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Making W3d into tiles? [message #45885] Mon, 08 September 2003 08:09 Go to next message
Oblivion165 is currently offline  Oblivion165
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Making W3d into tiles?
Making W3d into tiles? [message #45887] Mon, 08 September 2003 08:22 Go to previous messageGo to next message
Imdgr8one is currently offline  Imdgr8one
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Colonel

You know, if you're trying to get help in something, consider using English, or a dictionary to make sense in your statements.

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Making W3d into tiles? [message #45904] Mon, 08 September 2003 10:29 Go to previous messageGo to next message
Sk8rRIMuk is currently offline  Sk8rRIMuk
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Was that a statment or a question, what you want Confused.

Try actually STRUCTURING your post's a little.

A little bit of detail never hurt anybody, actually I AM SURE it would help.


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Making W3d into tiles? [message #46024] Mon, 08 September 2003 17:41 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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yeah ok np. How would one (i mean me) Make a ".w3d"' (used in westwood for everything) Into a "Tile" which is a easier way to manipulate models in Level Editor...........wait hold on, ok, ok...............W3D + ? = Tile


But anyway enough of me being an ass about it. It would help alot.
Making W3d into tiles? [message #46066] Mon, 08 September 2003 19:45 Go to previous message
boma57 is currently offline  boma57
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Colonel
In Level Edit, select the "Tiles" folder, and hit "Add" (Hit "Temp" instead if you plan on making your map a .mix map). When this pops up, give it a name and fill out the various properties and everything, putting the .w3d file in the box that asks for the Model.
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