No Gameplay Pending Patch Gameover screen issue [message #459211] |
Thu, 10 November 2011 14:24 |
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Jerad2142
Messages: 3812 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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I saw a prior post about game play pending and I was reminded of this issue. Back in 3.4.4 Renegade, if you applied the No Gameplay pending patch to your FDS, and the map ended while no one was in it, the next time a player joined they'd be forced to see the game over screen and then would have to quit and rejoin in order play (this only happens to the first player that joined, and worked fine after that point).
This might have been fixed, but I haven't started hosting games with 4.0 yet as it will require a lot of my code to be revised.
Visit Jerad's deer sweat shop
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Re: No Gameplay Pending Patch Gameover screen issue [message #459213 is a reply to message #459211] |
Thu, 10 November 2011 14:56 |
C C_guy
Messages: 133 Registered: January 2007 Location: Canada
Karma: 0
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Recruit |
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you said : Back in 3.4.4 Renegade, if you applied the No Gameplay pending patch to your FDS, and the map ended while no one was in it, the next time a player joined they'd be forced to see the game over screen and then would have to quit and rejoin in order play (this only happens to the first player that joined, and worked fine after that point).
Funny because i never had this issue at all with 3.4.4 on my server. thats an odd situation you've had there lol.
I guess it would take a retard like trooprm02 to think that he'd accomplished something by pointing out what everyone already knows about.
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Re: No Gameplay Pending Patch Gameover screen issue [message #459227 is a reply to message #459211] |
Fri, 11 November 2011 03:39 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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Jerad Gray wrote on Thu, 10 November 2011 16:24 | I saw a prior post about game play pending and I was reminded of this issue. Back in 3.4.4 Renegade, if you applied the No Gameplay pending patch to your FDS, and the map ended while no one was in it, the next time a player joined they'd be forced to see the game over screen and then would have to quit and rejoin in order play (this only happens to the first player that joined, and worked fine after that point).
This might have been fixed, but I haven't started hosting games with 4.0 yet as it will require a lot of my code to be revised.
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If it isn't, you could just halt gameplay until a player joins using a few lines.
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