look natural. I also want to add same type lights to a lift I made which is to carry inf across a tib waste ditch thingy.

I would appreciate any suggestions/tips.

I'll include screen shots so you can see what I mean:

index.php?t=getfile&id=13882&private=0
index.php?t=getfile&id=13883&private=0index.php?t=getfile&id=13884&private=0index.php?t=getfile&id=13885&private=0index.php?t=getfile&id=13886&private=0

As you can see the lights kinda suck Sad
Re: A question about lights [message #459242 is a reply to message #459241] Fri, 11 November 2011 15:20 Go to previous messageGo to next message
kamuixmod is currently offline  kamuixmod
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really nice, alos if u mean how to make the elevator work, then pm me

http://img46.imageshack.us/img46/5836/kmauixsignature.png
Re: A question about lights [message #459243 is a reply to message #459242] Fri, 11 November 2011 15:25 Go to previous messageGo to next message
roszek is currently offline  roszek
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kamuixmod wrote on Fri, 11 November 2011 15:20

really nice, alos if u mean how to make the elevator work, then pm me


No the elevator works fine, I just want to add lights to its front and back that ya know; look natural. I just think the lighting effects should/can look better then they do. That's kinda all I'm wondering about.
Re: A question about lights [message #459247 is a reply to message #459241] Fri, 11 November 2011 17:38 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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i think they're fine
then again i'm not ACK and i can't find something wrong with everything
the light acts how water coming out of a shower might

i thought this was about light tanks, i thought i could help
it turns out i cannot Sad


liquidv2
Re: A question about lights [message #459248 is a reply to message #459241] Fri, 11 November 2011 18:08 Go to previous messageGo to next message
Mauler
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You can try this method to make the lights on your lift.

http://i.imgur.com/00IjV.jpg
Create a cone or cylinder. Apply the texture setting as follows,

Vertex Material Tab
Set Ambient,Diffuse,Specular to black and Emissive to whatever color you wish to emit
- Apply Linear Offset with,
UPerSec=0.02
VPerSec=0.03

Shader Tab
- Blend Mode
'Add'

Texture Tab
- Stage 0 Texture
I used Ref_Dust.tga for this



http://i.imgur.com/X1hrH.jpg
Apply the texture to your cone and use your desired UV coordinates. Now apply a vertex paint modifier to your light mesh.
Now select the bottom vertices of your light cone and apply the black vertex paint. This will help blend your edge and make it look like the light is fading out from its light source. Make sure the mesh has '2-Sided' applied under W3D Tab.


http://i.imgur.com/5kkEc.jpg
There, once your done it will look like this.
Re: A question about lights [message #459250 is a reply to message #459248] Fri, 11 November 2011 19:58 Go to previous messageGo to next message
roszek is currently offline  roszek
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Thanks Mauler! That's the exact look I was thinking of for the lighting, I will give it a whirl when I have some free time. Hopefully I can pull of such a brilliant look.
Re: A question about lights [message #459389 is a reply to message #459241] Sun, 13 November 2011 11:46 Go to previous messageGo to next message
roszek is currently offline  roszek
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It came out much better! Thanks again Mauler.

Some screen shot to compare:

index.php?t=getfile&id=13887&private=0

index.php?t=getfile&id=13888&private=0

index.php?t=getfile&id=13890&private=0

index.php?t=getfile&id=13891&private=0

Big Grin

[Updated on: Sun, 13 November 2011 12:20]

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Re: A question about lights [message #459393 is a reply to message #459241] Sun, 13 November 2011 12:22 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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that looks sexy
i'm glad it turned out Big Ups


liquidv2
Re: A question about lights [message #459401 is a reply to message #459389] Sun, 13 November 2011 14:33 Go to previous messageGo to next message
Mauler
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Yes! looks great. Glad to be of assistance Thumbs Up
Re: A question about lights [message #459418 is a reply to message #459241] Sun, 13 November 2011 20:17 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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Oh hey woah! I'm glad to see someone who actually has some creativity and motivation trying to make maps for fucking once. The only people who seem to have that who are even remotely active in the ren community are Blazea and ACK ;_;

Good luck on the map, and that actually looks pretty nice Thumbs Up

If I may make a suggestion with the map in general though, touch up some of the modeling work- some of the objects look rather blocky and don't quite blend in with some of the rest of the map, y'know? It's not as "plopped down" feeling as a lot of maps tend to be, but still stand out (in a bad way).


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Re: A question about lights [message #459452 is a reply to message #459418] Mon, 14 November 2011 08:10 Go to previous message
roszek is currently offline  roszek
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GEORGE ZIMMER wrote on Sun, 13 November 2011 20:17

Oh hey woah! I'm glad to see someone who actually has some creativity and motivation trying to make maps for fucking once. The only people who seem to have that who are even remotely active in the ren community are Blazea and ACK ;_;

Good luck on the map, and that actually looks pretty nice Thumbs Up

If I may make a suggestion with the map in general though, touch up some of the modeling work- some of the objects look rather blocky and don't quite blend in with some of the rest of the map, y'know? It's not as "plopped down" feeling as a lot of maps tend to be, but still stand out (in a bad way).



Well ya I know what you mean plus I also have a lot of other things to fix, like I said it's an old map I'm trying to fix up. Tbh this particular map was crap but hopefully I can correct this long ago mistake; didn't feel like making from scratch.

Edit: Ya know, the more I think of it the more I think that redoing the terrain would be easier then messing with all those f'd up verts.

But this has nothing to do with this thread -which is about lighting. Smile

[Updated on: Mon, 14 November 2011 13:26]

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